lichess.org
Donate
FEN
[Event "Chess Champions C.I.C BLITZ Arena"] [Site "https://lichess.org/qTPukTsV"] [Date "2025.11.01"] [Round "-"] [White "Sanjay-Rajaguru"] [Black "Kanishknt"] [Result "1-0"] [GameId "qTPukTsV"] [UTCDate "2025.11.01"] [UTCTime "14:51:01"] [WhiteElo "849"] [BlackElo "1123"] [WhiteRatingDiff "+67"] [BlackRatingDiff "-46"] [WhiteBerserk "true"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C47"] [Opening "Four Knights Game: Halloween Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } 4. Nxe5?? { (0.07 → -2.18) Blunder. d4 was best. } { [%eval -2.18] } { C47 Four Knights Game: Halloween Gambit } (4. d4 exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 O-O 8. O-O d5) 4... Nxe5 { [%eval -1.57] } 5. d4 { [%eval -1.6] } 5... Nc6?! { (-1.60 → -0.54) Inaccuracy. Ng6 was best. } { [%eval -0.54] } (5... Ng6 6. e5 Ng8 7. Bc4 c6 8. Qe2 Bb4 9. O-O d5 10. exd6+) 6. d5 { [%eval -0.52] } 6... Ne5 { [%eval -0.5] } 7. f4 { [%eval -0.44] } 7... Ng6 { [%eval -0.58] } 8. e5 { [%eval -0.88] } 8... Ne4?? { (-0.88 → 2.35) Blunder. Ng8 was best. } { [%eval 2.35] } (8... Ng8) 9. Nxe4 { [%eval 2.49] } 9... Nxf4?? { (2.49 → 5.76) Blunder. d6 was best. } { [%eval 5.76] } (9... d6 10. Bb5+ Bd7 11. Qe2 Be7 12. exd6 cxd6 13. f5 Ne5 14. Bxd7+ Qxd7 15. O-O) 10. Bxf4 { [%eval 5.74] } 10... Qh4+ { [%eval 6.52] } 11. g3 { [%eval 6.38] } 11... Qe7 { [%eval 6.95] } 12. Qe2 { [%eval 6.73] } 12... Qb4+ { [%eval 6.68] } 13. c3 { [%eval 6.66] } 13... Qxb2 { [%eval 8.25] } 14. Rc1? { (8.25 → 4.53) Mistake. Qxb2 was best. } { [%eval 4.53] } (14. Qxb2 b6 15. Qe2 Bb7 16. Bg2 O-O-O 17. d6 Re8 18. a4 h6 19. a5 f5) 14... Qb6?! { (4.53 → 6.48) Inaccuracy. Qxe2+ was best. } { [%eval 6.48] } (14... Qxe2+ 15. Kxe2 d6 16. exd6 Bf5 17. Bg2 O-O-O 18. Kd2 h6 19. Rce1 Bd7 20. Rhf1) 15. d6 { [%eval 6.33] } 15... cxd6?! { (6.33 → 10.22) Inaccuracy. Qa5 was best. } { [%eval 10.22] } (15... Qa5 16. dxc7 Ba3 17. Nd6+ Kf8 18. Rc2 Qxc7 19. Bg2 h5 20. Nb5 Qa5 21. Nxa3) 16. exd6 { [%eval 9.71] } 16... Kd8 { [%eval 9.65] } 17. Bg5+ { [%eval 10.17] } 17... f6 { [%eval 9.28] } 18. Nxf6 { [%eval 9.07] } 18... Qxd6 { [%eval 8.96] } 19. Ne4+ { [%eval 7.72] } 19... Qe7 { [%eval 7.74] } 20. Bxe7+ { [%eval 7.16] } 20... Bxe7 { [%eval 7.2] } 21. Nd6?! { (7.20 → 4.98) Inaccuracy. Rd1 was best. } { [%eval 4.98] } (21. Rd1 Re8 22. Bh3 Bc5 23. Nxc5 Rxe2+ 24. Kxe2 b6 25. Ne6+ Ke7 26. Nc7 d6) 21... Bxd6 { [%eval 5.17] } 22. Bh3?? { (5.17 → 1.71) Blunder. Kd1 was best. } { [%eval 1.71] } (22. Kd1 Re8 23. Qf3 Rf8 24. Qd5 Rf6 25. Rc2 Ba3 26. Qa5+ b6 27. Qxa3 Bb7) 22... Ba3?? { (1.71 → 6.00) Blunder. Re8 was best. } { [%eval 6.0] } (22... Re8 23. Qxe8+ Kxe8 24. O-O Be5 25. Bf5 d6 26. Bxh7 Be6 27. c4 Rc8 28. Bf5) 23. Qd2 { [%eval 5.3] } 23... Bxc1 { [%eval 5.65] } 24. Qxc1 { [%eval 5.39] } 24... Re8+ { [%eval 5.48] } 25. Kf1 { [%eval 4.79] } 25... Rf8+ { [%eval 5.53] } 26. Kg2 { [%eval 5.53] } 26... d6 { [%eval 5.88] } 27. Qg5+ { [%eval 5.88] } 27... Ke8?? { (5.88 → Mate in 5) Checkmate is now unavoidable. Kc7 was best. } { [%eval #5] } (27... Kc7 28. Rb1 b6 29. Qe7+ Kc6 30. Bxc8 Raxc8 31. Qxa7 Rb8 32. Kh1 g5 33. Qa4+) 28. Qe3+?? { (Mate in 5 → 6.16) Lost forced checkmate sequence. Re1+ was best. } { [%eval 6.16] } (28. Re1+ Be6 29. Rxe6+ Kd7 30. Qe7+ Kc8 31. Rf6+ Kb8 32. Qxd6#) 28... Kd8 { [%eval 6.0] } 29. Bxc8 { [%eval 5.67] } 29... Rxc8 { [%eval 5.65] } 30. Qg5+ { [%eval 5.77] } 30... Ke8?? { (5.77 → Mate in 8) Checkmate is now unavoidable. Kc7 was best. } { [%eval #8] } (30... Kc7 31. Qxg7+ Kb8 32. Rb1 b6 33. Re1 Rfe8 34. Rxe8 Rxe8 35. Qd7 Rc8 36. Qxd6+) 31. Qxg7?? { (Mate in 8 → 6.44) Lost forced checkmate sequence. Re1+ was best. } { [%eval 6.44] } (31. Re1+ Kd7 32. Re7+ Kc6 33. c4 Rf2+ 34. Kxf2 Rf8+ 35. Ke1 Rf5 36. Qxf5 d5) 31... b5?? { (6.44 → Mate in 2) Checkmate is now unavoidable. Rc5 was best. } { [%eval #2] } (31... Rc5 32. Re1+ Re5 33. Rxe5+ dxe5 34. Qxe5+ Kf7 35. Qd5+ Kg7 36. Qxb7+ Rf7 37. Qb5) 32. Qxh7?? { (Mate in 2 → 6.28) Lost forced checkmate sequence. Re1+ was best. } { [%eval 6.28] } (32. Re1+ Kd8 33. Qe7#) 32... b4?? { (6.28 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (32... Kd8 33. Re1 Re8 34. Rxe8+ Kxe8 35. Qf5 Kd8 36. Qe6 Rc6 37. h4 Kc7 38. Qf6) 33. Re1+ { [%eval #1] } 33... Kd8 { [%eval #1] } 34. Qe7# { White wins by checkmate. } 1-0