FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/u0NUeKK0"]
[Date "2026.02.10"]
[Round "-"]
[White "makar_iastrebov2015"]
[Black "Dima_Kochnev"]
[Result "1-0"]
[GameId "u0NUeKK0"]
[UTCDate "2026.02.10"]
[UTCTime "16:20:14"]
[WhiteElo "1047"]
[BlackElo "1000"]
[WhiteRatingDiff "+36"]
[BlackRatingDiff "-33"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval #15] } 2... Nxe4 { [%eval #14] } 3. Bxb7 { [%eval #14] } 3... Nxd2 { [%eval #12] } 4. Bxd2 { [%eval #12] } 4... Bxb7 { [%eval #11] } 5. Bh6?? { (Mate in 11 → 4.57) Lost forced checkmate sequence. Nc3 was best. } { [%eval 4.57] } (5. Nc3 Bxg2 6. Qh5 Bxh1 7. Qxf7 Kxf7 8. Bh6 gxh6 9. Ne4 Bxe4 10. h4 Bxc2) 5... Bxg2 { [%eval 2.8] } 6. Bxg7 { [%eval 3.31] } 6... Bxg7?? { (3.31 → Mate in 10) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #10] } (6... Bxh1 7. Qxd7) 7. Qxd7 { [%eval #10] } 7... Bxb2 { [%eval #9] } 8. Qxc7 { [%eval #10] } 8... Bxa1 { [%eval #8] } 9. Qxe7 { [%eval #8] } 9... Bxh1 { [%eval #7] } 10. Qxf7 { [%eval #7] } 10... Kxf7 { [%eval #6] } 11. Nf3 { [%eval #6] } 11... Bxf3 { [%eval #5] } 12. Nc3 { [%eval #5] } 12... Bxc3 { [%eval #4] } 13. h4 { [%eval #6] } 13... Bxe1 { [%eval #4] } 14. c3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (14. h5 Bxf2 15. a4 Bxh5 16. a5 Qxa5 17. c3 Qxc3#) 14... Bxf2 { [%eval 0.0] } 15. a4 { [%eval 0.0] } 15... Bxh4 { [%eval 0.0] } 16. a5 { [%eval 0.0] } 16... Qxa5 { [%eval 0.0] } 17. c4 { [%eval 0.0] } 17... Qb5 { [%eval 0.0] } 18. cxb5 { [%eval 0.0] } 18... Nc6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Na6 was best. } { [%eval #1] } (18... Na6 19. bxa6 Bb7 20. axb7 Kg8 21. bxa8=B Kf7 22. Bb7 Ra8 23. Bxa8 a5 24. Bc6) 19. bxc6 { [%eval #1] } 19... Bxc6# { Game ends by variant rule. } 1-0