Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/xPYMofEP"] [Date "2025.11.29"] [Round "-"] [White "Eugene53"] [Black "Amalan11"] [Result "0-1"] [GameId "xPYMofEP"] [UTCDate "2025.11.29"] [UTCTime "04:40:35"] [WhiteElo "1178"] [BlackElo "1431"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "0+16"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Nh3?? { (Mate in 13 → -0.57) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.57] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bxh3 { [%eval -0.72] } 4. gxh3 { [%eval -0.51] } 4... Nd7 { [%eval -0.77] } 5. d3 { [%eval -1.32] } 5... f6?! { (-1.32 → -0.68) Inaccuracy. d5 was best. } { [%eval -0.68] } (5... d5 6. Qh5) 6. e4 { [%eval -1.02] } 6... d5 { [%eval -1.29] } 7. exd5 { [%eval -1.42] } 7... e6 { [%eval -1.29] } 8. dxe6 { [%eval -0.91] } 8... Kf7?? { (-0.91 → 17.33) Blunder. Ba3 was best. } { [%eval 17.33] } (8... Ba3 9. bxa3) 9. exf7?? { (17.33 → -0.07) Blunder. exd7 was best. } { [%eval -0.07] } (9. exd7 Qxd7 10. b4 Bxb4 11. Nc3 Bxc3 12. Qh5 Qxh3 13. Qxh7 Rxh7 14. Rb1 Qxh2) 9... Qe8?? { (-0.07 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (9... Ba3 10. Nxa3 Qe7 11. fxg8=Q Qxa3 12. Qxg7 Qxa2 13. Qxd7 Qxb2 14. Qxc7 Qxc1 15. Qxh7) 10. fxg8=B { [%eval #14] } 10... Qxe1 { [%eval #11] } 11. Bxh7?? { (Mate in 11 → 4.07) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 4.07] } (11. Qxe1 Rxg8 12. Qb4 Bxb4 13. Re1 Bxe1 14. Na3 Bxf2 15. d4 Bxd4 16. b3 Bxa1) 11... Rxh7?? { (4.07 → Mate in 11) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #11] } (11... Qxh1 12. Qxh1) 12. Rxe1 { [%eval #11] } 12... Rxh3 { [%eval #10] } 13. d4 { [%eval #10] } 13... Rxh2 { [%eval #9] } 14. Qh5 { [%eval #9] } 14... Rxf2 { [%eval #8] } 15. Nc3 { [%eval #9] } 15... Rxc2 { [%eval #8] } 16. Be3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-8] } (16. Nd5 Rxc1 17. Nxc7 Rxa1 18. Nxa8 Rxe1 19. Qe2 Rxe2 20. d5 Rxb2 21. Nc7 Rxa2) 16... Rxc3 { [%eval #-8] } 17. bxc3 { [%eval #-7] } 17... g6 { [%eval #-7] } 18. Qxg6 { [%eval #-6] } 18... Nc5 { [%eval #-7] } 19. Qxf6 { [%eval #-6] } 19... c6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Nb3 was best. } { [%eval #11] } (19... Nb3 20. axb3 Ba3 21. Qxa6 Rf8 22. Qxa3 Rh8 23. Qxa7 Rh6 24. Bxh6 c5 25. dxc5#) 20. Qxf8 { [%eval #11] } 20... Rxf8 { [%eval #10] } 21. dxc5 { [%eval #10] } 21... Rf2 { [%eval #8] } 22. Bxf2 { [%eval #8] } 22... a5 { [%eval #7] } 23. Rab1 { [%eval #7] } 23... a4 { [%eval #6] } 24. Rb5 { [%eval #12] } 24... cxb5 { [%eval #11] } 25. c4 { [%eval #11] } 25... bxc4 { [%eval #10] } 26. Rd1?? { (Mate in 10 → 5.03) Lost forced checkmate sequence. Bg3 was best. } { [%eval 5.03] } (26. Bg3 c3 27. c6 c2 28. c7 a5 29. Be5 c1=K 30. Rxc1 a3 31. c8=Q a4) 26... a3 { [%eval 6.3] } 27. Rd3?? { (6.30 → 0.00) Blunder. Rd8 was best. } { [%eval 0.0] } (27. Rd8 c3 28. Bg3 c2 29. c6 c1=K 30. c7 Kd1 31. Rxd1 a5 32. Be5 a4) 27... cxd3 { [%eval 0.0] } 28. Bd4 { [%eval 0.0] } 28... a5 { [%eval 0.0] } 29. Bb2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #-10] } (29. c6 d2 30. c7 d1=K 31. Bg1 Kc2 32. Bf2 a4 33. Bh4 Kd3 34. Bg3 Kc3) 29... axb2 { [%eval #-12] } 30. c6 { [%eval #-11] } 30... b1=N?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b1=R was best. } { [%eval #10] } (30... b1=R 31. a3 d2 32. c7 d1=R 33. c8=K Rd8 34. Kxd8 a4 35. Kd7 Rb4 36. axb4) 31. a3 { [%eval #12] } 31... Nxa3 { [%eval #11] } 32. c7 { [%eval #11] } 32... Nb5 { [%eval #10] } 33. c8=R?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. c8=B was best. } { [%eval #-3] } (33. c8=B d2 34. Bb7 d1=K 35. Be4 Ke1 36. Bf3 Kd1 37. Bxd1 Na7 38. Bh5 Nc6) 33... Nc3 { [%eval #-3] } 34. Rxc3 { [%eval #-2] } 34... a4 { [%eval #-2] } 35. Rxd3 { [%eval #-1] } 35... a3 { [%eval #-1] } 36. Rxa3# { Game ends by variant rule. } 0-1