FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/u4zBDieM"]
[Date "2024.12.24"]
[Round "-"]
[White "TRHED"]
[Black "Sugther"]
[Result "1-0"]
[GameId "u4zBDieM"]
[UTCDate "2024.12.24"]
[UTCTime "02:34:30"]
[WhiteElo "1522"]
[BlackElo "1513"]
[WhiteRatingDiff "+162"]
[BlackRatingDiff "-32"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.0] } 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.33] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. Qa4?! { (0.46 → -0.09) Inaccuracy. Nc3 was best. } { [%eval -0.09] } (5. Nc3 Nxa2 6. Nxa2 a5 7. Qa4 Rc8 8. Qxa5 g6 9. Qxc7 Qxc7) 5... Nxa2 { [%eval 0.07] } 6. Qxd7?? { (0.07 → Mate in 16) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-16] } (6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. Bb2 Rxb2 9. d4 Rxe2 10. Nxe2 e5) 6... Kxd7 { [%eval #-14] } 7. Rxa2 { [%eval #-13] } 7... Rc8?? { (Mate in 13 → -1.10) Lost forced checkmate sequence. Qb8 was best. } { [%eval -1.1] } (7... Qb8 8. Rxa7 Qxb1 9. Rxa8 Qxc1 10. Rxf8 Qxe1 11. Rxf7 Qxf1 12. Rxe7 Qxg2 13. Rxg7) 8. Rxa7 { [%eval -1.23] } 8... h6?? { (-1.23 → 0.84) Blunder. Qe8 was best. } { [%eval 0.84] } (8... Qe8 9. Rxc7 Kxc7 10. d3 e6 11. Bh6 Nxh6 12. Nd2 Ng4 13. Kd1 Nxh2 14. Rxh2) 9. Rxc7 { [%eval 0.5] } 9... Kxc7?? { (0.50 → 3.44) Blunder. Qxc7 was best. } { [%eval 3.44] } (9... Qxc7 10. Nh3) 10. d4?? { (3.44 → 1.24) Blunder. Nh3 was best. } { [%eval 1.24] } (10. Nh3 Qxd2) 10... Qxd4 { [%eval 1.29] } 11. Bxh6 { [%eval 0.87] } 11... Qxf2 { [%eval 0.68] } 12. Bxg7?? { (0.68 → Mate in 8) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-8] } (12. Kxf2 Rxh6) 12... Qxg2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #8] } (12... Bxg7 13. Kxf2 Rxh2 14. Rxh2 Bh8 15. Rxh8 Kd8 16. Rxg8 Rc3 17. Nxc3 e5 18. Rxd8) 13. Bxg2 { [%eval #8] } 13... Bxg7 { [%eval #7] } 14. Nc3 { [%eval #7] } 14... Bxc3 { [%eval #6] } 15. Bc6 { [%eval #6] } 15... Rxh2 { [%eval #5] } 16. Rxh2 { [%eval #5] } 16... Bxe1 { [%eval #4] } 17. Bd7 { [%eval #5] } 17... Kxd7 { [%eval #4] } 18. Rf2 { [%eval #4] } 18... Bxf2 { [%eval #3] } 19. e3?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. e4 was best. } { [%eval #-9] } (19. e4 Bxg1 20. e5 Kd6 21. exd6 exd6#) 19... Bxe3 { [%eval #-9] } 20. Nh3 { [%eval #-6] } 20... Bg5 { [%eval #-6] } 21. Nxg5 { [%eval #-5] } 21... e5 { [%eval #-5] } 22. Nxf7 { [%eval #-4] } 22... Ra8 { [%eval #-4] } 23. Nxe5 { [%eval #-3] } 23... Ra6?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Kc6 was best. } { [%eval #5] } (23... Kc6 24. Nxc6 Ne7 25. Nxe7 Rg8 26. Nxg8#) 24. Nxd7 { [%eval #5] } 24... Rb6 { [%eval #4] } 25. Nxb6 { [%eval #4] } 25... Nh6 { [%eval #3] } 26. Nc4 { [%eval #3] } 26... Nf7 { [%eval #1] } 27. Ne3 { [%eval #4] } 27... Nd6 { [%eval #1] } 28. Nf5 { [%eval #1] } 28... Nxf5# { Game ends by variant rule. } 1-0