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[Event "rated variant:antichess game"] [Site "https://lichess.org/xuvVKiXk"] [Date "2021.03.02"] [Round "-"] [White "GatitoI"] [Black "Mahatiko"] [Result "1-0"] [GameId "xuvVKiXk"] [UTCDate "2021.03.02"] [UTCTime "10:15:24"] [WhiteElo "968"] [BlackElo "1086"] [WhiteRatingDiff "+73"] [BlackRatingDiff "-24"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.17) Blunder. e3 was best. } { [%eval -3.17] } (1. e3 b5) 1... a6?? { (-3.17 → 0.40) Blunder. d6 was best. } { [%eval 0.4] } (1... d6 2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5) 2. g3?? { (0.40 → -3.45) Blunder. Na3 was best. } { [%eval -3.45] } (2. Na3 a5 3. b4 axb4 4. Rb1 Rxa3 5. Bxa3 bxa3 6. Rxb7 Bxb7) 2... c6 { [%eval -2.73] } 3. Bg2 { [%eval -2.39] } 3... d6?! { (-2.39 → -1.51) Inaccuracy. Ra7 was best. } { [%eval -1.51] } (3... Ra7 4. Na3) 4. Bh3?! { (-1.51 → -2.23) Inaccuracy. f4 was best. } { [%eval -2.23] } (4. f4 Bh3 5. Bxc6 Nxc6 6. Nxh3 Na7 7. Rg1 g5 8. fxg5 Qa5 9. g6 fxg6 10. Nf4 Qxa2) 4... Bxh3 { [%eval -1.33] } 5. Nxh3 { [%eval -1.69] } 5... g5?! { (-1.69 → -1.02) Inaccuracy. Nf6 was best. } { [%eval -1.02] } (5... Nf6 6. Ng5) 6. Nxg5 { [%eval -1.03] } 6... Bg7?? { (-1.03 → Mate in 15) Checkmate is now unavoidable. Qa5 was best. } { [%eval #15] } (6... Qa5) 7. Nxh7 { [%eval #15] } 7... Rxh7 { [%eval #14] } 8. Rf1?? { (Mate in 14 → -1.55) Lost forced checkmate sequence. b4 was best. } { [%eval -1.55] } (8. b4 Bxa1 9. Bb2 Bxb2 10. b5 Rxh2 11. Rxh2 axb5 12. Kf1 Rxa2 13. Qc1 Bxc1 14. d3 Rxc2) 8... Rxh2?? { (-1.55 → Mate in 13) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #13] } (8... Bxb2 9. Bxb2) 9. Rh1?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (9. b4 Bxa1 10. Bb2 Bxb2 11. Na3 Rxe2 12. Qxe2 Bxa3 13. Qxe7 Nxe7 14. f4 Bxb4 15. Kf2 Bxd2) 9... Rxe2 { [%eval #-15] } 10. Kxe2 { [%eval #-12] } 10... Bxb2 { [%eval #-12] } 11. Bxb2 { [%eval #-11] } 11... f6?? { (Mate in 11 → -0.47) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.47] } (11... Nh6 12. Rxh6 Qb6 13. Rxd6 Qxb2 14. Rxc6 Qxa1 15. Rxa6 Qxb1 16. Qxb1 Nxa6 17. Qxb7 Nc5 18. Qxe7) 12. Bxf6 { [%eval -0.74] } 12... Nxf6?? { (-0.74 → Mate in 9) Checkmate is now unavoidable. exf6 was best. } { [%eval #9] } (12... exf6 13. Rh6) 13. Rh5 { [%eval #9] } 13... Nxh5 { [%eval #8] } 14. Ke1?? { (Mate in 8 → -1.11) Lost forced checkmate sequence. a4 was best. } { [%eval -1.11] } (14. a4 Nxg3 15. Qg1 Nxe2 16. Qc5 dxc5 17. Na3 Qxd2 18. Nc4 Qxc2 19. a5 Qxc4 20. f4 Nxf4) 14... Nxg3 { [%eval -1.18] } 15. Qe2?! { (-1.18 → -2.01) Inaccuracy. d4 was best. } { [%eval -2.01] } (15. d4 Qa5) 15... Nxe2 { [%eval -2.1] } 16. Kxe2 { [%eval -2.17] } 16... e6?? { (-2.17 → 1.71) Blunder. Qb6 was best. } { [%eval 1.71] } (16... Qb6 17. Na3 Qb3 18. cxb3 b5 19. Nxb5 cxb5 20. f4 Kf7 21. f5 Nd7 22. Rd1 d5 23. f6) 17. d3?? { (1.71 → 0.00) Blunder. Kf2 was best. } { [%eval 0.0] } (17. Kf2 Nd7 18. d3 c5 19. Nd2 c4 20. dxc4 a5 21. Ke3 a4 22. Kf2 a3 23. Ke3 b5) 17... Qh4?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Qb6 was best. } { [%eval #6] } (17... Qb6 18. Nd2 Qa5 19. Kf2 Qxa2 20. Rxa2 a5 21. Rxa5 Rxa5 22. Kg3 Nd7 23. Kf2 Nb8) 18. Kf2 { [%eval #7] } 18... Qxf2 { [%eval #6] } 19. Nd2?? { (Mate in 6 → -6.09) Lost forced checkmate sequence. a4 was best. } { [%eval -6.09] } (19. a4 Qxc2 20. Na3 Qxd3 21. Rg1 Qxf3 22. Rh1 Qxa3 23. Rh5 Qxa4 24. Re5 dxe5#) 19... Qxf3 { [%eval -6.6] } 20. Nxf3 { [%eval -7.51] } 20... Nd7?? { (-7.51 → -3.19) Blunder. e5 was best. } { [%eval -3.19] } (20... e5) 21. Ne5?? { (-3.19 → -7.21) Blunder. Ne1 was best. } { [%eval -7.21] } (21. Ne1 a5) 21... dxe5 { [%eval -6.49] } 22. d4 { [%eval -12.73] } 22... exd4 { [%eval #-17] } 23. c3 { [%eval #-16] } 23... dxc3 { [%eval -8.82] } 24. Rb1? { (-8.82 → Mate in 7) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-7] } (24. Rh1 Nf6) 24... a5 { [%eval #-7] } 25. Rxb7 { [%eval #-6] } 25... Kf7 { [%eval #-6] } 26. Rxd7 { [%eval #-5] } 26... c5 { [%eval #-6] } 27. Rxf7 { [%eval #-5] } 27... Ra7 { [%eval #-5] } 28. Rxa7 { [%eval #-4] } 28... e5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. c2 was best. } { [%eval 0.0] } (28... c2 29. Rxa5 c1=B 30. Rxc5 Bg5 31. Rxg5 e5 32. Rxe5#) 29. Rxa5 { [%eval 0.0] } 29... e4 { [%eval 0.0] } 30. Rxc5 { [%eval 0.0] } 30... e3 { [%eval 0.0] } 31. Rxc3 { [%eval 0.0] } 31... e2 { [%eval 0.0] } 32. Rd3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-5] } (32. Rc4 e1=K 33. Rb4 Kd2 34. Rb8 Kd3 35. a4 Kc2 36. Rg8 Kc3 37. a5 Kd4 38. a6 Kc5) 32... e1=B { [%eval #-5] } 33. Rd2 { [%eval #-3] } 33... Bxd2 { [%eval #-3] } 34. a4 { [%eval #-2] } 34... Bb4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Be3 was best. } { [%eval #1] } (34... Be3 35. a5 Bb6 36. axb6#) 35. a5 { [%eval #1] } 35... Bxa5# { Game ends by variant rule. } 1-0