Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/qjuFbqCf"] [Date "2020.10.16"] [Round "-"] [White "Tadevosyan_Artur"] [Black "sriyanyarlagadda"] [Result "0-1"] [GameId "qjuFbqCf"] [UTCDate "2020.10.16"] [UTCTime "21:36:39"] [WhiteElo "1289"] [BlackElo "1345"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3?? { (0.15 → -4.79) Blunder. e3 was best. } { [%eval -4.79] } (1. e3 b5) 1... h6?? { (-4.79 → 0.79) Blunder. Nh6 was best. } { [%eval 0.79] } (1... Nh6 2. g3 g6 3. f3 b6 4. c4 b5 5. cxb5 Ba6 6. bxa6) 2. a3?? { (0.79 → -3.74) Blunder. b3 was best. } { [%eval -3.74] } (2. b3 Na6 3. b4 Nxb4 4. d3 Nxd3 5. Bxh6 gxh6 6. exd3 c5) 2... a6?? { (-3.74 → 1.61) Blunder. e6 was best. } { [%eval 1.61] } (2... e6 3. e3) 3. b3?? { (1.61 → -2.78) Blunder. Nc3 was best. } { [%eval -2.78] } (3. Nc3 d5) 3... b5?? { (-2.78 → 0.15) Blunder. Nc6 was best. } { [%eval 0.15] } (3... Nc6 4. d4) 4. a4 { [%eval 0.97] } 4... bxa4 { [%eval 0.63] } 5. Rxa4? { (0.63 → -0.83) Mistake. bxa4 was best. } { [%eval -0.83] } (5. bxa4 a5) 5... a5?? { (-0.83 → 1.36) Blunder. d6 was best. } { [%eval 1.36] } (5... d6 6. Rxa6 Bxh3 7. Rxh3 Rxa6 8. Rxh6 Nxh6 9. Ba3 Rxa3 10. Nxa3 Ng8 11. Nb5 Kd7 12. Nxd6) 6. Rxa5 { [%eval 1.81] } 6... Rxa5 { [%eval 1.78] } 7. Na3?? { (1.78 → -0.23) Blunder. Ba3 was best. } { [%eval -0.23] } (7. Ba3 Rxa3) 7... Rxa3 { [%eval -0.09] } 8. Bxa3 { [%eval -0.59] } 8... c5 { [%eval -0.26] } 9. Bxc5 { [%eval -0.42] } 9... Qb6?? { (-0.42 → 1.32) Blunder. Qc7 was best. } { [%eval 1.32] } (9... Qc7 10. Bxe7) 10. Bxb6?! { (1.32 → 0.35) Inaccuracy. Bxe7 was best. } { [%eval 0.35] } (10. Bxe7 Qxb3) 10... d5?? { (0.35 → Mate in 13) Checkmate is now unavoidable. Kd8 was best. } { [%eval #13] } (10... Kd8 11. Bxd8 d6 12. Bxe7 Nxe7 13. f4 Bxh3 14. Nxh3 Nd5 15. Nf2 Nxf4 16. Rxh6 Rxh6 17. Nh3) 11. Bd8 { [%eval #13] } 11... Kxd8 { [%eval #12] } 12. e4 { [%eval #12] } 12... dxe4 { [%eval #10] } 13. Ba6?? { (Mate in 10 → 2.11) Lost forced checkmate sequence. Bc4 was best. } { [%eval 2.11] } (13. Bc4 Bxh3 14. Bxf7 Bxg2 15. Bxg8 Bxh1 16. Qg4 Rxg8 17. Qxe4 Bxe4 18. d4 Bxc2 19. Kf1 Bxb3) 13... Bxa6 { [%eval 2.68] } 14. Nf3?? { (2.68 → -0.10) Blunder. Qh5 was best. } { [%eval -0.1] } (14. Qh5) 14... exf3 { [%eval 0.28] } 15. gxf3?? { (0.28 → -3.04) Blunder. Qxf3 was best. } { [%eval -3.04] } (15. Qxf3 f5) 15... Be2? { (-3.04 → -1.49) Mistake. Bd3 was best. } { [%eval -1.49] } (15... Bd3) 16. Qxe2 { [%eval -1.72] } 16... e5 { [%eval -1.54] } 17. Qxe5 { [%eval -1.26] } 17... g6? { (-1.26 → 0.00) Mistake. Bd6 was best. } { [%eval 0.0] } (17... Bd6 18. Qxg7) 18. Qxh8 { [%eval -0.01] } 18... Bg7 { [%eval 0.09] } 19. Qxh6 { [%eval 0.05] } 19... Bxh6 { [%eval 0.0] } 20. f4 { [%eval 0.13] } 20... Bxf4 { [%eval 0.09] } 21. Kf1 { [%eval -0.43] } 21... Bxd2 { [%eval -0.75] } 22. c3 { [%eval -0.82] } 22... Bxc3 { [%eval -0.64] } 23. b4 { [%eval -0.67] } 23... Bxb4 { [%eval -0.23] } 24. Rg1?? { (-0.23 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (24. Ke2 Be1) 24... g5 { [%eval #-5] } 25. Rxg5 { [%eval #-4] } 25... Be1 { [%eval #-5] } 26. Rxg8 { [%eval #-4] } 26... Bxf2 { [%eval #-4] } 27. Rxd8 { [%eval #-3] } 27... Bb6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Be3 was best. } { [%eval #10] } (27... Be3 28. Rxb8 Bb6 29. Rxb6 f6 30. Rxf6#) 28. Rxb8 { [%eval #10] } 28... f6 { [%eval #8] } 29. Rxb6 { [%eval #8] } 29... f5 { [%eval #7] } 30. Rb3 { [%eval #26] } 30... f4 { [%eval #25] } 31. Re3?? { (Mate in 25 → 0.00) Lost forced checkmate sequence. Rb5 was best. } { [%eval 0.0] } (31. Rb5 f3 32. Ke2 fxe2 33. h4 e1=K 34. h5 Kf2 35. h6 Kg3 36. h7 Kh4 37. Rb1 Kg4) 31... fxe3 { [%eval 0.0] } 32. Kf2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (32. Kg2 e2 33. h4 e1=K 34. Kf1 Kxf1 35. h5 Kf2 36. h6 Kf3 37. h7 Kg4 38. h8=B Kf3) 32... exf2 { [%eval #-4] } 33. h4 { [%eval #-3] } 33... f1=Q { [%eval #-3] } 34. h5 { [%eval #-2] } 34... Qg2 { [%eval #-2] } 35. h6 { [%eval #-1] } 35... Qg7 { [%eval #-1] } 36. hxg7# { Game ends by variant rule. } 0-1