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[Event "rated variant:antichess game"] [Site "https://lichess.org/snehQSPL"] [Date "2023.04.01"] [Round "-"] [White "Rastinw14"] [Black "alavizadehsmrrr"] [Result "1-0"] [GameId "snehQSPL"] [UTCDate "2023.04.01"] [UTCTime "14:52:32"] [WhiteElo "1391"] [BlackElo "1314"] [WhiteRatingDiff "+31"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "45+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qg4 Nxa2 5. Rxa2 Qh4 6. Rxa7 Qxg4 7. Rxa8) 3. e5?? { (Mate in 14 → 0.83) Lost forced checkmate sequence. b4 was best. } { [%eval 0.83] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Kxf7 7. Ne2 Bxf2) 3... Ba3 { [%eval -1.0] } 4. bxa3 { [%eval -0.2] } 4... Qf6?? { (-0.20 → 2.19) Blunder. a5 was best. } { [%eval 2.19] } (4... a5 5. Nh3 g5 6. Nxg5 Qxg5 7. Qh5 Qxg2 8. Qxh7 Rxh7 9. Rf1) 5. exf6 { [%eval 2.59] } 5... Nxf6?? { (2.59 → Mate in 12) Checkmate is now unavoidable. gxf6 was best. } { [%eval #12] } (5... gxf6 6. Nh3) 6. Qg4?? { (Mate in 12 → 0.73) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.73] } (6. Qh5 Nxh5 7. f4 Nxf4 8. a4 Nxg2 9. Nc3 Nxe1 10. Rb1 Nxc2 11. Rxb8 Rxb8 12. d4 Nxd4) 6... Nxg4 { [%eval 0.72] } 7. Kd1?? { (0.72 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (7. h3 Nxf2) 7... Nxh2 { [%eval #-14] } 8. Rxh2 { [%eval #-13] } 8... Rg8 { [%eval #-16] } 9. Rxh7 { [%eval #-15] } 9... Rh8 { [%eval #-15] } 10. Rxg7 { [%eval #-14] } 10... Rh3?? { (Mate in 14 → 2.40) Lost forced checkmate sequence. Rh1 was best. } { [%eval 2.4] } (10... Rh1 11. Rxf7 Rxg1 12. Rxd7 Rxd1 13. Rxc7 Rxc1 14. Rxc8 Rxb1 15. Rxb8 Rxa1 16. Rxa8 Rxa2 17. Rxa7) 11. Rxf7 { [%eval 2.6] } 11... Kxf7 { [%eval 2.27] } 12. gxh3? { (2.27 → 1.02) Mistake. Nxh3 was best. } { [%eval 1.02] } (12. Nxh3 a5) 12... Nc6?? { (1.02 → 3.53) Blunder. a5 was best. } { [%eval 3.53] } (12... a5 13. a4 Ba6 14. c4 Bxc4 15. Kc2 Bxa2 16. Rxa2 Na6 17. Ne2 Kg6 18. Ng3 Rg8 19. Nf1) 13. d4 { [%eval 2.54] } 13... Nxd4 { [%eval 2.91] } 14. Ke1? { (2.91 → 1.14) Mistake. a4 was best. } { [%eval 1.14] } (14. a4 Nxc2) 14... Nxc2 { [%eval 0.77] } 15. Nf3?? { (0.77 → -3.50) Blunder. Kd2 was best. } { [%eval -3.5] } (15. Kd2 Nxa1) 15... Nxa3?? { (-3.50 → 0.00) Blunder. Nxe1 was best. } { [%eval 0.0] } (15... Nxe1 16. Nxe1 Bb7 17. Ng2 Bxg2 18. a4 Bxh3 19. f3 Bf1 20. a5 c5 21. Nc3 d5 22. Nxd5) 16. Bxa3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-7] } (16. Nxa3 e5 17. Nxe5 Bb7 18. Nxf7 Rd8 