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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/sRQSXTSk"] [Date "2025.01.23"] [Round "-"] [White "Lexus_BOT"] [Black "SHA_KING"] [Result "0-1"] [GameId "sRQSXTSk"] [UTCDate "2025.01.23"] [UTCTime "12:34:39"] [WhiteElo "2254"] [BlackElo "1834"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 0.31] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. e3 { [%eval 2.09] } 4... Rxh2 { [%eval 2.0] } 5. Rxh2 { [%eval 0.45] } 5... Nh6?! { (0.45 → 1.27) Inaccuracy. Bh6 was best. } { [%eval 1.27] } (5... Bh6 6. Rxh6 Nxh6 7. Qg4 Nxg4 8. Ba6 Nxa6 9. b4 Nxe3 10. fxe3) 6. Rxh6 { [%eval 1.35] } 6... Bxh6 { [%eval 1.14] } 7. Ba6 { [%eval 0.92] } 7... bxa6?? { (0.92 → Mate in 12) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #12] } (7... Bxe3 8. fxe3 bxa6 9. Qh5 gxh5 10. a4 e5 11. Kd1 h4 12. Ne2) 8. Qf3 { [%eval #12] } 8... Bxe3 { [%eval #11] } 9. Qxa8 { [%eval #11] } 9... Bxd2 { [%eval #10] } 10. Qxb8 { [%eval #10] } 10... Bxc1 { [%eval #8] } 11. Qxc8 { [%eval #8] } 11... Bxb2 { [%eval #7] } 12. Qxd7 { [%eval #7] } 12... Bxa1 { [%eval #6] } 13. Qxe8 { [%eval #7] } 13... Qxe8 { [%eval #6] } 14. Nc3 { [%eval #6] } 14... Bxc3 { [%eval #5] } 15. Kd2 { [%eval #5] } 15... Bxd2 { [%eval #4] } 16. f4 { [%eval #4] } 16... Bxf4 { [%eval #3] } 17. a4 { [%eval #3] } 17... Qxa4 { [%eval #2] } 18. c3?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-7] } (18. Nf3 Qxc2 19. Nd2 Bxd2#) 18... Qb4 { [%eval #-7] } 19. cxb4 { [%eval #-6] } 19... a5 { [%eval #-6] } 20. bxa5 { [%eval #-5] } 20... e6?! { (Mate in 5 → -148.91) Lost forced checkmate sequence. a6 was best. } { [%eval -148.91] } (20... a6 21. Ne2 e6 22. Nxf4 e5 23. Nxg6 c5 24. Nxe5 c4 25. Nxc4#) 21. Nf3?! { (-148.91 → Mate in 4) Checkmate is now unavoidable. a6 was best. } { [%eval #-4] } (21. a6) 21... Bd2?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Be5 was best. } { [%eval #10] } (21... Be5 22. Nxe5 a6 23. Nxg6 e5 24. Nxe5 c6 25. Nxc6#) 22. Nxd2 { [%eval #10] } 22... e5 { [%eval #9] } 23. Nb3?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. a6 was best. } { [%eval #-4] } (23. a6 e4 24. Nxe4 g5 25. Nxg5 c5 26. Nf3 c4 27. Nd2 c3 28. Nb1 c2) 23... c5 { [%eval #-4] } 24. Nxc5 { [%eval #-3] } 24... e4 { [%eval #-3] } 25. Nxe4 { [%eval #-2] } 25... g5 { [%eval #-2] } 26. Nxg5 { [%eval #-1] } 26... a6 { [%eval #-1] } 27. Ne6# { Game ends by variant rule. } 0-1