FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/veZcJ1Od"]
[Date "2025.12.08"]
[Round "-"]
[White "DimaTEL"]
[Black "hrtr"]
[Result "1-0"]
[GameId "veZcJ1Od"]
[UTCDate "2025.12.08"]
[UTCTime "16:25:19"]
[WhiteElo "1042"]
[BlackElo "1190"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-22"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Ke2?? { (Mate in 14 → 0.54) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.54] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Bxe2 { [%eval 2.11] } 6. Nxe2 { [%eval 4.17] } 6... Qxd2 { [%eval 3.8] } 7. Bxd2 { [%eval 0.31] } 7... Rc8 { [%eval 3.92] } 8. Nbc3?? { (3.92 → 0.68) Blunder. Bc1 was best. } { [%eval 0.68] } (8. Bc1 Kd7 9. a4 Kd6 10. Ra3 c5 11. c4 Kc6 12. Nbc3 Ra8 13. Ra1 Rc8) 8... e6?? { (0.68 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (8... e5 9. b4) 9. Nb5?? { (Mate in 11 → -0.86) Lost forced checkmate sequence. b4 was best. } { [%eval -0.86] } (9. b4 Bxb4 10. Na4 Bxd2 11. f4 Bxe3 12. Nec3 Bxf4 13. Rhd1 Bxh2 14. Rd8 Kxd8) 9... cxb5 { [%eval -1.1] } 10. c4?? { (-1.10 → -3.13) Blunder. Bc1 was best. } { [%eval -3.13] } (10. Bc1 Ba3) 10... bxc4 { [%eval -2.98] } 11. Bb4 { [%eval -2.66] } 11... Bxb4 { [%eval -3.19] } 12. Rhe1 { [%eval -2.92] } 12... Bxe1 { [%eval -2.61] } 13. Rxe1 { [%eval -2.84] } 13... c3 { [%eval -2.77] } 14. Nxc3?! { (-2.77 → -3.61) Inaccuracy. bxc3 was best. } { [%eval -3.61] } (14. bxc3 Ne7) 14... f5?? { (-3.61 → -0.91) Blunder. Rd8 was best. } { [%eval -0.91] } (14... Rd8 15. Ra1 Rd5 16. Nxd5 exd5 17. f4 Kd7 18. e4 dxe4 19. f5 f6 20. g4) 15. Nd5?? { (-0.91 → -7.07) Blunder. Ne2 was best. } { [%eval -7.07] } (15. Ne2 Ne7) 15... exd5 { [%eval -6.46] } 16. Rc1?? { (-6.46 → Mate in 9) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-9] } (16. Rh1 Kf7) 16... Ra8?? { (Mate in 9 → -6.76) Lost forced checkmate sequence. Rd8 was best. } { [%eval -6.76] } (16... Rd8 17. Rxc7 Nf6 18. Rxa7 Rf8 19. Rxg7 Nh5 20. Rxh7 Nf4 21. exf4 Rh8 22. Rxh8) 17. Rxc7 { [%eval -6.76] } 17... Rd8 { [%eval -6.45] } 18. Rxg7 { [%eval -5.94] } 18... h6?? { (-5.94 → Mate in 6) Checkmate is now unavoidable. Nh6 was best. } { [%eval #6] } (18... Nh6) 19. Rxg8 { [%eval #6] } 19... Rxg8 { [%eval #5] } 20. a4 { [%eval #6] } 20... Rxg2 { [%eval #5] } 21. e4 { [%eval #5] } 21... dxe4 { [%eval #4] } 22. a5?? { (Mate in 4 → -10.19) Lost forced checkmate sequence. b4 was best. } { [%eval -10.19] } (22. b4 Rxh2 23. b5 Rxf2 24. b6 axb6 25. a5 bxa5#) 22... Rxf2 { [%eval -10.19] } 23. a6?! { (-10.19 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (23. b4 Rxh2) 23... Rxh2?! { (Mate in 11 → -10.50) Lost forced checkmate sequence. Rxb2 was best. } { [%eval -10.5] } (23... Rxb2 24. h3 Kf7 25. h4 Rh8 26. h5 Kg6 27. hxg6 Rf8 28. g7 Rf7 29. g8=K) 24. b3 { [%eval -11.85] } 24... Rc2 { [%eval -7.62] } 25. b4 { [%eval -8.84] } 25... Rd7 { [%eval -6.95] } 26. b5 { [%eval -6.77] } 26... Rb7?? { (-6.77 → -3.28) Blunder. Rd1 was best. } { [%eval -3.28] } (26... Rd1 27. b6 axb6 28. a7 f4 29. a8=K Kf7 30. Kb8 Rg2 31. Kc8 Rf1 32. Kb7) 27. axb7 { [%eval -4.1] } 27... a5? { (-4.10 → -2.41) Mistake. Rh2 was best. } { [%eval -2.41] } (27... Rh2 28. b6) 28. bxa6 { [%eval -3.5] } 28... f4 { [%eval -3.32] } 29. b8=Q?? { (-3.32 → Mate in 4) Checkmate is now unavoidable. a7 was best. } { [%eval #-4] } (29. a7 Rh2) 29... Rd2 { [%eval #-5] } 30. Qxe8 { [%eval #-3] } 30... h5 { [%eval #-12] } 31. Qxh5 { [%eval #-19] } 31... Re2?? { (Mate in 19 → Mate in 6) Lost forced checkmate sequence. f3 was best. } { [%eval #6] } (31... f3 32. Qxf3 exf3 33. a7 Rc2 34. a8=K f2 35. Kb7 Rc8 36. Kxc8 f1=R 37. Kc7) 32. Qxe2 { [%eval #6] } 32... e3 { [%eval #5] } 33. Qxe3 { [%eval #5] } 33... fxe3 { [%eval #4] } 34. a7 { [%eval #4] } 34... e2 { [%eval #3] } 35. a8=Q { [%eval #3] } 35... e1=N { [%eval #1] } 36. Qf3 { [%eval #1] } 36... Nxf3# { Game ends by variant rule. } 1-0