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[Event "rated variant:antichess game"] [Site "https://lichess.org/sdk7ihmS"] [Date "2025.11.01"] [Round "-"] [White "SESAFPROO"] [Black "MilanDTC"] [Result "0-1"] [GameId "sdk7ihmS"] [UTCDate "2025.11.01"] [UTCTime "14:27:18"] [WhiteElo "1500"] [BlackElo "1635"] [WhiteRatingDiff "-167"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qf3? { (0.49 → -0.67) Mistake. Na3 was best. } { [%eval -0.67] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3 { [%eval 0.93] } 5. Qxf7?! { (0.93 → 0.08) Inaccuracy. bxa3 was best. } { [%eval 0.08] } (5. bxa3 Qh4 6. Qxf7 Kxf7 7. g4 Qxh2 8. Rxh2 Ba4 9. Rxh7 Bxc2) 5... Kxf7 { [%eval 0.33] } 6. bxa3 { [%eval 0.6] } 6... Nc6 { [%eval 0.78] } 7. d4?? { (0.78 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (7. e4 Nb4 8. axb4 Qh4 9. b5 Bxb5 10. Kf1 Qxe4 11. c4 Qxg2) 7... Nxd4 { [%eval #-11] } 8. exd4 { [%eval #-10] } 8... e5 { [%eval #-10] } 9. dxe5 { [%eval #-9] } 9... Qg5 { [%eval #-9] } 10. Bxg5 { [%eval #-8] } 10... Bh3 { [%eval #-9] } 11. Nxh3 { [%eval #-8] } 11... Kf6?? { (Mate in 8 → 13.66) Lost forced checkmate sequence. Rd8 was best. } { [%eval 13.66] } (11... Rd8 12. Bxd8 h5 13. Bxc7 g5 14. Nxg5 h4 15. Nxf7 a6 16. Nxh8 h3 17. gxh3) 12. Bxf6 { [%eval 13.36] } 12... Nxf6 { [%eval 14.94] } 13. exf6 { [%eval 13.63] } 13... gxf6 { [%eval 12.24] } 14. Ng5 { [%eval 10.49] } 14... fxg5 { [%eval 9.61] } 15. f4 { [%eval 9.3] } 15... gxf4 { [%eval 8.32] } 16. g4?? { (8.32 → Mate in 6) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-6] } (16. Nd2) 16... fxg3 { [%eval #-6] } 17. hxg3 { [%eval #-5] } 17... Rhf8 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... Rf7 { [%eval #-4] } 19. Rxf7 { [%eval #-3] } 19... Rh8 { [%eval #-3] } 20. Rxc7 { [%eval #-2] } 20... Rh6 { [%eval #-2] } 21. Rxa7 { [%eval #-1] } 21... Rh4 { [%eval #-1] } 22. gxh4# { Game ends by variant rule. } 0-1