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[Event "rated variant:atomic game"] [Site "https://lichess.org/qLy1QQFn"] [Date "2025.08.31"] [Round "-"] [White "I-Rosita"] [Black "Gottloss"] [Result "0-1"] [GameId "qLy1QQFn"] [UTCDate "2025.08.31"] [UTCTime "13:02:03"] [WhiteElo "1504"] [BlackElo "1810"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... d5 { [%eval 3.72] } 3. Ng5 { [%eval 2.03] } 3... fxg5 { [%eval 3.97] } 4. Qh5+ { [%eval 3.68] } 4... g6 { [%eval 3.41] } 5. Qe5 { [%eval 3.98] } 5... Be6 { [%eval 3.61] } 6. Qxc7 { [%eval 3.81] } 6... b5 { [%eval 3.37] } 7. a4?? { (3.37 → 0.00) Blunder. b3 was best. } { [%eval 0.0] } (7. b3 Nf6 8. Ba3 b4 9. Bb5+ Kd8 10. f3 Ne4 11. O-O Bh3) 7... Nf6 { [%eval 0.3] } 8. f3?? { (0.30 → -4.19) Blunder. Nc3 was best. } { [%eval -4.19] } (8. Nc3 Bf5 9. d3 Ng4 10. f3 Nxh2 11. e4 e5 12. Bg5 h5) 8... Ne4 { [%eval -4.21] } 9. fxe4?? { (-4.21 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #-7] } (9. d4 Nd2) 9... Bg4?! { (Mate in 7 → -11.87) Lost forced checkmate sequence. Bh6 was best. } { [%eval -11.87] } (9... Bh6 10. Be2 O-O 11. Bf3 Bxe3 12. d4 Rf1+ 13. Ke2 Rf2+ 14. Ke3 Raf8 15. Kd3) 10. Bd3 { [%eval -8.8] } 10... Be2 { [%eval -13.27] } 11. axb5 { [%eval -10.01] } 11... a5?? { (-10.01 → 4.61) Blunder. a6 was best. } { [%eval 4.61] } (11... a6) 12. Bb5+ { [%eval 4.36] } 12... Kd8 { [%eval 3.88] } 13. Nc3?? { (3.88 → 1.61) Blunder. Be8 was best. } { [%eval 1.61] } (13. Be8 e5) 13... Bg7? { (1.61 → 3.61) Mistake. e5 was best. } { [%eval 3.61] } (13... e5 14. Be8 Bb4 15. d3 Rf8 16. Bf7 e4 17. h4 Bf1 18. g3 d4 19. Rxa5) 14. d4?? { (3.61 → Mate in 4) Checkmate is now unavoidable. Be8 was best. } { [%eval #-4] } (14. Be8 Rf8) 14... Rf8 { [%eval #-3] } 15. Kd2 { [%eval #-3] } 15... Bd3 { [%eval #-2] } 16. Ke1 { [%eval #-2] } 16... Rf1+ { [%eval #-1] } 17. Kd2 { [%eval #-1] } 17... Bxc2# { Game ends by variant rule. } 0-1