FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/vVk3wbpG"]
[Date "2023.09.16"]
[Round "-"]
[White "Garry_Kasparob"]
[Black "Matveynikitin17"]
[Result "1-0"]
[GameId "vVk3wbpG"]
[UTCDate "2023.09.16"]
[UTCTime "00:00:35"]
[WhiteElo "1604"]
[BlackElo "1338"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-3"]
[WhiteTitle "FM"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } 1... a6?? { (0.00 → 1.96) Blunder. e6 was best. } { [%eval 1.96] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 c5 5. dxc5 Qa5 6. Qxa5) 2. Ng5 { [%eval 0.2] } 2... d5?? { (0.20 → Mate in 17) Checkmate is now unavoidable. c6 was best. } { [%eval #17] } (2... c6 3. Nxh7) 3. Nxh7?! { (Mate in 17 → 25.57) Lost forced checkmate sequence. Nxf7 was best. } { [%eval 25.57] } (3. Nxf7 Kxf7 4. e4 dxe4 5. Bxa6 Rxa6 6. Qg4 Bxg4 7. Ke2 Bxe2 8. c4 Bxc4 9. b3 Rxa2) 3... Rxh7 { [%eval #23] } 4. Rg1 { [%eval #17] } 4... Rxh2 { [%eval #17] } 5. g4?? { (Mate in 17 → Mate in 14) Lost forced checkmate sequence. e4 was best. } { [%eval #-14] } (5. e4 dxe4 6. Bxa6 bxa6 7. b3 Rxg2 8. Rxg2 Qxd2 9. Rxg7 Qxe1 10. Qxe1 Bxg7 11. Qxe4 Bxa1) 5... Bxg4 { [%eval #-15] } 6. Rxg4 { [%eval #-14] } 6... Rxf2 { [%eval #-14] } 7. Rxg7 { [%eval #-13] } 7... Rxe2?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #10] } (7... Bxg7 8. Kxf2 Bxb2 9. Bxb2 e5 10. Bxe5 Qe7 11. Bxc7 Qxe2 12. Qxe2 b6 13. Qxe8 Nc6 14. Qxf7) 8. Qxe2 { [%eval #11] } 8... Bxg7 { [%eval #10] } 9. Qxe7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxa6 was best. } { [%eval #-11] } (9. Qxa6 bxa6 10. Bxa6 Bxb2 11. Bxb2 Nxa6 12. c4 dxc4 13. Bd4 Qxd4 14. d3 Qxa1 15. dxc4 Qxa2) 9... Bxb2?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 0.0] } (9... Qxe7 10. Bxa6 Qxe1 11. Bxb7 Qxc1 12. Bxd5 Qxb2 13. Bxf7 Qxc2 14. Bxg8 Qxb1 15. Rxb1 Rxa2 16. Bxa2) 10. Bxa6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-10] } (10. Qxe8 Qxe8 11. Bxa6 Qxe1 12. Bxb7 Qxc1 13. Bxd5 Qxc2 14. Bxf7 Bxa1 15. Bxg8 Rxa2 16. Bxa2 Qxd2) 10... Qxe7 { [%eval #-10] } 11. Bxb7 { [%eval #-9] } 11... Qxe1 { [%eval #-12] } 12. Bxd5 { [%eval #-11] } 12... Qxd2?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #6] } (12... Rxa2 13. Bxf7 Kxf7 14. Rxa2 Qxc1 15. Rxb2 Qxb1 16. Rxb8 Qxb8 17. c3 Nf6 18. d4 c5 19. dxc5) 13. Bxf7 { [%eval #14] } 13... Qxc2 { [%eval #13] } 14. Bxb2?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Bxg8 was best. } { [%eval #-6] } (14. Bxg8 Qxb1 15. Bxb2 Rxa2 16. Bxa2 Qxa2 17. Rxa2 c6 18. Ra6 Nxa6 19. Be5 Nb4 20. Bf6 Kd8) 14... Qxb1?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #12] } (14... Qxb2 15. Bxg8 Qxb1 16. Rxb1 Rxa2 17. Rxb8 c5 18. Rxe8 c4 19. Bxc4 Ra6 20. Bxa6#) 15. Bxe8?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Bxg8 was best. } { [%eval #-4] } (15. Bxg8 Rxa2 16. Bxa2 Qxa2 17. Rxa2 c6 18. Ra6 Nxa6 19. Be5 Nc5 20. Bf6 Kd8 21. Bxd8 Nd3) 15... Qxa2?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #3] } (15... Rxa2 16. Rxb1 Rxb2 17. Rxb2 Ne7 18. Rxb8 Nc6 19. Bxc6#) 16. Rxa2 { [%eval #3] } 16... Rxa2 { [%eval #2] } 17. Ba1 { [%eval #2] } 17... Rxa1 { [%eval #1] } 18. Ba4 { [%eval #1] } 18... Rxa4# { Game ends by variant rule. } 1-0