FEN
[Event "groverexebio19 Arena"]
[Site "https://lichess.org/sf2Fj5xK"]
[Date "2023.11.16"]
[Round "-"]
[White "ETDA_Angelo"]
[Black "ETDA_alumnos3"]
[Result "0-1"]
[GameId "sf2Fj5xK"]
[UTCDate "2023.11.16"]
[UTCTime "01:13:02"]
[WhiteElo "1420"]
[BlackElo "1315"]
[WhiteRatingDiff "-86"]
[BlackRatingDiff "+45"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } { [%eval 5.03] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. Qh5? { (5.03 → 2.73) Mistake. a4 was best. } { [%eval 2.73] } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... Ba3? { (2.73 → 4.36) Mistake. Qf6 was best. } { [%eval 4.36] } (3... Qf6 4. Qxf7 Kxf7 5. b3 Qxf2 6. Kxf2 Nc6 7. Ba3 Bxa3 8. Nxa3) 4. bxa3?? { (4.36 → 0.00) Blunder. Qxf7 was best. } { [%eval 0.0] } (4. Qxf7 Kxf7 5. Nxa3 Nh6 6. Ne2 Ng4 7. Nb5 Nxh2 8. Rxh2 axb5) 4... Qg5?! { (0.00 → 0.71) Inaccuracy. g6 was best. } { [%eval 0.71] } (4... g6 5. Qxg6 hxg6 6. h4 Rxh4 7. Rxh4 Qxh4 8. a4 Qxf2 9. Kxf2) 5. Qxf7 { [%eval 0.71] } 5... Qxe3?! { (0.71 → 1.55) Inaccuracy. Kxf7 was best. } { [%eval 1.55] } (5... Kxf7 6. Nc3 Qxg2 7. Nge2 Qxh2 8. Rxh2 a5 9. Rxh7 Rxh7 10. Nd5) 6. Qxg8 { [%eval 1.33] } 6... Qxf2?? { (1.33 → 8.65) Blunder. Qxe1 was best. } { [%eval 8.65] } (6... Qxe1 7. Qxg7) 7. Qxh7?? { (8.65 → -0.37) Blunder. Kxf2 was best. } { [%eval -0.37] } (7. Kxf2) 7... Qxg1?? { (-0.37 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (7... Qxe1 8. Qxg7 Rxh2 9. Rxh2 Qxc1 10. Qxd7 Nxd7 11. Nc3 Qxg1 12. Rxg1 a5 13. a4 Rb8 14. Nb5) 8. Qxg7?? { (Mate in 11 → 0.58) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 0.58] } (8. Rxg1 Rxh7 9. h4 Rxh4 10. Rh1 Rxh1 11. a4 Rxe1 12. d4 Rxc1 13. Nd2 Rxc2 14. Rf1 Rxa2) 8... Qxe1 { [%eval 1.75] } 9. Qxd7?? { (1.75 → -2.36) Blunder. Qxh8 was best. } { [%eval -2.36] } (9. Qxh8 Qxh1) 9... Qxd2?? { (-2.36 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #10] } (9... Kxd7 10. Rxe1 Rxh2 11. Rxe6 Rxg2 12. Rxa6 Nxa6 13. a4 Rxd2 14. Nxd2 Ke6 15. Nf3 Kd6 16. Ng5) 10. Bxd2 { [%eval #10] } 10... Nxd7 { [%eval #7] } 11. Bh6 { [%eval #8] } 11... Rxh6 { [%eval #7] } 12. h4?? { (Mate in 7 → -3.69) Lost forced checkmate sequence. Rf1 was best. } { [%eval -3.69] } (12. Rf1 Rxh2 13. a4 Rxg2 14. a3 Rxc2 15. Nd2 Rxd2 16. Rf2 Rxf2 17. Ra2 Rxa2 18. a5 Rxa3#) 12... Rxh4 { [%eval -3.5] } 13. Rxh4 { [%eval -3.49] } 13... Ne5?? { (-3.49 → Mate in 6) Checkmate is now unavoidable. e5 was best. } { [%eval #6] } (13... e5 14. Rd4) 14. Rg4?? { (Mate in 6 → Mate in 23) Lost forced checkmate sequence. Rc4 was best. } { [%eval #-23] } (14. Rc4 Nxc4 15. Nc3 Nxa3 16. g4 Nxc2 17. a4 Nxa1 18. Nd5 exd5 19. a5 Bxg4#) 14... Nxg4 { [%eval -7.76] } 15. c3 { [%eval -9.48] } 15... e5 { [%eval #-13] } 16. a4 { [%eval #-10] } 16... Kd7 { [%eval #-19] } 17. c4 { [%eval #-19] } 17... Kd6 { [%eval -9.49] } 18. c5? { (-9.49 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (18. Na3 c5 19. Nb5 axb5 20. cxb5 Ba6 21. bxa6 Rh8 22. Rh1 Rxh1 23. a5 e4 24. g3 Ke5) 18... Kxc5 { [%eval #-9] } 19. Nc3 { [%eval #-6] } 19... Kb5?? { (Mate in 6 → -4.12) Lost forced checkmate sequence. e4 was best. } { [%eval -4.12] } (19... e4 20. Nxe4 a5 21. Nxc5 Bd7 22. Nxd7 Nf6 23. Nxf6 Re8 24. Nxe8 a6 25. Nxc7#) 20. axb5?? { (-4.12 → Mate in 7) Checkmate is now unavoidable. Nxb5 was best. } { [%eval #-7] } (20. Nxb5 axb5) 20... axb5 { [%eval #-7] } 21. Nxb5 { [%eval #-6] } 21... Rb8 { [%eval #-6] } 22. Nxc7 { [%eval #-5] } 22... Rb1 { [%eval #-5] } 23. Rxb1 { [%eval #-4] } 23... Bb7 { [%eval #-4] } 24. Rxb7 { [%eval #-3] } 24... e4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nh2 was best. } { [%eval 0.0] } (24... Nh2 25. Rxa7 Nf3 26. gxf3 e4 27. fxe4#) 25. Rxa7 { [%eval 0.0] } 25... e3 { [%eval 0.0] } 26. Ra3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (26. a4 e2 27. a5 e1=K 28. Ne6 Ke2 29. Re7 Ke3 30. Nf4 Kxf4 31. g3 Kxg3 32. Rb7 Nf6) 26... Nh2 { [%eval #-2] } 27. Rxe3 { [%eval #-1] } 27... Nf3 { [%eval #-1] } 28. gxf3# { Game ends by variant rule. } 0-1

