FEN
[Event "VfJ - 5 Antischach Arena"]
[Site "https://lichess.org/u2vXB4Uk"]
[Date "2020.03.27"]
[Round "-"]
[White "Marc_Kundl"]
[Black "toto999"]
[Result "1-0"]
[GameId "u2vXB4Uk"]
[UTCDate "2020.03.27"]
[UTCTime "17:31:51"]
[WhiteElo "1584"]
[BlackElo "1202"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-15"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.71] } 1... e6? { (0.71 → 2.23) Mistake. b5 was best. } { [%eval 2.23] } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qg4 Qxh3 6. Qxh3 Bd6 7. Qxh7 Bxh2 8. Qxh2) 2. Ba6 { [%eval 2.28] } 2... bxa6 { [%eval 2.08] } 3. d3?? { (2.08 → -0.28) Blunder. Qh5 was best. } { [%eval -0.28] } (3. Qh5 Ba3) 3... Ba3 { [%eval 0.43] } 4. bxa3?? { (0.43 → -1.34) Blunder. Nxa3 was best. } { [%eval -1.34] } (4. Nxa3 Ne7) 4... Qf6? { (-1.34 → 0.12) Mistake. e5 was best. } { [%eval 0.12] } (4... e5 5. Qg4 Nf6 6. Qxg7 Rg8 7. Qxf6 Rxg2 8. Qxd8 Kxd8 9. h3 Rxg1 10. Rxg1 e4 11. dxe4) 5. Kd2? { (0.12 → -1.05) Mistake. a4 was best. } { [%eval -1.05] } (5. a4 Qxf2) 5... Qxf2 { [%eval -1.23] } 6. Qe1? { (-1.23 → -3.15) Mistake. Qh5 was best. } { [%eval -3.15] } (6. Qh5 Qxd2) 6... Qxd2 { [%eval -3.04] } 7. Qxd2 { [%eval -3.52] } 7... Nc6?? { (-3.52 → -1.48) Blunder. a5 was best. } { [%eval -1.48] } (7... a5) 8. Qb4? { (-1.48 → -3.18) Mistake. d4 was best. } { [%eval -3.18] } (8. d4 Nxd4) 8... Nxb4 { [%eval -2.92] } 9. axb4 { [%eval -2.21] } 9... c5? { (-2.21 → -0.50) Mistake. a5 was best. } { [%eval -0.5] } (9... a5) 10. bxc5 { [%eval -0.3] } 10... d6 { [%eval -0.15] } 11. cxd6 { [%eval -1.25] } 11... Ke7?? { (-1.25 → 9.43) Blunder. Nf6 was best. } { [%eval 9.43] } (11... Nf6) 12. dxe7 { [%eval 9.15] } 12... Nxe7 { [%eval 10.27] } 13. g3?? { (10.27 → Mate in 11) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-11] } (13. Nc3 Rf8) 13... f5?? { (Mate in 11 → 3.61) Lost forced checkmate sequence. Nf5 was best. } { [%eval 3.61] } (13... Nf5 14. Bb2 Nxg3 15. hxg3 Rf8 16. Rxh7 Bb7 17. Rxg7 Rh8 18. Rxf7 Rh6 19. Rxb7 Rf8 20. Rxa7) 14. g4?? { (3.61 → 0.28) Blunder. Ne2 was best. } { [%eval 0.28] } (14. Ne2 Rb8) 14... fxg4 { [%eval 1.45] } 15. Nf3?? { (1.45 → -0.32) Blunder. Nh3 was best. } { [%eval -0.32] } (15. Nh3 gxh3) 15... gxf3 { [%eval 1.33] } 16. Rg1?? { (1.33 → Mate in 9) Checkmate is now unavoidable. d4 was best. } { [%eval #-9] } (16. d4) 16... Bd7 { [%eval #-10] } 17. Rxg7 { [%eval #-9] } 17... h5 { [%eval #-9] } 18. Rxe7 { [%eval #-8] } 18... Rag8?? { (Mate in 8 → -0.07) Lost forced checkmate sequence. e5 was best. } { [%eval -0.07] } (18... e5 19. Rxe5 Rhb8 20. Rxh5 Rxb1 21. Rxb1 Rb8 22. Rxb8 a5 23. Rxa5 f2 24. Rxa7 f1=Q 25. Rxd7) 19. Rxe6 { [%eval 0.41] } 19... Bxe6 { [%eval 0.75] } 20. a3?! { (0.75 → -0.33) Inaccuracy. Nc3 was best. } { [%eval -0.33] } (20. Nc3) 20... Ba2 { [%eval -0.64] } 21. Rxa2 { [%eval -1.01] } 21... Rg3?? { (-1.01 → 3.17) Blunder. Rg5 was best. } { [%eval 3.17] } (21... Rg5) 22. hxg3 { [%eval 2.97] } 22... Rf8?! { (2.97 → 4.18) Inaccuracy. f2 was best. } { [%eval 4.18] } (22... f2 23. a4) 23. g4 { [%eval 3.47] } 23... hxg4 { [%eval 1.9] } 24. Nc3 { [%eval 1.57] } 24... Rf4?? { (1.57 → 6.85) Blunder. f2 was best. } { [%eval 6.85] } (24... f2 25. Bb2 g3 26. Nd5 a5 27. Bf6 Rxf6 28. Nxf6 a4 29. Nd5 g2 30. e4 f1=N 31. Ne3) 25. exf4 { [%eval 7.01] } 25... a5 { [%eval 7.32] } 26. Na4 { [%eval 7.14] } 26... a6 { [%eval 8.09] } 27. c4 { [%eval 8.41] } 27... g3 { [%eval 8.38] } 28. Ra1 { [%eval 7.3] } 28... f2 { [%eval 7.4] } 29. Rb1 { [%eval 8.06] } 29... g2 { [%eval 7.54] } 30. Rb5?? { (7.54 → 1.03) Blunder. f5 was best. } { [%eval 1.03] } (30. f5 g1=K) 30... axb5 { [%eval 0.78] } 31. cxb5 { [%eval 0.75] } 31... f1=N?? { (0.75 → Mate in 6) Checkmate is now unavoidable. f1=K was best. } { [%eval #6] } (31... f1=K 32. Bb2) 32. Be3 { [%eval #6] } 32... Nxe3 { [%eval #5] } 33. f5 { [%eval #5] } 33... Nxf5 { [%eval #4] } 34. d4 { [%eval #4] } 34... Nxd4 { [%eval #3] } 35. Nb6 { [%eval #3] } 35... Nxb5 { [%eval #2] } 36. Nd5 { [%eval #2] } 36... Nxa3 { [%eval #1] } 37. Nb4 { [%eval #1] } 37... axb4# { Game ends by variant rule. } 1-0