19. Nxd8 c5 20. Nxb7 c4 21. Nxc4 d6 22. Ncxd6 a5) 16... c5 { [%eval #-8] } 17. Bxc5 { [%eval #-7] } 17... d6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rb8 was best. } { [%eval #9] } (17... Rb8 18. Bxa7 Rxb1 19. Rxb1 Bb7 20. Rxb7 a5 21. Rxd7 Ke7 22. Rxe7 a4 23. Rxe6 a3 24. Bd4#) 18. Bxa7 { [%eval #9] } 18... Rxa7 { [%eval #8] } 19. Ne5?? { (Mate in 8 → 3.75) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.75] } (19. Nc3 e5 20. Nxe5 dxe5 21. Kd2 Bxh3 22. f4 exf4 23. Nb5 axb5 24. Rg1 Rxa2 25. Re1 Rxd2) 19... dxe5 { [%eval 2.96] } 20. f4?? { (2.96 → 0.30) Blunder. Nc3 was best. } { [%eval 0.3] } (20. Nc3 e4) 20... exf4 { [%eval 0.01] } 21. Na3? { (0.01 → -1.39) Mistake. Kf2 was best. } { [%eval -1.39] } (21. Kf2 Bd7) 21... a5 { [%eval -1.78] } 22. Nc2 { [%eval -1.87] } 22... Rc7?? { (-1.87 → Mate in 5) Checkmate is now unavoidable. Rb7 was best. } { [%eval #5] } (22... Rb7 23. Na3 f3 24. Kd2 f2 25. Re1 fxe1=K 26. Kxe1 a4 27. Nc2 Kf6 28. Nb4 Rxb4 29. h4) 23. Nb4?? { (Mate in 5 → -6.00) Lost forced checkmate sequence. a3 was best. } { [%eval -6.0] } (23. a3 Rxc2 24. Ra2 Rxa2 25. Kf1 Rxa3 26. Kg1 Rxh3 27. Kh2 Rxh2#) 23... axb4 { [%eval -5.18] } 24. a3?? { (-5.18 → Mate in 6) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-6] } (24. Rc1) 24... bxa3 { [%eval #-6] } 25. Rxa3 { [%eval #-5] } 25... Ra7 { [%eval #-5] } 26. Rxa7 { [%eval #-4] } 26... Bb7 { [%eval #-4] } 27. Rxb7 { [%eval #-3] } 27... Kg7?? { (Mate in 3 → Mate in 16) Lost forced checkmate sequence. Ke7 was best. } { [%eval #16] } (27... Ke7 28. Rxe7 f3 29. Rxe6 f2 30. Kxf2#) 28. Rxg7 { [%eval #17] } 28... f3 { [%eval #7] } 29. Rg2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kd2 was best. } { [%eval 0.0] } (29. Kd2 f2 30. Rg4 e5 31. Ke3 e4 32. Kxe4 f1=Q 33. Rg2 Qxg2 34. Kf4 Qxh3 35. Ke3 Qxe3#) 29... fxg2 { [%eval 0.0] } 30. Kf1?? { (0.00 → -141.02) Blunder. Kf2 was best. } { [%eval -141.02] } (30. Kf2 e5 31. Kxg2 e4 32. Kg3 e3 33. Kg2 e2 34. Kh2 e1=K 35. h4 Kf2 36. Kg1 Kxg1) 30... gxf1=R { [%eval -2.75] } 31. h4 { [%eval -1.99] } 31... Rg1 { [%eval -1.67] } 32. h5 { [%eval -2.03] } 32... Rg6?? { (-2.03 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (32... e5) 33. hxg6 { [%eval #5] } 33... e5 { [%eval #4] } 34. g7 { [%eval #4] } 34... e4 { [%eval #3] } 35. g8=Q { [%eval #3] } 35... e3 { [%eval #2] } 36. Qf8 { [%eval #2] } 36... e2 { [%eval #1] } 37. Qf1 { [%eval #1] } 37... exf1=B# { Game ends by variant rule. } 1-0