lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/r5VKrbq9"] [Date "2025.03.14"] [Round "-"] [White "Blo0OD"] [Black "Pranav_H_Kumar"] [Result "0-1"] [GameId "r5VKrbq9"] [UTCDate "2025.03.14"] [UTCTime "13:29:44"] [WhiteElo "1174"] [BlackElo "1124"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. b4 { [%eval -0.92] } 2... Bxb4 { [%eval -0.71] } 3. a3?? { (-0.71 → -3.15) Blunder. Ba3 was best. } { [%eval -3.15] } (3. Ba3 Bxa3 4. Nxa3 a5 5. c4 b5 6. cxb5 Ba6 7. bxa6 Nxa6) 3... Bxa3 { [%eval -4.35] } 4. Rxa3 { [%eval -3.98] } 4... Na6?? { (-3.98 → -0.23) Blunder. Qg5 was best. } { [%eval -0.23] } (4... Qg5 5. Rxa7) 5. Rxa6 { [%eval 0.0] } 5... bxa6 { [%eval 0.22] } 6. c3? { (0.22 → -0.94) Mistake. c4 was best. } { [%eval -0.94] } (6. c4 Ne7) 6... Bb7?? { (-0.94 → Mate in 13) Checkmate is now unavoidable. Qh4 was best. } { [%eval #13] } (6... Qh4) 7. e3?? { (Mate in 13 → -1.65) Lost forced checkmate sequence. Qc2 was best. } { [%eval -1.65] } (7. Qc2 Bxf3 8. Qxh7 Rxh7 9. exf3 Rxh2 10. Bxa6 Rxg2 11. Rh4 Qxh4 12. Nh3 Qxe1) 7... Bxf3 { [%eval -1.14] } 8. Qxf3?! { (-1.14 → -1.76) Inaccuracy. Bxa6 was best. } { [%eval -1.76] } (8. Bxa6 Bxd1) 8... Qh4?? { (-1.76 → 1.82) Blunder. Rc8 was best. } { [%eval 1.82] } (8... Rc8 9. Bxa6) 9. Qxf7?? { (1.82 → Mate in 11) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-11] } (9. Qxa8 Qxh2 10. Qxe8 Qxg2 11. Bxa6 Qxg1 12. Qxd7 Qxe1 13. Qxc7 Qxh1 14. Qxf7 Qxc1) 9... Qxh2?? { (Mate in 11 → -2.69) Lost forced checkmate sequence. Kxf7 was best. } { [%eval -2.69] } (9... Kxf7 10. Bxa6 Qxh2 11. Rxh2 Rc8 12. Bxc8 e5 13. Bxd7 Ke8 14. Bxe8 Nh6 15. Rxh6) 10. Rxh2?? { (-2.69 → Mate in 10) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-10] } (10. Qxg7 Qxg1 11. Rxh7 Qxf1 12. Kxf1 Rxh7 13. Qxd7 Kxd7 14. Kf2 a5 15. Kg3 Rh4) 10... Kxf7 { [%eval #-10] } 11. Rxh7 { [%eval #-9] } 11... Rxh7 { [%eval #-9] } 12. Bxa6 { [%eval #-8] } 12... Rh3 { [%eval #-9] } 13. gxh3 { [%eval #-8] } 13... Rc8 { [%eval #-8] } 14. Bxc8 { [%eval #-7] } 14... Nf6?? { (Mate in 7 → 2.98) Lost forced checkmate sequence. g5 was best. } { [%eval 2.98] } (14... g5 15. Bxd7 Kg6 16. Bxe6 c5 17. Bxg8 c4 18. Bxc4 g4 19. hxg4 a6 20. Bxa6) 15. Bxd7 { [%eval 2.52] } 15... Nxd7 { [%eval 2.78] } 16. Na3?! { (2.78 → 1.76) Inaccuracy. e4 was best. } { [%eval 1.76] } (16. e4) 16... Nb6 { [%eval 1.22] } 17. Nc4 { [%eval 2.0] } 17... Nxc4 { [%eval 2.02] } 18. Bb2 { [%eval 2.03] } 18... Nxd2 { [%eval 1.35] } 19. Kxd2 { [%eval 1.59] } 19... a5 { [%eval 1.54] } 20. Ba1?! { (1.54 → 0.92) Inaccuracy. Ne2 was best. } { [%eval 0.92] } (20. Ne2 g5) 20... g5 { [%eval 1.61] } 21. h4?! { (1.61 → 0.62) Inaccuracy. Ne2 was best. } { [%eval 0.62] } (21. Ne2 e5) 21... gxh4 { [%eval 0.31] } 22. Ne2 { [%eval 0.86] } 22... h3 { [%eval 0.71] } 23. e4?! { (0.71 → 0.00) Inaccuracy. Bb2 was best. } { [%eval 0.0] } (23. Bb2 a4 24. Ba3 c5 25. Bxc5 a3 26. Bxa3 h2 27. c4 h1=K 28. Ke1 