FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/tmosrjgU"]
[Date "2022.03.13"]
[Round "-"]
[White "jay5513"]
[Black "Khang2014"]
[Result "0-1"]
[GameId "tmosrjgU"]
[UTCDate "2022.03.13"]
[UTCTime "07:47:38"]
[WhiteElo "1128"]
[BlackElo "1436"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 bxa6 4. Qh5 Bxd2 5. Nxd2 g6 6. Qxh7 Rxh7 7. Rb1 Rxh2) 1... g6?? { (-3.08 → -0.01) Blunder. Nh6 was best. } { [%eval -0.01] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. e3?? { (-0.01 → Mate in 16) Checkmate is now unavoidable. e4 was best. } { [%eval #-16] } (2. e4 b5 3. Bxb5 d5 4. Bxe8 Qxe8 5. exd5 Bxh3 6. gxh3 Qa4) 2... b5 { [%eval #-16] } 3. Bxb5 { [%eval #-15] } 3... c6?? { (Mate in 15 → 2.08) Lost forced checkmate sequence. Bb7 was best. } { [%eval 2.08] } (3... Bb7 4. Bxd7 Bxg2 5. Bxe8 Qxd2 6. Nxd2 Bxh3 7. Bxf7 g5 8. Nxh3 Nf6 9. Nxg5 h5 10. Bxh5) 4. Bxc6 { [%eval 6.47] } 4... dxc6 { [%eval 5.5] } 5. Qh5 { [%eval 7.09] } 5... Qxd2 { [%eval 5.93] } 6. Qxg6?? { (5.93 → 0.82) Blunder. Bxd2 was best. } { [%eval 0.82] } (6. Bxd2) 6... Qxc2? { (0.82 → 2.15) Mistake. Qxe1 was best. } { [%eval 2.15] } (6... Qxe1 7. Qxf7 Qxc1 8. Qxe8 Qxb2 9. Qxc8 Qxa1 10. Qxb8 Qxa2 11. Qxa7 Qxc2 12. Qxa8 Qxf2 13. Qxf8) 7. Qxf7?? { (2.15 → 0.22) Blunder. Qxc2 was best. } { [%eval 0.22] } (7. Qxc2 Bxh3 8. Qxh7 Rxh7 9. Nxh3 Rxh3 10. Rxh3 Bh6 11. Rxh6 Nxh6 12. g4 Nxg4 13. e4 Nxf2) 7... Qxc1?? { (0.22 → 2.47) Blunder. Kxf7 was best. } { [%eval 2.47] } (7... Kxf7 8. Bd2 Qxb2 9. Na3 Bxh3 10. Nxh3 Qxa3 11. Rd1 Qxe3 12. fxe3 Kg6 13. Nf2 Nd7 14. Rxh7) 8. Qxe7?? { (2.47 → 0.22) Blunder. Qxe8 was best. } { [%eval 0.22] } (8. Qxe8) 8... Qxb2?? { (0.22 → 3.37) Blunder. Bxe7 was best. } { [%eval 3.37] } (8... Bxe7) 9. Qxh7?? { (3.37 → -1.75) Blunder. Qxe8 was best. } { [%eval -1.75] } (9. Qxe8) 9... Qxa1 { [%eval -2.69] } 10. Qxa7?? { (-2.69 → Mate in 12) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-12] } (10. Qxg8 Qxb1) 10... Qxa2?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #9] } (10... Qxb1 11. Qxb8 Qxe1 12. Qxc8 Qxf2 13. Qxe8 Qxg1 14. Qxa8 Qxh1 15. Qxc6 Qxg2 16. Qxg2 Rxh3 17. Qxh3) 11. Qxb8?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 0.0] } (11. Qxa2 Rxa2 12. f4 Rxg2 13. Ne2 Rxh3 14. Rxh3 Bxh3 15. Ng3 Rxg3 16. f5 Rxe3 17. Kd1 Bxf5) 11... Qxb1 { [%eval 0.0] } 12. Qxc8 { [%eval 0.0] } 12... Qxe1 { [%eval 0.0] } 13. Qxe8 { [%eval 0.0] } 13... Qxf2 { [%eval 0.0] } 14. Qxf8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-10] } (14. Qxa8 Qxg2 15. Qxf8 Qxh1 16. Qxg8 Qxh3 17. Qxh8 Qxh8 18. e4 Qa1 19. Nh3 Qg1 20. Nxg1 c5) 14... Qxe3?? { (Mate in 10 → 143.56) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 143.56] } (14... Qxf8 15. e4 Rxh3 16. gxh3 Qd8 17. e5 Ne7 18. h4 c5 19. e6 Ra5 20. Nf3 Qd2 21. Nxd2) 15. Qxg8 { [%eval #24] } 15... Qxg1 { [%eval #26] } 16. Qxa8?? { (Mate in 26 → Mate in 12) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-12] } (16. Rxg1 Rxh3 17. gxh3 Rxg8 18. Rxg8 c5 19. Rg7 c4 20. h4 c3 21. h5 c2 22. h6 c1=K) 16... Qxh1?? { (Mate in 12 → Mate in 23) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #23] } (16... Rxa8 17. Rxg1 c5 18. Rd1 c4 19. Rb1 Rc8 20. Ra1 c3 21. Rb1 c2 22. Rb8 Rxb8 23. h4) 17. Qxh8 { [%eval 152.58] } 17... Qxh3 { [%eval #23] } 18. Qxh3?! { (Mate in 23 → 152.40) Lost forced checkmate sequence. gxh3 was best. } { [%eval 152.4] } (18. gxh3 c5 19. Qb8 c4 20. h4 c3 21. h5 c2 22. h6 c1=K 23. Qb1 Kxb1 24. h7 Kc2) 18... c5 { [%eval 6.6] } 19. Qa3 { [%eval #26] } 19... c4 { [%eval #34] } 20. Qb3?? { (Mate in 34 → Mate in 5) Lost forced checkmate sequence. Qa6 was best. } { [%eval #-5] } (20. Qa6) 20... cxb3 { [%eval #-5] } 21. g4 { [%eval #-4] } 21... b2 { [%eval #-4] } 22. g5 { [%eval #-3] } 22... b1=R { [%eval #-3] } 23. g6 { [%eval #-2] } 23... Rb8 { [%eval #-2] } 24. g7 { [%eval #-1] } 24... Rf8 { [%eval #-1] } 25. gxf8=K# { Game ends by variant rule. } 0-1
