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[Event "Slim stap 3 en hoger weggeef Arena"] [Site "https://lichess.org/sBOXVdFR"] [Date "2020.04.29"] [Round "-"] [White "LBkingmaster"] [Black "Jisu101"] [Result "0-1"] [GameId "sBOXVdFR"] [UTCDate "2020.04.29"] [UTCTime "15:07:04"] [WhiteElo "1677"] [BlackElo "1500"] [WhiteRatingDiff "-132"] [BlackRatingDiff "+248"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.57) Blunder. e3 was best. } { [%eval -2.57] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7 4. Qe2 Qxd2 5. Nxd2 Bxe2 6. Nxe2 Kd8 7. c4 Kd7) 1... Nc6?? { (-2.57 → 1.50) Blunder. d6 was best. } { [%eval 1.5] } (1... d6 2. f4) 2. e3?? { (1.50 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (2. d4 Nxd4) 2... Nd4 { [%eval #-16] } 3. exd4 { [%eval #-15] } 3... c5?! { (Mate in 15 → -10.31) Lost forced checkmate sequence. e5 was best. } { [%eval -10.31] } (3... e5 4. dxe5 b5 5. Bxb5 d6 6. Bxe8 dxe5 7. Bxf7 Qxd2 8. Qxd2 e4 9. Bxg8 Rxg8 10. fxe4) 4. dxc5 { [%eval -4.96] } 4... Qb6?? { (-4.96 → 6.22) Blunder. d6 was best. } { [%eval 6.22] } (4... d6 5. cxd6) 5. cxb6 { [%eval 5.96] } 5... axb6 { [%eval 3.82] } 6. Ba6? { (3.82 → 1.82) Mistake. Bd3 was best. } { [%eval 1.82] } (6. Bd3 Rxa2) 6... bxa6 { [%eval 1.89] } 7. c3?? { (1.89 → -0.35) Blunder. Na3 was best. } { [%eval -0.35] } (7. Na3 a5) 7... Nf6?? { (-0.35 → 2.50) Blunder. a5 was best. } { [%eval 2.5] } (7... a5) 8. f4?? { (2.50 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (8. g4) 8... e5 { [%eval #-13] } 9. fxe5 { [%eval #-12] } 9... Bd6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (9... g5 10. exf6 Bg7 11. fxg7 d5 12. gxh8=Q f6 13. Qxf6 Ke7 14. Qxb6 h5 15. Qxh5 Kf8 16. Qxg5) 10. exf6 { [%eval #14] } 10... gxf6 { [%eval #13] } 11. h4?? { (Mate in 13 → 5.40) Lost forced checkmate sequence. Qf3 was best. } { [%eval 5.4] } (11. Qf3 Bxh2 12. Qxa8 Bxg1 13. Qxa6 Bxa6 14. Rxh7 Rxh7 15. Ke2 Bxe2 16. d3 Bxd3 17. Be3 Bxe3) 11... Bh2 { [%eval 6.76] } 12. Rxh2 { [%eval 5.66] } 12... Rg8?? { (5.66 → Mate in 12) Checkmate is now unavoidable. Ra7 was best. } { [%eval #12] } (12... Ra7 13. Nf3 Ke7 14. h5 a5 15. Qa4 b5 16. Qxb5 f5 17. Qxd7 Kxd7 18. c4 f4 19. g4) 13. Qg4?? { (Mate in 12 → 5.00) Lost forced checkmate sequence. g3 was best. } { [%eval 5.0] } (13. g3 Rxg3 14. c4 Rxg1 15. c5 Rxe1 16. cxb6 Rxd1 17. d3 Rxd3 18. Be3 Rxe3 19. b7 Bxb7) 13... Rxg4 { [%eval 5.68] } 14. Rh1?? { (5.68 → Mate in 9) Checkmate is now unavoidable. g3 was best. } { [%eval #-9] } (14. g3) 14... Rxh4 { [%eval #-9] } 15. Rxh4 { [%eval #-8] } 15... Ke7 { [%eval #-9] } 16. Rxh7 { [%eval #-8] } 16... Kd6 { [%eval #-8] } 17. Rxf7 { [%eval #-7] } 17... Kc5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bb7 was best. } { [%eval #11] } (17... Bb7 18. Rxf6 Bxg2 19. Rxd6 Rf8 20. Rxb6 Be4 21. Rxa6 Bxb1 22. Rxb1 Rf6 23. Rxf6 d6 24. Rxd6#) 18. Rxd7 { [%eval #11] } 18... Bxd7 { [%eval #10] } 19. d4? { (Mate in 10 → 7.78) Lost forced checkmate sequence. g4 was best. } { [%eval 7.78] } (19. g4 Bxg4 20. Kd1 Bxd1 21. c4 Kxc4 22. d4 Kxd4 23. Bg5 fxg5 24. Nc3 Kxc3 25. Rxd1 Kxb2) 19... Kxd4 { [%eval 8.35] } 20. cxd4 { [%eval 7.67] } 20... Bh3 { [%eval 8.73] } 21. gxh3 { [%eval 8.08] } 21... Rc8? { (8.08 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (21... b5 22. Nf3) 22. Bg5 { [%eval #15] } 22... fxg5 { [%eval #14] } 23. Nc3?? { (Mate in 14 → 3.51) Lost forced checkmate sequence. h4 was best. } { [%eval 3.51] } (23. h4 gxh4 24. Nc3 Rxc3 25. bxc3 h3 26. Nxh3 a5 27. Rb1 b5 28. Rxb5 a4 29. Ke2 a3) 23... Rxc3 { [%eval 3.93] } 24. bxc3 { [%eval 3.52] } 24... b5?? { (3.52 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #10] } (24... g4) 25. h4 { [%eval #10] } 25... gxh4 { [%eval #9] } 26. c4 { [%eval #9] } 26... bxc4 { [%eval #8] } 27. Nh3 { [%eval #8] } 27... c3 { [%eval #7] } 28. Kd2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (28. a4 c2 29. Ra3 a5 30. Ke2 c1=Q 31. Rc3 Qxc3 32. d5 Qxh3 33. Kd3 Qxd3 34. d6 Qxd6#) 28... cxd2 { [%eval 0.03] } 29. Rc1?? { (0.03 → Mate in 11) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-11] } (29. Ng5 a5) 29... dxc1=B?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. dxc1=R was best. } { [%eval #13] } (29... dxc1=R 30. Ng1 Rxg1 31. d5 h3 32. d6 h2 33. d7 h1=Q 34. d8=K Rb1 35. a4 Rb6 36. a5) 30. a4?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. a3 was best. } { [%eval #-3] } (30. a3 Bxa3 31. d5 Bb2 32. d6 a5 33. d7 Bc3 34. d8=K Bd4 35. Nf2 Bxf2 36. Ke7 Be3) 30... Bg5 { [%eval #-3] } 31. Nxg5 { [%eval #-2] } 31... h3 { [%eval #-2] } 32. Nxh3 { [%eval #-1] } 32... a5 { [%eval #-1] } 33. d5# { Game ends by variant rule. } 0-1