FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/uUiQQV9F"]
[Date "2025.07.26"]
[Round "-"]
[White "POMA-CCCP"]
[Black "Bryan_Rodriguez10"]
[Result "0-1"]
[GameId "uUiQQV9F"]
[UTCDate "2025.07.26"]
[UTCTime "23:47:17"]
[WhiteElo "2025"]
[BlackElo "1600"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+29"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 0.67) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.67] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... a5?? { (0.67 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (3... e6 4. Nb5 axb5 5. b4 Bxb4 6. Ne2 Bxd2 7. Kxd2 b4 8. Ba3) 4. b4 { [%eval #13] } 4... axb4 { [%eval #12] } 5. Bb2 { [%eval #12] } 5... bxa3 { [%eval #11] } 6. Bxg7 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. Qh5?? { (Mate in 10 → -2.08) Lost forced checkmate sequence. Qe2 was best. } { [%eval -2.08] } (7. Qe2 Bxa1 8. Qa6 Bxa6 9. Kf1 Bxf1 10. f4 Bxg2 11. f5 Bxh1) 7... Bxa1 { [%eval -1.58] } 8. Qxh7 { [%eval -1.06] } 8... Rxh7 { [%eval -1.05] } 9. c3?? { (-1.05 → -3.53) Blunder. Nf3 was best. } { [%eval -3.53] } (9. Nf3 Rxh2 10. Nxh2 Rb8 11. Kd1 a5 12. d4 Bxd4 13. exd4 a4 14. d5 Rb3) 9... Bxc3 { [%eval -3.35] } 10. dxc3 { [%eval -3.59] } 10... Rxh2 { [%eval -3.46] } 11. Rxh2 { [%eval -3.15] } 11... Nh6 { [%eval -3.15] } 12. Rxh6 { [%eval -3.25] } 12... a6? { (-3.25 → -1.37) Mistake. Ba6 was best. } { [%eval -1.37] } (12... Ba6 13. Rxa6) 13. Rxa6 { [%eval -1.91] } 13... Rxa6 { [%eval -0.14] } 14. Ne2?? { (-0.14 → -2.18) Blunder. Kd1 was best. } { [%eval -2.18] } (14. Kd1 Rb6 15. c4 e6 16. c5 Rb3 17. axb3 c6 18. Kc2 a2 19. b4 Qg5) 14... Rb6 { [%eval -1.77] } 15. Kd2 { [%eval -1.5] } 15... Rb4?? { (-1.50 → 1.00) Blunder. f6 was best. } { [%eval 1.0] } (15... f6 16. c4) 16. cxb4 { [%eval 1.25] } 16... c5?? { (1.25 → Mate in 8) Checkmate is now unavoidable. c6 was best. } { [%eval #8] } (16... c6 17. Kc2) 17. bxc5 { [%eval #8] } 17... Qb6 { [%eval #7] } 18. cxb6 { [%eval #7] } 18... Bb7 { [%eval #6] } 19. Kc3 { [%eval #6] } 19... Bxg2 { [%eval #5] } 20. f3 { [%eval #5] } 20... Bxf3 { [%eval #4] } 21. b7?? { (Mate in 4 → -0.29) Lost forced checkmate sequence. Kd4 was best. } { [%eval -0.29] } (21. Kd4 Bxe2 22. Kd3 Bxd3 23. e4 Bxe4 24. b7 Bxb7#) 21... Bxe2 { [%eval -0.51] } 22. Kd3?? { (-0.51 → -5.46) Blunder. Kc4 was best. } { [%eval -5.46] } (22. Kc4 Bxc4 23. b8=N Bxa2 24. Nxd7 Kxd7 25. e4 e6 26. e5 Kd6 27. exd6 Bd5) 22... Bxd3 { [%eval -4.33] } 23. e4?! { (-4.33 → -6.47) Inaccuracy. b8=K was best. } { [%eval -6.47] } (23. b8=K d5 24. Ka8 e5 25. Kb7 Bc2 26. Ka6 e4 27. Kb5 d4 28. exd4 f5) 23... Bxe4 { [%eval -6.67] } 24. b8=K { [%eval -6.25] } 24... Bh7 { [%eval -6.61] } 25. Kb7 { [%eval -6.14] } 25... d5 { [%eval -7.21] } 26. Kb6 { [%eval -7.43] } 26... d4 { [%eval -6.69] } 27. Kc5?? { (-6.69 → Mate in 4) Checkmate is now unavoidable. Kb5 was best. } { [%eval #-4] } (27. Kb5 f5) 27... e6 { [%eval #-5] } 28. Kxd4 { [%eval #-4] } 28... Be4 { [%eval #-4] } 29. Kxe4 { [%eval #-3] } 29... e5 { [%eval #-3] } 30. Kxe5 { [%eval #-2] } 30... f6 { [%eval #-2] } 31. Kxf6 { [%eval #-1] } 31... Ke7 { [%eval #-1] } 32. Kxe7# { Game ends by variant rule. } 0-1
