FEN
[Event "rated bullet game"]
[Site "https://lichess.org/xUzz28qY"]
[Date "2022.04.11"]
[Round "-"]
[White "kensah"]
[Black "AChiNTyaTIwaRI"]
[Result "1-0"]
[GameId "xUzz28qY"]
[UTCDate "2022.04.11"]
[UTCTime "09:50:07"]
[WhiteElo "1183"]
[BlackElo "1084"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-43"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "D00"]
[Opening "Queen's Pawn Game: Chigorin Variation"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.3] } 1... d5 { [%eval 0.35] } 2. Nc3 { [%eval -0.12] } { D00 Queen's Pawn Game: Chigorin Variation } 2... Nc6 { [%eval 0.36] } 3. Bg5?! { (0.36 → -0.52) Inaccuracy. e4 was best. } { [%eval -0.52] } (3. e4 dxe4 4. d5 Nb8 5. Nxe4 c6 6. Bc4 cxd5 7. Qxd5 Qxd5) 3... f6 { [%eval -0.48] } 4. Nf3?? { (-0.48 → -5.52) Blunder. Bh4 was best. } { [%eval -5.52] } (4. Bh4 e5 5. e3 exd4 6. exd4 Qe7+ 7. Nge2 g5 8. Bg3 Be6) 4... fxg5 { [%eval -5.4] } 5. Nxd5?! { (-5.40 → -8.92) Inaccuracy. e4 was best. } { [%eval -8.92] } (5. e4 e6) 5... Qxd5 { [%eval -8.81] } 6. Qd3 { [%eval -9.61] } 6... e5 { [%eval -9.17] } 7. dxe5 { [%eval -9.71] } 7... Qxd3 { [%eval -8.89] } 8. cxd3 { [%eval -9.64] } 8... Bg4 { [%eval -8.64] } 9. h3 { [%eval -8.92] } 9... Bxf3 { [%eval -8.48] } 10. gxf3 { [%eval -8.68] } 10... Nxe5 { [%eval -8.7] } 11. d4 { [%eval -9.31] } 11... Nc6 { [%eval -8.81] } 12. Rc1 { [%eval -8.57] } 12... Nxd4 { [%eval -8.07] } 13. e3 { [%eval -9.13] } 13... Nc6 { [%eval -8.76] } 14. Rc5 { [%eval -13.62] } 14... Bxc5 { [%eval -13.72] } 15. b4 { [%eval -15.84] } 15... Bxb4+ { [%eval -15.75] } 16. Ke2 { [%eval -15.83] } 16... Bc5 { [%eval -14.19] } 17. f4 { [%eval -15.61] } 17... gxf4 { [%eval -15.84] } 18. exf4 { [%eval -16.0] } 18... Nf6 { [%eval -16.39] } 19. Kf3 { [%eval -16.11] } 19... Nd4+ { [%eval -16.37] } 20. Kg2 { [%eval -16.84] } 20... Nc6 { [%eval -15.45] } 21. Bc4 { [%eval -15.84] } 21... O-O-O { [%eval -16.07] } 22. Rc1 { [%eval -16.15] } 22... Rhf8 { [%eval -14.17] } 23. Rc3 { [%eval -18.17] } 23... Rd4 { [%eval -14.23] } 24. Bf1 { [%eval -18.92] } 24... Rxf4 { [%eval -19.59] } 25. Rf3 { [%eval -61.46] } 25... Rxf3 { [%eval -63.28] } 26. Kxf3 { [%eval -71.0] } 26... Nd4+ { [%eval -63.06] } 27. Ke3 { [%eval -25.34] } 27... Nf5+ { [%eval -16.23] } 28. Kf4 { [%eval -20.6] } 28... Nd6 { [%eval -23.66] } 29. Ke5?! { (-23.66 → Mate in 3) Checkmate is now unavoidable. f3 was best. } { [%eval #-3] } (29. f3 Nfe4+) 29... Re8+?! { (Mate in 3 → -24.11) Lost forced checkmate sequence. Nd7+ was best. } { [%eval -24.11] } (29... Nd7+ 30. Kd5 c6+ 31. Ke6 Re8#) 30. Kf4 { [%eval -24.41] } 30... Re1 { [%eval -63.27] } 31. Bc4?! { (-63.27 → Mate in 7) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-7] } (31. Bg2 Re2) 31... Rd1?! { (Mate in 7 → -18.69) Lost forced checkmate sequence. Nxc4 was best. } { [%eval -18.69] } (31... Nxc4 32. h4 Rf1 33. Kg3 Rxf2 34. h5 Ne4+ 35. Kh3 Bd6 36. a4 Ne3 37. a5 Rh2#) 32. Ke5?! { (-18.69 → Mate in 7) Checkmate is now unavoidable. Be6+ was best. } { [%eval #-7] } (32. Be6+ Kd8 33. f3 Be3+ 34. Kxe3 Re1+ 35. Kd3 Rxe6 36. a4 Ke7 37. Kd4 Nd7 38. a5 Rh6) 32... Nxc4+ { [%eval #-5] } 33. Ke6 { [%eval #-4] } 33... Nd2 { [%eval #-6] } 34. Kf7 { [%eval #-6] } 34... Nf3 { [%eval #-5] } 35. Kxg7 { [%eval #-4] } 35... Ne5?! { (Mate in 4 → -66.04) Lost forced checkmate sequence. Be7 was best. } { [%eval -66.04] } (35... Be7 36. a4 Rg1+ 37. Kf7 Kd7 38. h4 Ne5#) 36. Kxf6 { [%eval -67.31] } 36... Nd3 { [%eval -19.45] } 37. Kg7 { [%eval -19.39] } 37... Nb4 { [%eval -19.54] } 38. Kxh7?! { (-19.54 → Mate in 4) Checkmate is now unavoidable. Kf6 was best. } { [%eval #-4] } (38. Kf6 Nxa2) 38... Nc2?! { (Mate in 4 → -59.50) Lost forced checkmate sequence. Rg1 was best. } { [%eval -59.5] } (38... Rg1 39. a4 Nd5 40. f3 Nf6+ 41. Kh6 Bf8#) 39. Kg6 { [%eval -71.98] } 39... Nb4 { [%eval -16.04] } 40. Kg5 { [%eval -66.53] } 40... Nxa2 { [%eval -59.31] } 41. h4 { [%eval -74.37] } 41... Nc3 { [%eval -60.0] } 42. h5?! { (-60.00 → Mate in 29) Checkmate is now unavoidable. f3 was best. } { [%eval #-29] } (42. f3 Kd7) 42... Ne2?! { (Mate in 29 → -65.46) Lost forced checkmate sequence. Bxf2 was best. } { [%eval -65.46] } (42... Bxf2) 43. h6 { [%eval -76.74] } { White wins on time. } 1-0
