FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/yDSPDTjR"]
[Date "2026.03.23"]
[Round "-"]
[White "Sandal-spb"]
[Black "seferv"]
[Result "1-0"]
[GameId "yDSPDTjR"]
[UTCDate "2026.03.23"]
[UTCTime "18:44:17"]
[WhiteElo "1211"]
[BlackElo "1118"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-156"]
[Variant "Antichess"]
[TimeControl "900+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... Nxa6?? { (4.85 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3) 3. Nh3?? { (Mate in 15 → -2.86) Lost forced checkmate sequence. b4 was best. } { [%eval -2.86] } (3. b4 Bxb4 4. Qf3 Bxd2 5. Qxb7 Bxe1 6. Qxa7 Bxf2 7. Qxa6 Bxa6) 3... Bb4?? { (-2.86 → 10.53) Blunder. Ba3 was best. } { [%eval 10.53] } (3... Ba3 4. bxa3) 4. Nf4?? { (10.53 → 0.56) Blunder. Qf3 was best. } { [%eval 0.56] } (4. Qf3 Bxd2 5. Qxb7 Bxc1 6. Qxa6 Bxb2 7. Qxc8 Bxa1 8. Qxc7 Qxc7 9. c4 Qxc4) 4... Bxd2 { [%eval 0.23] } 5. Bxd2?? { (0.23 → Mate in 14) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-14] } (5. Kxd2 exf4 6. exf4 Qe7 7. b4 Qxb4 8. Qe1 Qxd2 9. Qxe8 Qxf2 10. Qxg8 Rxg8) 5... exf4 { [%eval #-14] } 6. exf4 { [%eval #-13] } 6... Qe7?? { (Mate in 13 → 6.84) Lost forced checkmate sequence. Nb4 was best. } { [%eval 6.84] } (6... Nb4 7. Bxb4 c5 8. Bxc5 Rb8 9. Bxa7 g6 10. Bxb8 Qc7 11. Bxc7 b6 12. Bxb6) 7. Bb4?? { (6.84 → -3.00) Blunder. Qh5 was best. } { [%eval -3.0] } (7. Qh5) 7... Qxe1?? { (-3.00 → Mate in 13) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #13] } (7... Nxb4 8. Qxd7) 8. Qxe1 { [%eval #13] } 8... Nxb4 { [%eval #13] } 9. Qxb4?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-16] } (9. Qxe8 Nxa2 10. Rxa2 Rb8 11. Rxa7 d5 12. Qxg8 Rxg8 13. Rxb7 Bxb7 14. c4 dxc4) 9... c5?? { (Mate in 16 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (9... b5 10. Qxb5 g5 11. fxg5 Nf6 12. gxf6 Rb8 13. Qxd7 Rxb2 14. Qxe8 Rxc2 15. Qxc8) 10. Qxb7 { [%eval #10] } 10... Bxb7 { [%eval #9] } 11. b4?? { (Mate in 9 → -6.55) Lost forced checkmate sequence. g4 was best. } { [%eval -6.55] } (11. g4 Bxh1 12. b4 cxb4 13. f3 Bxf3 14. Na3 bxa3 15. f5 Bxg4 16. Rb1 Bxf5) 11... cxb4?? { (-6.55 → Mate in 8) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #8] } (11... Bxg2 12. bxc5) 12. c3?? { (Mate in 8 → -5.08) Lost forced checkmate sequence. g4 was best. } { [%eval -5.08] } (12. g4 Bxh1 13. f3 Bxf3 14. Na3 bxa3 15. f5 Bxg4 16. Rb1 Bxf5 17. Rb5 Bxc2) 12... bxc3?? { (-5.08 → Mate in 8) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #8] } (12... Bxg2) 13. Nxc3 { [%eval #8] } 13... Bxg2 { [%eval #7] } 14. Rab1?? { (Mate in 7 → Mate in 16) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-16] } (14. Nb5 Bxh1 15. Nxa7 Rxa7 16. Rxh1 Rxa2 17. h4 Rxf2 18. Rg1 Rxf4 19. Rxg7 Rxh4) 14... Bxh1 { [%eval -7.75] } 15. Rxh1 { [%eval -7.55] } 15... g5 { [%eval -5.86] } 16. fxg5 { [%eval -5.34] } 16... Nf6 { [%eval -5.46] } 17. gxf6 { [%eval -6.09] } 17... Rg8 { [%eval -5.3] } 18. Rg1? { (-5.30 → -11.75) Mistake. Ne2 was best. } { [%eval -11.75] } (18. Ne2 d5 19. Ng3 Rxg3 20. fxg3 d4 21. h4 d3 22. h5 d2 23. Rh4 Rd8) 18... Rxg1 { [%eval -9.28] } 19. Nd1? { (-9.28 → Mate in 13) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-13] } (19. Nd5 Ke7 20. Nxe7 Rag8 21. Nxg8 Rxg8 22. h4 h5 23. a4 d5 24. a5 d4) 19... Rxd1 { [%eval #-12] } 20. f4 { [%eval #-10] } 20... Rd3?? { (Mate in 10 → 1.75) Lost forced checkmate sequence. a5 was best. } { [%eval 1.75] } (20... a5 21. a3 Rd8 22. f5 Rb1 23. a4 Ke7 24. fxe7 h5 25. exd8=B d5 26. Bxa5) 21. f5?? { (1.75 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (21. a3 Rxa3 22. h3 Rxh3 23. f5 Ke7 24. fxe7 Rd8 25. exd8=B f6 26. Bxf6 h5) 21... Rg3 { [%eval #-25] } 22. hxg3 { [%eval #-16] } 22... Ke7 { [%eval #-16] } 23. fxe7 { [%eval -4.84] } 23... Rd8?? { (-4.84 → 0.45) Blunder. d5 was best. } { [%eval 0.45] } (23... d5) 24. exd8=K { [%eval 0.59] } 24... d5?? { (0.59 → 4.53) Blunder. h5 was best. } { [%eval 4.53] } (24... h5) 25. Kd7?! { (4.53 → 2.96) Inaccuracy. f6 was best. } { [%eval 2.96] } (25. f6 d4) 25... h5?? { (2.96 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #12] } (25... d4 26. f6) 26. Ke6?? { (Mate in 12 → 0.46) Lost forced checkmate sequence. g4 was best. } { [%eval 0.46] } (26. g4 hxg4 27. Ke6 fxe6 28. fxe6 g3 29. e7 g2 30. e8=Q g1=R 31. Qe1 Rxe1) 26... fxe6 { [%eval 0.53] } 27. fxe6 { [%eval 0.46] } 27... h4 { [%eval 0.61] } 28. gxh4 { [%eval 0.89] } 28... d4 { [%eval 1.69] } 29. a4?? { (1.69 → Mate in 7) Checkmate is now unavoidable. e7 was best. } { [%eval #-7] } (29. e7 d3 30. e8=R d2 31. Re4 d1=N 32. Rg4 Nb2 33. Rg8 a5 34. a4 Nxa4) 29... d3 { [%eval #-7] } 30. a5 { [%eval #-6] } 30... d2 { [%eval #-6] } 31. a6 { [%eval #-2] } 31... d1=Q { [%eval #-4] } 32. h5 { [%eval #-3] } 32... Qxh5 { [%eval #-3] } 33. e7 { [%eval #-2] } 33... Qh6?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Qd5 was best. } { [%eval #2] } (33... Qd5 34. e8=Q Qe5 35. Qxe5#) 34. e8=K { [%eval #8] } 34... Qxa6 { [%eval #7] } 35. Ke7 { [%eval #7] } 35... Qf6 { [%eval #6] } 36. Kxf6 { [%eval #6] } 36... a5 { [%eval #5] } 37. Ke5 { [%eval #5] } 37... a4 { [%eval #4] } 38. Kd4 { [%eval #4] } 38... a3 { [%eval #3] } 39. Ke5?? { (Mate in 3 → Mate in 19) Lost forced checkmate sequence. Kc4 was best. } { [%eval #-19] } (39. Kc4 a2 40. Kb3 a1=N 41. Kc2 Nxc2#) 39... a2 { [%eval #-19] } 40. Kd4 { [%eval #-26] } 40... a1=Q?? { (Mate in 26 → Mate in 1) Lost forced checkmate sequence. a1=R was best. } { [%eval #1] } (40... a1=R) 41. Kc3 { [%eval #1] } 41... Qxc3# { Game ends by variant rule. } 1-0

