FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/rdXFmJGu"]
[Date "2026.03.01"]
[Round "-"]
[White "AkiraToriyama13"]
[Black "GarriPotter7"]
[Result "0-1"]
[GameId "rdXFmJGu"]
[UTCDate "2026.03.01"]
[UTCTime "13:08:17"]
[WhiteElo "1418"]
[BlackElo "1386"]
[WhiteRatingDiff "-115"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "2400+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-15] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nh3 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2) 4... Qxd2 { [%eval #-15] } 5. Qxd2 { [%eval #-15] } 5... Kd8?? { (Mate in 15 → 7.41) Lost forced checkmate sequence. g5 was best. } { [%eval 7.41] } (5... g5 6. Qxg5 Nf6 7. exf6 exf6 8. Qxf6 Rg8 9. Qxc6 Rxg2 10. Qxe8 Rxh2 11. Rxh2) 6. Qxd8 { [%eval 6.09] } 6... Ba6?? { (6.09 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (6... g5 7. Bxg5 Rb8 8. Qxc7 Rxb2 9. Qxc8 Rxb1 10. Qxf8 Rxe1 11. Qxg8 Rxg1 12. Raxg1) 7. Qxe7 { [%eval #12] } 7... Bxe7 { [%eval #11] } 8. Bg5 { [%eval #11] } 8... Bxg5 { [%eval #10] } 9. f4 { [%eval #10] } 9... Bxf4 { [%eval #9] } 10. h4 { [%eval #9] } 10... Bxe5 { [%eval #8] } 11. Nf3 { [%eval #9] } 11... Bxb2 { [%eval #8] } 12. Ng5 { [%eval #8] } 12... Bxa1 { [%eval #7] } 13. Nxh7 { [%eval #7] } 13... Rxh7 { [%eval #6] } 14. Nc3 { [%eval #7] } 14... Rxh4 { [%eval #5] } 15. Rxh4 { [%eval #5] } 15... Bxc3 { [%eval #4] } 16. Re4?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-7] } (16. Kf1 Bxf1 17. Rh5 Bxg2 18. Rb5 cxb5 19. a4 bxa4#) 16... Bxe1 { [%eval #-7] } 17. Rxe1 { [%eval #-6] } 17... Ne7 { [%eval #-7] } 18. Rxe7 { [%eval #-6] } 18... Re8 { [%eval #-11] } 19. Rxc7 { [%eval #-5] } 19... Rb8 { [%eval #-5] } 20. Rxc6 { [%eval #-4] } 20... Rd8 { [%eval #-5] } 21. Rxa6 { [%eval #-4] } 21... Rb8 { [%eval #-4] } 22. Rxa7 { [%eval #-3] } 22... Rd8 { [%eval #-3] } 23. Rxf7 { [%eval #-2] } 23... Re8 { [%eval #-2] } 24. Rxg7 { [%eval #-1] } 24... Re7 { [%eval #-1] } 25. Rxe7# { Game ends by variant rule. } 0-1