Kg1) 23... h2 { [%eval 0.47] } 24. Ng1?? { (0.47 → -1.72) Blunder. Ke3 was best. } { [%eval -1.72] } (24. Ke3 a4) 24... hxg1=K?! { (-1.72 → -0.59) Inaccuracy. hxg1=B was best. } { [%eval -0.59] } (24... hxg1=B 25. Kd3) 25. e5 { [%eval -1.05] } 25... Kf6?? { (-1.05 → 3.15) Blunder. a4 was best. } { [%eval 3.15] } (25... a4 26. c4) 26. exf6 { [%eval 2.68] } 26... c5?? { (2.68 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (26... e5) 27. f7?? { (Mate in 13 → 5.00) Lost forced checkmate sequence. c4 was best. } { [%eval 5.0] } (27. c4 a4 28. f7 Kg2 29. Be5 Kh2 30. Bxh2 a3 31. f8=R a2 32. Rf5 exf5) 27... Kf1?? { (5.00 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #9] } (27... a4 28. c4) 28. Ke1 { [%eval #10] } 28... Kxe1 { [%eval #10] } 29. Bb2?? { (Mate in 10 → 1.67) Lost forced checkmate sequence. f8=R was best. } { [%eval 1.67] } (29. f8=R c4 30. Bb2 a4 31. Bc1 a3 32. Bxa3 Ke2 33. Bc1 Ke3 34. Bxe3 e5) 29... Kf1?? { (1.67 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #10] } (29... a4 30. Ba1) 30. Bc1 { [%eval #10] } 30... a4 { [%eval #9] } 31. Bg5 { [%eval #9] } 31... a3 { [%eval #7] } 32. c4?? { (Mate in 7 → -0.43) Lost forced checkmate sequence. f8=R was best. } { [%eval -0.43] } (32. f8=R e5 33. Rxf1 e4 34. Bh4 c4 35. Rf2 a2 36. Rxa2 e3 37. Rd2 exd2) 32... a2?? { (-0.43 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #7] } (32... e5) 33. Bf4?? { (Mate in 7 → -1.41) Lost forced checkmate sequence. f8=R was best. } { [%eval -1.41] } (33. f8=R a1=B 34. Rxf1 Bf6 35. Rxf6 e5 36. Bd2 e4 37. Ba5 e3 38. Rf2 exf2) 33... e5 { [%eval -1.04] } 34. Bxe5 { [%eval -1.15] } 34... a1=Q?? { (-1.15 → 1.75) Blunder. Ke2 was best. } { [%eval 1.75] } (34... Ke2 35. Bc3) 35. Bxa1 { [%eval 1.69] } 35... Ke2 { [%eval 1.72] } 36. Bd4?? { (1.72 → -0.79) Blunder. Bf6 was best. } { [%eval -0.79] } (36. Bf6) 36... cxd4 { [%eval -0.8] } 37. f8=N { [%eval -1.02] } 37... d3 { [%eval -1.15] } 38. c5 { [%eval -1.22] } 38... d2 { [%eval -1.35] } 39. c6 { [%eval -1.32] } 39... d1=R? { (-1.32 → 0.00) Mistake. Kd3 was best. } { [%eval 0.0] } (39... Kd3 40. c7 d1=R 41. c8=K Re1 42. Ne6 Rxe6 43. Kd8 Rg6 44. Ke7 Rg2 45. Kd6) 40. Nd7 { [%eval 0.0] } 40... Rxd7 { [%eval 0.0] } 41. cxd7 { [%eval 0.0] } 41... Kd3 { [%eval 0.0] } 42. d8=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. d8=B was best. } { [%eval #-2] } (42. d8=B Kd4 43. Bh4 Kc5 44. Bg5 Kd5 45. Bd8 Kd4) 42... Kc4 { [%eval #-5] } 43. Nf7 { [%eval #-4] } 43... Kd3 { [%eval #-4] } 44. Nh6 { [%eval #-3] } 44... Ke3 { [%eval #-5] } 45. Nf7 { [%eval #-4] } 45... Kd3 { [%eval #-4] } 46. Ng5 { [%eval #-1] } 46... Kc4?! { (Mate in 1 → -143.12) Lost forced checkmate sequence. Ke4 was best. } { [%eval -143.12] } (46... Ke4 47. Nxe4#) 47. Ne4?! { (-143.12 → Mate in 1) Checkmate is now unavoidable. Nf7 was best. } { [%eval #-1] } (47. Nf7) 47... Kc3 { [%eval #-1] } 48. Nxc3# { Game ends by variant rule. } 0-1