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[Event "Antichess Revolution #2"] [Site "https://lichess.org/sX5c3kvI"] [Date "2023.01.15"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "fallen-star"] [Result "0-1"] [GameId "sX5c3kvI"] [UTCDate "2023.01.15"] [UTCTime "10:56:20"] [WhiteElo "2254"] [BlackElo "2177"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... c5 { [%eval 0.34] } 2. Qh5 { [%eval 0.0] } 2... Qb6 { [%eval 0.2] } 3. Qxh7? { (0.20 → -1.25) Mistake. Qxc5 was best. } { [%eval -1.25] } (3. Qxc5 Qxc5 4. Bd3 Qxc2 5. Bxc2 Nc6 6. Bxh7 Rxh7 7. Kd1 Rxh2) 3... Rxh7?? { (-1.25 → Mate in 16) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #16] } (3... Qxb2 4. Bxb2 Rxh7 5. Bxg7 Rxg7 6. g4 Rxg4 7. Bg2 Rxg2 8. Nh3) 4. Ne2?? { (Mate in 16 → 0.28) Lost forced checkmate sequence. e4 was best. } { [%eval 0.28] } (4. e4 Rxh2 5. Rxh2 Qxb2 6. Bxb2 e5 7. Bxe5 f5 8. Bxg7 fxe4) 4... Rxh2 { [%eval 0.53] } 5. Rxh2 { [%eval 0.13] } 5... Qxb2 { [%eval 0.37] } 6. Bxb2 { [%eval 0.52] } 6... f6 { [%eval 1.06] } 7. Bxf6 { [%eval 0.75] } 7... exf6 { [%eval 0.7] } 8. f4?! { (0.70 → -0.14) Inaccuracy. Kd1 was best. } { [%eval -0.14] } (8. Kd1 Nh6 9. Rxh6 gxh6 10. e4 d5 11. exd5 Be6 12. dxe6 Be7 13. Kc1 Nc6) 8... a5 { [%eval -0.08] } 9. Kf2?! { (-0.08 → -1.05) Inaccuracy. Kd1 was best. } { [%eval -1.05] } (9. Kd1 Nh6) 9... Nh6?! { (-1.05 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (9... c4 10. Na3 Bxa3 11. d3 cxd3 12. cxd3 Ra6 13. Rc1 Bxc1 14. Nxc1 Ke7 15. g3) 10. Rxh6 { [%eval 1.62] } 10... gxh6 { [%eval 0.2] } 11. f5 { [%eval -0.32] } 11... Na6?? { (-0.32 → 3.17) Blunder. Kf7 was best. } { [%eval 3.17] } (11... Kf7 12. g4) 12. d4?? { (3.17 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (12. e4) 12... cxd4 { [%eval #-12] } 13. exd4 { [%eval #-8] } 13... Ba3 { [%eval #-8] } 14. Nxa3 { [%eval #-7] } 14... b5 { [%eval #-7] } 15. Nxb5 { [%eval #-6] } 15... Ra7 { [%eval #-6] } 16. Nxa7 { [%eval #-5] } 16... d6 { [%eval #-5] } 17. Nxc8 { [%eval #-4] } 17... h5 { [%eval #-5] } 18. Nxd6 { [%eval #-4] } 18... a4 { [%eval #-4] } 19. Nxe8 { [%eval #-3] } 19... a3 { [%eval #-3] } 20. Nxf6 { [%eval #-2] } 20... Nb4 { [%eval #-2] } 21. Nxh5 { [%eval #-1] } 21... Nxa2 { [%eval #-1] } 22. Rxa2# { Game ends by variant rule. } 0-1