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[Event "rated variant:antichess game"] [Site "https://lichess.org/xQWdmRih"] [Date "2023.07.09"] [Round "-"] [White "Nikitosikbot"] [Black "FireFishBOT"] [Result "0-1"] [GameId "xQWdmRih"] [UTCDate "2023.07.09"] [UTCTime "20:31:37"] [WhiteElo "2827"] [BlackElo "2878"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+20"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Antichess"] [TimeControl "60+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.36] } 2. b4?! { (2.36 → 1.51) Inaccuracy. Ba6 was best. } { [%eval 1.51] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 1.86] } 3. Qg4?! { (1.86 → 0.73) Inaccuracy. Ba6 was best. } { [%eval 0.73] } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qf6) 3... Bxd2 { [%eval 0.0] } 4. Qxg7 { [%eval 0.0] } 4... Bxe3 { [%eval 0.05] } 5. Bxe3 { [%eval 1.39] } 5... c5 { [%eval 0.87] } 6. Bxc5 { [%eval 0.94] } 6... b6 { [%eval 1.08] } 7. Qxf7 { [%eval 0.96] } 7... Kxf7 { [%eval 0.96] } 8. Bxb6 { [%eval 0.44] } 8... Qxb6 { [%eval 0.62] } 9. Nh3 { [%eval 0.45] } 9... Qxf2 { [%eval 0.81] } 10. Kxf2 { [%eval 0.51] } 10... Ba6 { [%eval 0.71] } 11. Bxa6 { [%eval 0.15] } 11... Nxa6 { [%eval 0.72] } 12. a4 { [%eval 0.49] } 12... Nc7 { [%eval 0.62] } 13. a5 { [%eval 0.68] } 13... Ne7 { [%eval 0.39] } 14. Ra3?! { (0.39 → -0.19) Inaccuracy. Ra4 was best. } { [%eval -0.19] } (14. Ra4 Ne8) 14... e5 { [%eval -0.47] } 15. Ke3 { [%eval 0.16] } 15... Rhe8 { [%eval 0.0] } 16. Ke2 { [%eval -0.27] } 16... Rf8 { [%eval -0.52] } 17. Ra2?! { (-0.52 → -1.43) Inaccuracy. Kf1 was best. } { [%eval -1.43] } (17. Kf1) 17... Nc8 { [%eval -1.41] } 18. Ra4 { [%eval -0.62] } 18... a6 { [%eval -0.74] } 19. Rd4 { [%eval -1.13] } 19... exd4 { [%eval -1.1] } 20. Nf2 { [%eval -1.36] } 20... d3 { [%eval -1.1] } 21. cxd3 { [%eval -1.57] } 21... Kf6 { [%eval -1.06] } 22. Nd2 { [%eval -1.11] } 22... Rb8 { [%eval -0.59] } 23. Rb1 { [%eval -0.48] } 23... Rxb1 { [%eval -0.72] } 24. Nxb1 { [%eval -0.63] } 24... Nd6 { [%eval -0.93] } 25. Kf3 { [%eval -0.4] } 25... Rc8 { [%eval -0.82] } 26. h4 { [%eval -0.56] } 26... h6 { [%eval -0.5] } 27. Ke2 { [%eval -0.15] } 27... Nf7 { [%eval -0.07] } 28. d4 { [%eval -0.32] } 28... Ke6 { [%eval -0.51] } 29. Na3 { [%eval -0.86] } 29... Nb5 { [%eval -1.19] } 30. Nxb5 { [%eval -0.81] } 30... axb5 { [%eval -1.34] } 31. Kd2 { [%eval -1.57] } 31... Re8 { [%eval -1.23] } 32. h5 { [%eval -1.17] } 32... d5 { [%eval -0.68] } 33. a6 { [%eval -1.42] } 33... b4?! { (-1.42 → -0.33) Inaccuracy. Rf8 was best. } { [%eval -0.33] } (33... Rf8 34. g4) 34. g4 { [%eval -0.86] } 34... Nd6 { [%eval -0.56] } 35. a7 { [%eval -1.07] } 35... Ke7 { [%eval -1.21] } 36. Nh1 { [%eval -0.94] } 36... Nc4 { [%eval -0.64] } 37. Ke2 { [%eval -0.92] } 37... Rc8?! { (-0.92 → 0.00) Inaccuracy. Nd6 was best. } { [%eval 0.0] } (37... Nd6) 38. Ng3 { [%eval 0.05] } 38... Nb2 { [%eval -0.44] } 39. g5 { [%eval -0.17] } 39... hxg5 { [%eval -0.52] } 40. h6 { [%eval -1.0] } 40... b3?? { (-1.00 → 1.50) Blunder. Rc3 was best. } { [%eval 1.5] } (40... Rc3) 41. h7 { [%eval 0.86] } 41... Rc6 { [%eval 0.12] } 42. Ke1? { (0.12 → -1.46) Mistake. Kf3 was best. } { [%eval -1.46] } (42. Kf3 g4 43. Kxg4 Na4 44. Kg5 Rf6 45. Kxf6 Kxf6 46. a8=R b2 47. Rxa4 b1=N 48. Ne4 dxe4) 42... g4 { [%eval -0.98] } 43. Ne4? { (-0.98 → -2.68) Mistake. Kf2 was best. } { [%eval -2.68] } (43. Kf2 Rc3) 43... dxe4 { [%eval -1.81] } 44. d5 { [%eval -2.02] } 44... Nd3 { [%eval -2.48] } 45. dxc6 { [%eval -2.17] } 45... Nxe1 { [%eval -2.91] } 46. h8=B { [%eval -2.34] } 46... Ke6?! { (-2.34 → -1.67) Inaccuracy. e3 was best. } { [%eval -1.67] } (46... e3 47. c7 Nf3 48. c8=K Nd2 49. Be5 b2 50. Bxb2 g3 51. Be5 g2 52. Kb7 e2 53. Bc7) 47. Bb2 { [%eval -3.69] } 47... Nd3 { [%eval -3.21] } 48. Bg7 { [%eval -3.2] } 48... b2 { [%eval -2.81] } 49. Bxb2 { [%eval -2.82] } 49... Nxb2 { [%eval -3.28] } 50. a8=Q?? { (-3.28 → Mate in 4) Checkmate is now unavoidable. c7 was best. } { [%eval #-4] } (50. c7) 50... e3?? { (Mate in 4 → -1.86) Lost forced checkmate sequence. Na4 was best. } { [%eval -1.86] } (50... Na4 51. Qxa4 e3 52. Qxg4 e2 53. Qxe6 e1=Q 54. Qxe1#) 51. Qa1?? { (-1.86 → Mate in 4) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-4] } (51. Qa4) 51... e2 { [%eval #-4] } 52. Qxb2 { [%eval #-3] } 52... g3 { [%eval #-3] } 53. Qxe2 { [%eval #-2] } 53... g2 { [%eval #-5] } 54. Qxg2 { [%eval #-1] } 54... Kd5 { [%eval #-1] } 55. Qxd5# { Game ends by variant rule. } 0-1