FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xGKZu3Gm"]
[Date "2021.08.24"]
[Round "-"]
[White "MonkeyBut"]
[Black "F1SH3Y3"]
[Result "0-1"]
[GameId "xGKZu3Gm"]
[UTCDate "2021.08.24"]
[UTCTime "05:08:58"]
[WhiteElo "1730"]
[BlackElo "1353"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.71) Inaccuracy. e3 was best. } { [%eval -0.71] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... b5? { (-0.71 → 0.42) Mistake. e6 was best. } { [%eval 0.42] } (1... e6 2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxg8) 2. cxb5 { [%eval 0.0] } 2... c6? { (0.00 → 1.14) Mistake. g6 was best. } { [%eval 1.14] } (2... g6 3. e3 Na6 4. bxa6 Bxa6 5. Bxa6 Nh6 6. Bc8 Qxc8 7. Ne2) 3. bxc6 { [%eval 1.39] } 3... dxc6?? { (1.39 → Mate in 16) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #16] } (3... Nxc6 4. b4 Nxb4 5. Qa4 Nxa2 6. Qxa7 Nxc1 7. Qxa8 Nxe2 8. Nxe2) 4. g4 { [%eval #16] } 4... Qxd2 { [%eval #13] } 5. Nxd2 { [%eval #15] } 5... Bxg4 { [%eval #14] } 6. Qc2 { [%eval #14] } 6... Bxe2 { [%eval #13] } 7. Qxc6?? { (Mate in 13 → -0.57) Lost forced checkmate sequence. Nxe2 was best. } { [%eval -0.57] } (7. Nxe2 c5 8. Qxh7 Rxh7 9. Rg1 Rxh2 10. Rxg7 Bxg7 11. b3 Bxa1 12. Nd4 cxd4 13. Ba6 Nxa6) 7... Bxf1?? { (-0.57 → Mate in 10) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #10] } (7... Nxc6 8. Bxe2) 8. Qxe8?? { (Mate in 10 → 1.53) Lost forced checkmate sequence. Kxf1 was best. } { [%eval 1.53] } (8. Kxf1 Nxc6 9. b4 Nxb4 10. Rb1 Nxa2 11. Rb3 Nxc1 12. Rb8 Rxb8 13. Nb1 Rxb1 14. Ne2 Nxe2) 8... Nc6?? { (1.53 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (8... Nd7 9. Qxf7) 9. Qxe7?? { (Mate in 10 → -1.67) Lost forced checkmate sequence. Kxf1 was best. } { [%eval -1.67] } (9. Kxf1 Rxe8 10. b4 Nxb4 11. Rb1 Nxa2 12. Rb3 Nxc1 13. Rb8 Rxb8 14. Nb1 Rxb1 15. Ne2 Nxe2) 9... Ncxe7? { (-1.67 → -0.12) Mistake. Bxe7 was best. } { [%eval -0.12] } (9... Bxe7 10. Kxf1) 10. Nxf1?? { (-0.12 → Mate in 9) Checkmate is now unavoidable. Kxf1 was best. } { [%eval #-9] } (10. Kxf1 Rd8 11. Ngf3 Rxd2 12. Nxd2 g6 13. a4 Nc8 14. b4 Bxb4 15. Ba3 Bxd2 16. f4 Bxf4) 10... Nf5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (10... g5 11. Bxg5 Rb8 12. Bxe7 Rxb2 13. Bxf8 Rxa2 14. Rxa2 f6 15. Rxa7 Ne7 16. Rxe7 Rxf8 17. Rxh7) 11. Bh6?? { (Mate in 9 → 1.84) Lost forced checkmate sequence. b4 was best. } { [%eval 1.84] } (11. b4 Bxb4 12. Rb1 Bxe1 13. Nf3 Bxf2 14. Nh4 Bxh4 15. Rb8 Rxb8 16. Bb2 Rxb2 17. h3 Rxa2) 11... gxh6? { (1.84 → 3.20) Mistake. Nfxh6 was best. } { [%eval 3.2] } (11... Nfxh6 12. a4) 12. Nh3 { [%eval 3.25] } 12... Ng3?! { (3.25 → 5.07) Inaccuracy. Ba3 was best. } { [%eval 5.07] } (12... Ba3 13. bxa3) 13. fxg3 { [%eval 5.61] } 13... Ba3 { [%eval 5.83] } 14. bxa3 { [%eval 6.58] } 14... Ne7 { [%eval 6.88] } 15. a4 { [%eval 5.65] } 15... Rhe8?? { (5.65 → Mate in 9) Checkmate is now unavoidable. Nc8 was best. } { [%eval #9] } (15... Nc8 16. Kd2) 16. Ke2?! { (Mate in 9 → 13.42) Lost forced checkmate sequence. Rd1 was best. } { [%eval 13.42] } (16. Rd1 Nf5 17. Rd3 Rxe1 18. Ng1 Nxg3 19. Rxg3 Rxf1 20. Ne2 Rxh1 21. h4 Rxh4 22. Rg4 Rxg4) 16... Nf5?! { (13.42 → Mate in 9) Checkmate is now unavoidable. Rf8 was best. } { [%eval #9] } (16... Rf8 17. Kd3) 17. Ng5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-7] } (17. Rb1 Rxe2 18. Re1 Rxh2 19. Nxh2 Nxg3 20. Re7 Nxh1 21. Rxa7 Rxa7 22. a3 Rxa4 23. Nf3 Rxa3) 17... Nxg3?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Rxe2 was best. } { [%eval #13] } (17... Rxe2 18. Nxf7 Rxh2 19. Nxh2 Nxg3 20. Nxh6 Nxh1 21. Rxh1 Rg8 22. Nxg8 h6 23. Nxh6 a5 24. Rb1#) 18. hxg3?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Nxg3 was best. } { [%eval #-6] } (18. Nxg3 Rxe2 19. Nxe2 hxg5 20. Rhb1 Rb8 21. Rxb8 g4 22. Ng1 g3 23. hxg3 h6 24. Rb6 axb6) 18... hxg5 { [%eval #-6] } 19. Rxh7 { [%eval #-5] } 19... Rxe2 { [%eval #-5] } 20. Rxf7 { [%eval #-4] } 20... Rxa2 { [%eval #-4] } 21. Rxa7 { [%eval #-3] } 21... Rxa7 { [%eval #-3] } 22. Rxa2 { [%eval #-2] } 22... Rxa4 { [%eval #-2] } 23. Rxa4 { [%eval #-1] } 23... g4 { [%eval #-1] } 24. Rxg4# { Game ends by variant rule. } 0-1