FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/rolTuz60"]
[Date "2026.01.30"]
[Round "-"]
[White "Z-BykovMiron-1Z"]
[Black "luispe1804"]
[Result "1-0"]
[GameId "rolTuz60"]
[UTCDate "2026.01.30"]
[UTCTime "17:42:18"]
[WhiteElo "1019"]
[BlackElo "875"]
[WhiteRatingDiff "+46"]
[BlackRatingDiff "-33"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Nc6?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. e4?? { (Mate in 14 → -1.30) Lost forced checkmate sequence. b4 was best. } { [%eval -1.3] } (4. b4 Bxb4 5. Bb2 Qxd2 6. Qxd2 Bxd2 7. Bxg7 Bxe1 8. Bxh8 Bxf2 9. e3 Bxe3) 4... Qxd2 { [%eval -1.37] } 5. Bxd2?? { (-1.37 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (5. Kxd2 Ba3 6. bxa3 Bg4 7. Qxg4 Ne7 8. Qxg7 b6 9. Qxf7 Kxf7 10. Bb5 cxb5) 5... f5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bb4 was best. } { [%eval #14] } (5... Bb4 6. Bxb4 Bh3 7. gxh3 c5 8. Bxc5 Rb8 9. Bxa7 Ne7 10. Bxb8 h6 11. Bxc7) 6. exf5 { [%eval #14] } 6... Bxf5 { [%eval #13] } 7. Qg4 { [%eval #13] } 7... Bxc2 { [%eval #12] } 8. Qxg7 { [%eval #12] } 8... Bxb1 { [%eval #9] } 9. Qxf8?? { (Mate in 9 → 1.97) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 1.97] } (9. Rxb1 Bxg7 10. Rd1 Bxb2 11. Bc3 Bxc3 12. Rd3 Bxe1 13. Rg1 Bxf2 14. a4 Bxg1) 9... Bxa2?? { (1.97 → Mate in 14) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #14] } (9... Kxf8 10. Rxb1 a6 11. Bxa6 bxa6 12. Bh6 Nxh6 13. g4 Nxg4 14. h4 Nxf2 15. Kxf2) 10. Qxg8?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-9] } (10. Qxe8 Rxe8 11. Rxa2 Rxe1 12. Rxa7 Rxf1 13. Rxb7 Rxf2 14. Rxc7 Rxg2 15. Rxh7 Rxh2) 10... Rxg8 { [%eval #-9] } 11. Rxa2 { [%eval #-8] } 11... Rxg2 { [%eval #-8] } 12. Rxa7 { [%eval #-6] } 12... Rxa7 { [%eval #-6] } 13. Bxg2 { [%eval #-5] } 13... Ra3 { [%eval #-7] } 14. bxa3 { [%eval #-5] } 14... b5 { [%eval #-5] } 15. Bxc6 { [%eval #-4] } 15... b4?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Ke7 was best. } { [%eval #13] } (15... Ke7 16. Bxb5 c6 17. Bxc6 h6 18. Bxh6 Kf8 19. Bxf8#) 16. Bxe8 { [%eval #14] } 16... bxa3 { [%eval #14] } 17. Rg1?? { (Mate in 14 → 0.60) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.6] } (17. Bc3 c5 18. Rg1 a2 19. Bc6 h6 20. Kd2 c4 21. Ra1 h5 22. Rxa2 h4) 17... a2?? { (0.60 → 2.86) Blunder. h6 was best. } { [%eval 2.86] } (17... h6) 18. Rg6?? { (2.86 → 0.49) Blunder. Bh6 was best. } { [%eval 0.49] } (18. Bh6 c6) 18... hxg6 { [%eval 0.76] } 19. Bxg6 { [%eval 0.61] } 19... a1=Q?? { (0.61 → Mate in 4) Checkmate is now unavoidable. c5 was best. } { [%eval #4] } (19... c5 20. Kf1 c4 21. Bf4 a1=K 22. Be4 Kb2 23. Bg2 Kc1 24. Bxc1 c3 25. Bb2) 20. Bc1 { [%eval #5] } 20... Qxc1 { [%eval #4] } 21. f3 { [%eval #4] } 21... Qxe1 { [%eval #3] } 22. h4 { [%eval #3] } 22... Qxh4 { [%eval #2] } 23. f4 { [%eval #2] } 23... Qxf4 { [%eval #1] } 24. Bf5 { [%eval #1] } 24... Qxf5# { Game ends by variant rule. } 1-0