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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/t945pCVW"] [Date "2025.04.05"] [Round "-"] [White "khoa4amc"] [Black "VladusKoval"] [Result "1-0"] [GameId "t945pCVW"] [UTCDate "2025.04.05"] [UTCTime "13:18:53"] [WhiteElo "1246"] [BlackElo "1136"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-74"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #14] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #15] } 2... Nxh6 { [%eval #14] } 3. d4?? { (Mate in 14 → -0.22) Lost forced checkmate sequence. b4 was best. } { [%eval -0.22] } (3. b4 Bxb4 4. Nf3 Bxe1 5. Nxe5 Bxf2 6. Nxf7 Nxf7 7. e3 Bxe3) 3... exd4 { [%eval 0.0] } 4. Qxd4 { [%eval -0.58] } 4... Qf6?? { (-0.58 → Mate in 13) Checkmate is now unavoidable. Bc5 was best. } { [%eval #13] } (4... Bc5 5. Qxg7 Bxf2 6. Qxh6 Bxg1 7. Qxh7 Rxh7 8. Rxg1 Rxh2 9. g4) 5. Qxd7?? { (Mate in 13 → -0.37) Lost forced checkmate sequence. Qxf6 was best. } { [%eval -0.37] } (5. Qxf6 gxf6 6. b4 Bxb4 7. h4 Bxe1 8. Nf3 Bxf2 9. Nh2 Bxh4 10. g3 Bxg3) 5... Bxd7?? { (-0.37 → 4.10) Blunder. Qxb2 was best. } { [%eval 4.1] } (5... Qxb2 6. Qxe8) 6. f4?? { (4.10 → -1.21) Blunder. b4 was best. } { [%eval -1.21] } (6. b4 Bxb4 7. f3 Qxa1 8. e3 Qxb1 9. f4 Qxe1 10. a4 Qxe3 11. g3 Bxa4) 6... Qxf4?? { (-1.21 → 2.78) Blunder. Qxb2 was best. } { [%eval 2.78] } (6... Qxb2 7. f5 Nxf5 8. e3 Nxe3 9. g4 Nxg4 10. a4 Nxh2 11. Rxh2 Bxa4 12. Rxa4) 7. Kd1?? { (2.78 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (7. g4 Bxg4) 7... Qxf1?? { (Mate in 13 → -0.53) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -0.53] } (7... Qxh2 8. Rxh2 Bc6 9. Rxh6 Bxg2 10. Bxg2 gxh6 11. Bxb7 a5 12. Bxa8 Nc6 13. Bxc6) 8. Kc1?? { (-0.53 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (8. g3 Qxe2 9. Nxe2 Bd6 10. Rf1 Bxg3 11. hxg3 Be6 12. Rxf7 Nxf7 13. c4 Bxc4) 8... Qxc1?? { (Mate in 13 → -4.19) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -4.19] } (8... Qxg1 9. Rxg1 Ba3 10. bxa3 Bh3 11. gxh3 g5 12. Rxg5 Ng4 13. Rxg4 Rg8 14. Rxg8) 9. Nc3?? { (-4.19 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (9. g4 Nxg4) 9... Qxa1?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #9] } (9... Qxg1 10. Rhxg1 Bh3 11. gxh3 g5 12. Rxg5 Nf5 13. Rxf5 f6 14. Rxf6 Bh6 15. Rxh6) 10. Nf3?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-13] } (10. Nb1 Qxb1 11. Nf3 Qxc2 12. e3 Qxb2 13. h4 Qxg2 14. Nd4 Qxh1 15. Ne2 Qxh4) 10... Qxh1?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #8] } (10... Qxa2 11. Nxa2 g5 12. Nxg5 Rg8 13. Nxh7 Rxg2 14. Nxf8 Rxh2 15. Nxd7 Kxd7 16. Rxh2) 11. Ng5 { [%eval #8] } 11... Qxh2 { [%eval #7] } 12. Nxh7 { [%eval #7] } 12... Qxg2 { [%eval #5] } 13. Nxf8 { [%eval #5] } 13... Qxe2 { [%eval #4] } 14. Nxd7?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. Nxe2 was best. } { [%eval #-15] } (14. Nxe2 Kxf8 15. a4 Bxa4 16. Nc1 Bxc2 17. Nb3 Bxb3#) 14... Qxc2 { [%eval #-15] } 15. Nxb8 { [%eval #-14] } 15... Qxc3 { [%eval #-14] } 16. bxc3 { [%eval #-13] } 16... Rxb8 { [%eval #-13] } 17. a4 { [%eval #-11] } 17... b5 { [%eval #-11] } 18. axb5 { [%eval #-10] } 18... Rxb5 { [%eval #-10] } 19. c4 { [%eval #-9] } 19... Ng4 { [%eval #-9] } 20. cxb5 { [%eval #-8] } 20... c6 { [%eval #-27] } 21. bxc6 { [%eval -149.45] } 21... Ne3 { [%eval #-26] } 22. c7 { [%eval -5.44] } 22... Nc4?! { (-5.44 → -4.29) Inaccuracy. Nd5 was best. } { [%eval -4.29] } (22... Nd5 23. c8=K) 23. c8=Q?? { (-4.29 → Mate in 6) Checkmate is now unavoidable. c8=K was best. } { [%eval #-6] } (23. c8=K Kd7) 23... g6?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Ke7 was best. } { [%eval #1] } (23... Ke7 24. Qxc4 Kd6 25. Qxf7 Rb8 26. Qxa7 Rb2 27. Qxg7 Kc6 28. Qxb2 Kb6 29. Qxb6#) 24. Qxe8 { [%eval #1] } 24... Rxe8# { Game ends by variant rule. } 1-0