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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/tpP4cGDJ"] [Date "2021.02.12"] [Round "-"] [White "OneTyredDownhiller"] [Black "PrysmGLE"] [Result "0-1"] [GameId "tpP4cGDJ"] [UTCDate "2021.02.12"] [UTCTime "22:48:10"] [WhiteElo "1780"] [BlackElo "1797"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+24"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.79] } 1... d5 { [%eval 0.79] } 2. Bf4 { [%eval 0.4] } { D00 Queen's Pawn Game: Accelerated London System } 2... Nc6 { [%eval 0.84] } 3. e3 { [%eval 0.48] } 3... Nf6 { [%eval 0.86] } 4. Nf3 { [%eval 1.35] } 4... g6 { [%eval 1.47] } 5. h4 { [%eval 1.16] } 5... Bf5 { [%eval 1.54] } 6. c3? { (1.54 → 0.14) Mistake. Ne5 was best. } { [%eval 0.14] } (6. Ne5 Bg7) 6... a6? { (0.14 → 1.30) Mistake. Nh5 was best. } { [%eval 1.3] } (6... Nh5 7. Ne5) 7. Be2 { [%eval 0.98] } 7... b5?! { (0.98 → 1.78) Inaccuracy. Bg7 was best. } { [%eval 1.78] } (7... Bg7 8. Nbd2) 8. Ne5 { [%eval 2.07] } 8... Nxe5 { [%eval 2.01] } 9. Bxe5 { [%eval 1.43] } 9... e6?! { (1.43 → 2.13) Inaccuracy. Rg8 was best. } { [%eval 2.13] } (9... Rg8) 10. Nd2 { [%eval 1.6] } 10... Bd6 { [%eval 2.19] } 11. Nf3?? { (2.19 → -0.30) Blunder. g4 was best. } { [%eval -0.3] } (11. g4 c5) 11... Be4?! { (-0.30 → 0.39) Inaccuracy. h5 was best. } { [%eval 0.39] } (11... h5) 12. Qd2?! { (0.39 → -0.64) Inaccuracy. Bd3 was best. } { [%eval -0.64] } (12. Bd3 Bxd3) 12... c5?! { (-0.64 → 0.00) Inaccuracy. Bf5 was best. } { [%eval 0.0] } (12... Bf5 13. Bd3) 13. Bxd6?! { (0.00 → -0.96) Inaccuracy. dxc5 was best. } { [%eval -0.96] } (13. dxc5 Bxc5 14. b4 Bb6 15. Rd1 Bc7 16. Qd4 Bb6) 13... Qxd6 { [%eval -0.92] } 14. Ne5?! { (-0.92 → -1.94) Inaccuracy. dxc5 was best. } { [%eval -1.94] } (14. dxc5 Qc7) 14... c4?? { (-1.94 → -0.01) Blunder. Bxg2 was best. } { [%eval -0.01] } (14... Bxg2 15. Rg1 Bh3 16. f3 Nd7 17. f4 f6 18. Nxd7 Kxd7 19. Bf3 Bf5 20. dxc5 Qxc5 21. Kf2) 15. f3 { [%eval 0.05] } 15... Bd3?? { (0.05 → 2.37) Blunder. Ke7 was best. } { [%eval 2.37] } (15... Ke7 16. Kf2 h5 17. a4 Bf5 18. axb5 axb5 19. b3 Rhc8 20. bxc4 bxc4 21. Rhd1 Nd7 22. e4) 16. Bxd3 { [%eval 2.4] } 16... cxd3 { [%eval 2.38] } 17. Qxd3?! { (2.38 → 1.66) Inaccuracy. g4 was best. } { [%eval 1.66] } (17. g4 Rc8) 17... Nd7 { [%eval 2.09] } 18. Nxd7?! { (2.09 → 0.99) Inaccuracy. Kf2 was best. } { [%eval 0.99] } (18. Kf2) 18... Kxd7 { [%eval 1.48] } 19. Kf2?! { (1.48 → 0.55) Inaccuracy. e4 was best. } { [%eval 0.55] } (19. e4 dxe4 20. fxe4 f5 21. Kd2 Qf4+ 22. Qe3 e5 23. g3 Qxe3+ 24. Kxe3 Kd6 25. a4 Rhc8) 19... f5 { [%eval 0.86] } 20. Rac1 { [%eval 0.43] } 20... Rac8 { [%eval 0.63] } 21. b3 { [%eval 0.17] } 21... Rhe8?! { (0.17 → 0.85) Inaccuracy. Rc7 was best. } { [%eval 0.85] } (21... Rc7 22. f4) 22. f4 { [%eval 0.86] } 22... h6 { [%eval 1.06] } 23. Qe2 { [%eval 0.72] } 23... Qa3 { [%eval 0.46] } 24. h5 { [%eval 0.0] } 24... Rg8?! { (0.00 → 0.76) Inaccuracy. g5 was best. } { [%eval 0.76] } (24... g5 25. fxg5 e5 26. Qd2 Qe7 27. g6 f4 28. Rce1 Qf6 29. exf4 exf4 30. Rxe8 Rxe8 31. Re1) 25. Qd2?! { (0.76 → -0.11) Inaccuracy. hxg6 was best. } { [%eval -0.11] } (25. hxg6) 25... g5 { [%eval 0.0] } 26. Rcg1?! { (0.00 → -0.85) Inaccuracy. Rhg1 was best. } { [%eval -0.85] } (26. Rhg1 Qe7 27. g3 Qf7 28. Rh1 Qg7 29. Rhg1) 26... Qd6 { [%eval -0.54] } 27. g3 { [%eval -0.47] } 27... a5 { [%eval -0.75] } 28. Qe2 { [%eval -0.57] } 28... Qc7?? { (-0.57 → 1.37) Blunder. Qb6 was best. } { [%eval 1.37] } (28... Qb6 29. Rc1) 29. Rc1?? { (1.37 → -0.39) Blunder. Qxb5+ was best. } { [%eval -0.39] } (29. Qxb5+ Ke7) 29... Qd6?? { (-0.39 → 2.10) Blunder. Qb7 was best. } { [%eval 2.1] } (29... Qb7 30. g4) 30. Qxb5+ { [%eval 2.15] } 30... Qc6 { [%eval 2.75] } 31. Qxc6+ { [%eval 2.66] } 31... Rxc6 { [%eval 3.0] } 32. c4 { [%eval 3.48] } 32... dxc4 { [%eval 4.12] } 33. Rxc4?? { (4.12 → Mate in 4) Checkmate is now unavoidable. bxc4 was best. } { [%eval #-4] } (33. bxc4 gxf4 34. gxf4 Rb6 35. Rb1 Rb4 36. Rxb4 axb4 37. Rb1 Ra8 38. Rb2 Ra3 39. Ke2 Kc6) 33... Kd6 { [%eval #-3] } 34. Rxc6+ { [%eval #-1] } 34... Kd5# { Game ends by variant rule. } 0-1