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High-performance environments in chess

good ideas and questions. about data considering activities times scales.. in duration and frequency.

also transposing from fields which may have been more recently adapting psychology and education knowledge about best exposure regimens in time. (at various scales).

lichess data?

possible nuance(s).
Which might also be about time scales, is that one may not be extracting or digesting as much data from each game event...
Another factor beside time characteristics of experience events might be the degree of similarity in the whole experience game set (versus very different games all over... not much clustering in similarity, if we could agree on what that was).

good ideas and questions. about data considering activities times scales.. in duration and frequency. also transposing from fields which may have been more recently adapting psychology and education knowledge about best exposure regimens in time. (at various scales). lichess data? possible nuance(s). Which might also be about time scales, is that one may not be extracting or digesting as much data from each game event... Another factor beside time characteristics of experience events might be the degree of similarity in the whole experience game set (versus very different games all over... not much clustering in similarity, if we could agree on what that was).