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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/sNY1rICq"] [Date "2022.12.04"] [Round "-"] [White "pooja508"] [Black "NoSpaghetti"] [Result "0-1"] [GameId "sNY1rICq"] [UTCDate "2022.12.04"] [UTCTime "11:53:22"] [WhiteElo "1188"] [BlackElo "1504"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+21"] [BlackTitle "NM"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.51) Inaccuracy. e3 was best. } { [%eval -0.51] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... h5?? { (-0.51 → 2.20) Blunder. b6 was best. } { [%eval 2.2] } (1... b6 2. Nh3 c5 3. Ng1 f5 4. gxf5 g6 5. fxg6 hxg6 6. c4) 2. gxh5 { [%eval 0.44] } 2... Rxh5 { [%eval 1.84] } 3. Nh3?? { (1.84 → -0.92) Blunder. e3 was best. } { [%eval -0.92] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Bxd7 Nxd7 7. Rxh6 gxh6) 3... Rxh3 { [%eval -0.79] } 4. Bxh3 { [%eval -0.95] } 4... f5 { [%eval -0.74] } 5. Bxf5 { [%eval -0.52] } 5... g6 { [%eval -0.83] } 6. Bxd7 { [%eval -0.37] } 6... Qxd7?! { (-0.37 → 0.50) Inaccuracy. Kxd7 was best. } { [%eval 0.5] } (6... Kxd7 7. e3) 7. d4 { [%eval 0.4] } 7... Qxd4 { [%eval 0.28] } 8. Qxd4 { [%eval 0.37] } 8... c5?? { (0.37 → 2.51) Blunder. Nc6 was best. } { [%eval 2.51] } (8... Nc6) 9. Qxc5 { [%eval 2.37] } 9... Bg7?? { (2.37 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (9... g5) 10. Qxe7 { [%eval #11] } 10... Bxb2 { [%eval #10] } 11. Qxb7 { [%eval #10] } 11... Bxc1 { [%eval #9] } 12. Qxa7 { [%eval #10] } 12... Rxa7 { [%eval #9] } 13. Na3 { [%eval #9] } 13... Rxa3 { [%eval #8] } 14. Rxc1 { [%eval #8] } 14... Rxa2 { [%eval #7] } 15. Rb1?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (15. Rd1 Rxc2 16. Rd8 Rxe2 17. Rxe8 Rxe8 18. Ke2 Rxe2 19. Ra1 Rxf2 20. Ra5 Rxh2 21. Ra6 Nxa6#) 15... Rxc2 { [%eval #-11] } 16. Rxb8 { [%eval #-10] } 16... Rxe2 { [%eval #-10] } 17. Rxc8 { [%eval #-9] } 17... Rxe1 { [%eval #-9] } 18. Rxe8 { [%eval #-8] } 18... Rxe8 { [%eval #-8] } 19. Re1 { [%eval #-5] } 19... Rxe1 { [%eval #-5] } 20. f3 { [%eval #-4] } 20... Ra1 { [%eval #-5] } 21. f4 { [%eval #-4] } 21... g5 { [%eval #-4] } 22. fxg5 { [%eval #-3] } 22... Nh6 { [%eval #-3] } 23. gxh6 { [%eval #-2] } 23... Rg1 { [%eval #-2] } 24. h4 { [%eval #-1] } 24... Rg5 { [%eval #-1] } 25. hxg5# { Game ends by variant rule. } 0-1