FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xN2Cl6Ah"]
[Date "2020.10.16"]
[Round "-"]
[White "payalbulani"]
[Black "Aishanvi"]
[Result "0-1"]
[GameId "xN2Cl6Ah"]
[UTCDate "2020.10.16"]
[UTCTime "11:32:14"]
[WhiteElo "1501"]
[BlackElo "1377"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+136"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.09] } 1... e5?? { (-0.09 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Na3?? { (Mate in 16 → -15.16) Lost forced checkmate sequence. b4 was best. } { [%eval -15.16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Kxd7 8. g4 Bxc2) 2... Bxa3 { [%eval -12.16] } 3. bxa3 { [%eval -12.15] } 3... Qh4 { [%eval -11.75] } 4. gxh4 { [%eval -13.36] } 4... g5 { [%eval -11.74] } 5. hxg5 { [%eval -11.69] } 5... f6?? { (-11.69 → Mate in 16) Checkmate is now unavoidable. Nf6 was best. } { [%eval #16] } (5... Nf6 6. gxf6) 6. gxf6 { [%eval #16] } 6... Nxf6 { [%eval #15] } 7. f4?? { (Mate in 15 → -2.32) Lost forced checkmate sequence. e4 was best. } { [%eval -2.32] } (7. e4 Nxe4 8. Rb1 Nxf2 9. Rxb7 Bxb7 10. Kxf2 Bxh1 11. Qh5 Bg2 12. Qxh7 Rxh7 13. Bxg2 Rxh2) 7... exf4 { [%eval -2.06] } 8. e4 { [%eval -3.52] } 8... fxe3 { [%eval -2.43] } 9. dxe3 { [%eval -3.54] } 9... Ng4?? { (-3.54 → 0.69) Blunder. b5 was best. } { [%eval 0.69] } (9... b5 10. Bxb5) 10. Qxd7 { [%eval 0.46] } 10... Bxd7?? { (0.46 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (10... Kxd7 11. h4) 11. Ba6?? { (Mate in 11 → -1.14) Lost forced checkmate sequence. Bb5 was best. } { [%eval -1.14] } (11. Bb5 Bxb5 12. Kf1 Bxf1 13. Ne2 Bxe2 14. Rf1 Nxe3 15. Bxe3 Bxf1 16. Bxa7 Rxa7 17. Rxf1 Rxa3) 11... bxa6 { [%eval -1.21] } 12. Nh3?? { (-1.21 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (12. h3 Nxe3) 12... Nxh2 { [%eval #-10] } 13. Rxh2 { [%eval #-9] } 13... Bxh3 { [%eval #-9] } 14. Rxh3 { [%eval #-8] } 14... Rf8 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... Rf1 { [%eval #-12] } 16. Rxc7 { [%eval #-11] } 16... Rxe1 { [%eval #-11] } 17. Rxa7 { [%eval #-10] } 17... Rxa7?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #6] } (17... Rxc1 18. Rxc1 Rxa7 19. e4 Rb7 20. Rb1 Rxb1 21. e5 a5 22. a4 Rb5 23. axb5 Nc6 24. bxc6) 18. Bd2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-5] } (18. Rb1 Rxe3 19. Rxb8 Rxa3 20. Rxe8 Rxa2 21. Ba3 Rxc2 22. Bc1 Rxc1 23. Re1 Rxe1#) 18... Rxe3 { [%eval #-5] } 19. Bxe3 { [%eval #-4] } 19... Nd7 { [%eval #-4] } 20. Bxa7 { [%eval #-3] } 20... Nb6 { [%eval #-3] } 21. Bxb6 { [%eval #-2] } 21... a5 { [%eval #-2] } 22. Bxa5 { [%eval #-1] } 22... Kd8 { [%eval #-1] } 23. Bxd8# { Game ends by variant rule. } 0-1