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[Event "casual variant:antichess game"] [Site "https://lichess.org/wJ0TxZ52"] [Date "2025.03.18"] [Round "-"] [White "lichess AI level 1"] [Black "makar_Gavryushin"] [Result "0-1"] [GameId "wJ0TxZ52"] [UTCDate "2025.03.18"] [UTCTime "10:59:30"] [WhiteElo "?"] [BlackElo "1457"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qh4?? { (Mate in 14 → 2.50) Lost forced checkmate sequence. Ba3 was best. } { [%eval 2.5] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. Qxd7 { [%eval 2.5] } 3... Bxd7 { [%eval 1.69] } 4. a4?? { (1.69 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (4. g4 Bxg4 5. b4 Bxb4 6. Nc3 Bxc3 7. e4 Bxe1 8. Rb1 Qxf2 9. Rxb7 Qxc2) 4... Qxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Bxa4 { [%eval #-13] } 6. Rxa4 { [%eval #-12] } 6... Ba3 { [%eval #-12] } 7. Nxa3 { [%eval #-11] } 7... h5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Nc6 was best. } { [%eval #12] } (7... Nc6 8. Rxa7 Nxe5 9. Rxb7 Rxa3 10. Rxc7 f5 11. bxa3 g6 12. Rcxh7 Rxh7 13. Rxh7) 8. Rxa7 { [%eval #12] } 8... Rxa7 { [%eval #11] } 9. Rxh5 { [%eval #11] } 9... Rxh5 { [%eval #10] } 10. b3 { [%eval #10] } 10... Rxa3 { [%eval #9] } 11. Bxa3 { [%eval #9] } 11... Rxe5 { [%eval #8] } 12. Be7?? { (Mate in 8 → -1.15) Lost forced checkmate sequence. e4 was best. } { [%eval -1.15] } (12. e4 Rxe4 13. Bd3 Rxe1 14. Bf5 Rxg1 15. Bg4 Rxg2 16. Bc8 Rxf2 17. Bxb7 Rxc2) 12... Rxe2 { [%eval -0.92] } 13. Nxe2?! { (-0.92 → -1.68) Inaccuracy. Bxe2 was best. } { [%eval -1.68] } (13. Bxe2 Kxe7 14. Ba6 bxa6 15. b4 Nd7 16. Kd2 Nc5 17. bxc5 a5 18. Kc3 a4) 13... Kxe7 { [%eval -1.59] } 14. g4?? { (-1.59 → Mate in 7) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-7] } (14. Kd2 Nd7 15. g3 b6 16. Kd3 Kd6 17. c4 Nf8 18. Kc3 Ng6 19. c5 bxc5) 14... f5 { [%eval #-7] } 15. gxf5 { [%eval #-6] } 15... Ke6?? { (Mate in 6 → 2.84) Lost forced checkmate sequence. g5 was best. } { [%eval 2.84] } (15... g5 16. fxg6 Kf7 17. gxf7 c5 18. fxg8=Q b6 19. Qxb8 c4 20. bxc4 b5 21. cxb5#) 16. fxe6 { [%eval 2.31] } 16... Nd7?? { (2.31 → 5.01) Blunder. Nf6 was best. } { [%eval 5.01] } (16... Nf6 17. Kd2) 17. exd7 { [%eval 3.87] } 17... c5? { (3.87 → 6.57) Mistake. Ne7 was best. } { [%eval 6.57] } (17... Ne7 18. Bh3 Nf5 19. Bxf5 g6 20. Bxg6 b5 21. f4 c5 22. Nd4 cxd4 23. Bd3) 18. c3 { [%eval 5.4] } 18... c4?! { (5.40 → 9.34) Inaccuracy. Ne7 was best. } { [%eval 9.34] } (18... Ne7 19. c4 g5 20. b4 cxb4 21. Ng3 b5 22. cxb5 g4 23. b6 b3 24. Bg2) 19. bxc4 { [%eval 9.07] } 19... b5 { [%eval 16.43] } 20. cxb5 { [%eval 11.69] } 20... g5 { [%eval 14.14] } 21. Bg2 { [%eval 9.76] } 21... g4? { (9.76 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (21... Nh6 22. c4 Nf5 23. b6 Ng3 24. fxg3 g4 25. Bh3 gxh3 26. Kd2 h2 27. c5) 22. c4? { (Mate in 9 → 7.17) Lost forced checkmate sequence. Bh3 was best. } { [%eval 7.17] } (22. Bh3 gxh3 23. f4 h2 24. f5 Nf6 25. Ng3 Nxd7 26. b6 Nxb6 27. c4 Nxc4) 22... g3 { [%eval 5.33] } 23. fxg3?? { (5.33 → Mate in 2) Checkmate is now unavoidable. Nxg3 was best. } { [%eval #-2] } (23. Nxg3 Ne7 24. Nf5 Nxf5 25. f4 Ne7 26. f5 Nxf5 27. b6 Ng7 28. d8=B Ne8) 23... Nf6?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Ne7 was best. } { [%eval #7] } (23... Ne7 24. d8=K Nc6 25. bxc6#) 24. Kd2 { [%eval #7] } 24... Nxd7 { [%eval #6] } 25. Nd4?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. b6 was best. } { [%eval #-2] } (25. b6 Nxb6 26. g4 Nxc4 27. g5 Nxd2 28. Bf3 Nxf3 29. Nc3 Nxg5 30. Ne4 Nxe4#) 25... Ne5?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Nb8 was best. } { [%eval #7] } (25... Nb8 26. Nb3 Nc6 27. bxc6#) 26. Ke3 { [%eval #8] } 26... Nxc4 { [%eval #7] } 27. Ne2 { [%eval #11] } 27... Nxe3 { [%eval #10] } 28. Be4?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-1] } (28. Nd4 Nxg2 29. g4 Nf4 30. Ne6 Nxe6 31. g5 Nxg5 32. b6 Ne6 33. b7 Nd4) 28... Nd5 { [%eval #-1] } 29. Bxd5# { Game ends by variant rule. } 0-1