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[Event "rated variant:antichess game"] [Site "https://lichess.org/sRtD1RBu"] [Date "2025.06.30"] [Round "-"] [White "Chesseliho"] [Black "anshul1209"] [Result "1-0"] [GameId "sRtD1RBu"] [UTCDate "2025.06.30"] [UTCTime "09:54:14"] [WhiteElo "1353"] [BlackElo "1639"] [WhiteRatingDiff "+156"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxc2 { [%eval 3.45] } 5. Bxf7 { [%eval 2.84] } 5... Qxd2? { (2.84 → 4.69) Mistake. Bxb1 was best. } { [%eval 4.69] } (5... Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5 Nd7 10. Be8 Rxe8 11. Bh6) 6. Bxg8?? { (4.69 → Mate in 24) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-24] } (6. Nxd2) 6... Rxg8?? { (Mate in 24 → 4.46) Lost forced checkmate sequence. Bxb1 was best. } { [%eval 4.46] } (6... Bxb1 7. Qxd2 Rxg8 8. Rxb1 h6 9. Qxh6 gxh6 10. Bxh6 Rxg2 11. Bxf8 Rxg1 12. Bxe7) 7. Qxc2?? { (4.46 → -1.30) Blunder. Nxd2 was best. } { [%eval -1.3] } (7. Nxd2) 7... Qxf2?? { (-1.30 → 6.91) Blunder. Qxe1 was best. } { [%eval 6.91] } (7... Qxe1 8. Qxh7) 8. Qxc7?? { (6.91 → 2.18) Blunder. Qxf2 was best. } { [%eval 2.18] } (8. Qxf2) 8... Qxg2 { [%eval 2.38] } 9. Qxe7?? { (2.38 → Mate in 8) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-8] } (9. Qxb8 Rxb8 10. b4 Rxb4 11. Nf3 Qxa2 12. Rxa2 Rxb1 13. Rxa7 Rxc1 14. Rxe7 Rxe1) 9... Qxb2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #9] } (9... Qxh2 10. Qxf8 Rxf8 11. Rxh2 Na6 12. Rxh7 Nc7 13. Rxg7 Rab8 14. Rxc7 Rxb2 15. Bxb2) 10. Qxg7?? { (Mate in 9 → 2.66) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 2.66] } (10. Bxb2 Bxe7 11. Bxg7 Rxg7 12. h4 Bxh4 13. Rxh4 Rxg1 14. Rxh7 Rxe1 15. Rxa7 Rxa7) 10... Qxh2?? { (2.66 → Mate in 8) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #8] } (10... Rxg7 11. Bxb2 Rxg1 12. Rxg1 Bg7 13. Bxg7 h6 14. Bxh6 Nd7 15. Nd2 Rg8 16. Rxg8) 11. Qxh7?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 0.0] } (11. Rxh2 Bxg7 12. Rxh7 Bxa1 13. Rxa7 Rxa7 14. Nh3 Rxa2 15. Nc3 Bxc3 16. Nf4 Bxe1) 11... Qxh7?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #7] } (11... Rxg1 12. Qxh2 Rxe1 13. Qxb8 Rxb8 14. Rxe1 Rxb1 15. Rxb1 Ba3 16. Bxa3 a5 17. Bd6) 12. Rxh7 { [%eval #7] } 12... Rxg1 { [%eval #6] } 13. Rxa7 { [%eval #6] } 13... Rxe1 { [%eval #5] } 14. Rxa8 { [%eval #5] } 14... Rxc1 { [%eval #4] } 15. Rxb8 { [%eval #4] } 15... Rxb1 { [%eval #3] } 16. Rxf8 { [%eval #3] } 16... Rxa1 { [%eval #2] } 17. Rf7 { [%eval #2] } 17... Rxa2 { [%eval #1] } 18. Ra7 { [%eval #1] } 18... Rxa7# { Game ends by variant rule. } 1-0