FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sNOO4Ow7"]
[Date "2022.11.17"]
[Round "-"]
[White "Javid1"]
[Black "Triiiiiicho"]
[Result "1-0"]
[GameId "sNOO4Ow7"]
[UTCDate "2022.11.17"]
[UTCTime "22:00:01"]
[WhiteElo "1452"]
[BlackElo "1909"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?? { (0.00 → 4.05) Blunder. Nh6 was best. } { [%eval 4.05] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c4 { [%eval 1.07] } 2... bxc4 { [%eval 0.72] } 3. Qb3? { (0.72 → -0.76) Mistake. a3 was best. } { [%eval -0.76] } (3. a3 c3) 3... cxb3 { [%eval -0.93] } 4. axb3 { [%eval -1.38] } 4... Na6?? { (-1.38 → 1.00) Blunder. a6 was best. } { [%eval 1.0] } (4... a6) 5. Rxa6 { [%eval 0.72] } 5... Bxa6 { [%eval 0.52] } 6. e3? { (0.52 → -0.60) Mistake. Bg2 was best. } { [%eval -0.6] } (6. Bg2 Bxe2) 6... Bxf1 { [%eval -0.61] } 7. Kxf1 { [%eval -0.9] } 7... g6 { [%eval -0.9] } 8. Na3 { [%eval -1.3] } 8... Bh6? { (-1.30 → -0.16) Mistake. Qb8 was best. } { [%eval -0.16] } (8... Qb8) 9. Nb5?? { (-0.16 → -2.20) Blunder. Ne2 was best. } { [%eval -2.2] } (9. Ne2 Bxe3) 9... Bxe3 { [%eval -2.31] } 10. Nxc7 { [%eval -2.3] } 10... Qxc7 { [%eval -2.24] } 11. dxe3 { [%eval -2.0] } 11... Qxg3 { [%eval -2.08] } 12. fxg3 { [%eval -2.33] } 12... Kd8 { [%eval -3.08] } 13. Ne2 { [%eval -3.02] } 13... Kc7 { [%eval -2.89] } 14. Bd2 { [%eval -2.69] } 14... Kc6 { [%eval -2.36] } 15. Bc1?? { (-2.36 → -9.62) Blunder. Ke1 was best. } { [%eval -9.62] } (15. Ke1 e6) 15... e6?? { (-9.62 → -3.15) Blunder. Nh6 was best. } { [%eval -3.15] } (15... Nh6) 16. Nf4?? { (-3.15 → Mate in 12) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-12] } (16. Ke1 a5) 16... Ne7 { [%eval #-14] } 17. Nxg6 { [%eval #-13] } 17... Nxg6?? { (Mate in 13 → -3.77) Lost forced checkmate sequence. fxg6 was best. } { [%eval -3.77] } (17... fxg6 18. Bd2 Rad8 19. Bc1 Rhf8 20. Kf2 Rxf2 21. Re1 Rxb2 22. Bxb2 e5 23. Bxe5 Rb8 24. Bxb8) 18. h4 { [%eval -3.78] } 18... Nxh4 { [%eval -2.97] } 19. gxh4 { [%eval -3.69] } 19... e5?? { (-3.69 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (19... a5 20. b4 axb4 21. b3 Kc5 22. Rg1 Ra4 23. bxa4 b3 24. Rg6 fxg6 25. h5 gxh5 26. Bd2) 20. Rg1 { [%eval #9] } 20... Rhg8 { [%eval #7] } 21. Rxg8 { [%eval #7] } 21... Rxg8 { [%eval #6] } 22. Kg2 { [%eval #6] } 22... Rxg2 { [%eval #5] } 23. Bd2 { [%eval #5] } 23... Rxd2 { [%eval #4] } 24. h5 { [%eval #4] } 24... Rxb2 { [%eval #3] } 25. h6?? { (Mate in 3 → -3.14) Lost forced checkmate sequence. b4 was best. } { [%eval -3.14] } (25. b4 Rxb4 26. e4 Rxe4 27. h6 d5#) 25... Rxb3 { [%eval -3.36] } 26. e4 { [%eval -3.49] } 26... Kd5?? { (-3.49 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (26... f5 27. exf5) 27. exd5 { [%eval #5] } 27... Rc3 { [%eval #4] } 28. d6 { [%eval #4] } 28... Rc7 { [%eval #3] } 29. dxc7 { [%eval #3] } 29... e4 { [%eval #2] } 30. c8=R { [%eval #2] } 30... d6 { [%eval #1] } 31. Rc5 { [%eval #1] } 31... dxc5# { Game ends by variant rule. } 1-0