FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/xiktD0jm"]
[Date "2026.03.12"]
[Round "-"]
[White "charlieliu20180312"]
[Black "KanduriHemanth"]
[Result "1-0"]
[GameId "xiktD0jm"]
[UTCDate "2026.03.12"]
[UTCTime "11:55:17"]
[WhiteElo "1138"]
[BlackElo "1009"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxd2?! { (0.08 → 0.97) Inaccuracy. Qxg2 was best. } { [%eval 0.97] } (3... Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Rxg1 Kf6 7. Rxg7 Kxg7 8. Qxh7) 4. Bxf7 { [%eval -0.64] } 4... Qxf2?? { (-0.64 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (4... Kxf7 5. Nxd2 Bg4 6. Qxg4 g5 7. Qxg5 Nf6 8. Qxf6 Kxf6 9. Ke2) 5. Bxg8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-13] } (5. Kxf2 Kxf7 6. Qd6 cxd6 7. g4 Bxg4 8. Nh3 Bxh3 9. Kg2 Bxg2 10. Nc3 Bxh1) 5... Qxc2?? { (Mate in 13 → 48.63) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 48.63] } (5... Qxg2 6. Bxh7 Qxh2 7. Rxh2 Rxh7 8. Rxh7 Bg4 9. Qxg4 a6 10. Rxg7 Bxg7 11. Qxg7) 6. Bxh7 { [%eval 48.63] } 6... Qxb2?! { (48.63 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (6... Qxc1 7. Qxc1 Rxh7 8. Qxc7 Rxh2 9. Qxc8 Rxg2 10. Qxe8 Rxg1 11. Qxf8 Rxe1 12. Qxe7) 7. Bxb2 { [%eval #11] } 7... Rxh7 { [%eval #10] } 8. Bxg7 { [%eval #10] } 8... Bxg7 { [%eval #8] } 9. Qh5 { [%eval #9] } 9... Rxh5 { [%eval #7] } 10. Nc3 { [%eval #8] } 10... Bxc3 { [%eval #7] } 11. Kf2 { [%eval #9] } 11... Rxh2 { [%eval #8] } 12. Rxh2 { [%eval #8] } 12... Bxa1 { [%eval #7] } 13. Rh8 { [%eval #7] } 13... Bxh8 { [%eval #6] } 14. Ke3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (14. g4 Bxg4 15. Nh3 Bxh3 16. Kf1 Bxf1 17. a4 a6 18. a5 b6 19. axb6 cxb6#) 14... Bd4 { [%eval #-8] } 15. Kxd4 { [%eval #-7] } 15... e5 { [%eval #-7] } 16. Kxe5 { [%eval #-6] } 16... Be6 { [%eval #-6] } 17. Kxe6 { [%eval #-5] } 17... Ke7 { [%eval #-5] } 18. Kxe7 { [%eval #-4] } 18... Nd7 { [%eval #-4] } 19. Kxd7 { [%eval #-3] } 19... Rd8 { [%eval #-4] } 20. Kxd8 { [%eval #-3] } 20... c5?? { (Mate in 3 → 1.25) Lost forced checkmate sequence. a6 was best. } { [%eval 1.25] } (20... a6 21. Kxc7 b6 22. Kxb6 a5 23. Kxa5#) 21. Kd7 { [%eval 1.12] } 21... b6 { [%eval 1.37] } 22. Kd6?? { (1.37 → Mate in 3) Checkmate is now unavoidable. g4 was best. } { [%eval #-3] } (22. g4 b5 23. g5 a5 24. g6 c4 25. g7 b4 26. Kd6 c3 27. Nf3 c2) 22... a6?? { (Mate in 3 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (22... b5 23. Kxc5 a5 24. Kxb5 a4 25. Kxa4#) 23. Kxc5 { [%eval #15] } 23... bxc5 { [%eval #14] } 24. Ne2?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (24. g4 c4 25. g5 c3 26. g6 c2 27. g7 c1=K 28. g8=Q Kc2 29. Ne2 a5) 24... c4 { [%eval 0.29] } 25. Nd4 { [%eval 0.25] } 25... c3 { [%eval 0.47] } 26. Nb5?? { (0.47 → Mate in 14) Checkmate is now unavoidable. Ne6 was best. } { [%eval #-14] } (26. Ne6 c2) 26... axb5 { [%eval #-14] } 27. a4 { [%eval #-18] } 27... bxa4 { [%eval #-24] } 28. g3 { [%eval #-8] } 28... a3 { [%eval #-8] } 29. g4 { [%eval #-7] } 29... a2 { [%eval #-7] } 30. g5 { [%eval #-6] } 30... a1=Q?! { (Mate in 6 → -152.16) Lost forced checkmate sequence. c2 was best. } { [%eval -152.16] } (30... c2 31. g6 c1=Q 32. g7 a1=Q 33. g8=N Qf6 34. Nxf6 Qb2 35. Nh7 Qf6 36. Nxf6#) 31. g6 { [%eval #-19] } 31... c2?? { (Mate in 19 → Mate in 1) Lost forced checkmate sequence. Qf1 was best. } { [%eval #1] } (31... Qf1 32. g7 Qh3 33. g8=K Qh8 34. Kxh8 c2 35. Kg7 c1=R 36. Kf6 Rd1 37. Kf5) 32. g7 { [%eval #1] } 32... Qxg7# { Game ends by variant rule. } 1-0