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[Event "rated variant:antichess game"] [Site "https://lichess.org/yECGk8Z2"] [Date "2024.01.26"] [Round "-"] [White "EXP009"] [Black "Al_Saqr"] [Result "1-0"] [GameId "yECGk8Z2"] [UTCDate "2024.01.26"] [UTCTime "23:26:37"] [WhiteElo "1232"] [BlackElo "1413"] [WhiteRatingDiff "+250"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "420+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... Na6?? { (0.22 → 7.24) Blunder. e6 was best. } { [%eval 7.24] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 6.96] } 2... bxa6 { [%eval 2.56] } 3. Qf3?! { (2.56 → 1.36) Inaccuracy. a4 was best. } { [%eval 1.36] } (3. a4 a5 4. Ra3 Rb8 5. Qh5 Rxb2 6. Qxa5 Rxc2 7. Qxc7 Qxc7 8. h3 Rxc1 9. g4 Rxe1) 3... f5? { (1.36 → 2.75) Mistake. Rb8 was best. } { [%eval 2.75] } (3... Rb8 4. Qxf7) 4. Qxf5 { [%eval 2.98] } 4... Nf6 { [%eval 3.51] } 5. Qxd7 { [%eval 3.71] } 5... Kxd7 { [%eval 3.51] } 6. e4 { [%eval 3.46] } 6... Nxe4 { [%eval 3.19] } 7. Nc3?? { (3.19 → 0.00) Blunder. Na3 was best. } { [%eval 0.0] } (7. Na3 Nxd2) 7... Nxd2?? { (0.00 → 4.50) Blunder. Nxc3 was best. } { [%eval 4.5] } (7... Nxc3 8. bxc3) 8. Bxd2?? { (4.50 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (8. Kxd2 g5) 8... g5 { [%eval #-12] } 9. Bxg5 { [%eval #-11] } 9... e6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rg8 was best. } { [%eval #11] } (9... Rg8 10. Bxe7 Rxg2 11. Bxd8 Rxh2 12. Rxh2 Kxd8 13. Rxh7 Ke8 14. Rxc7 Bb7 15. Rxb7 Rd8 16. Rxa7) 10. Bxd8 { [%eval #11] } 10... Kxd8 { [%eval #10] } 11. Nd5 { [%eval #10] } 11... exd5 { [%eval #9] } 12. c4 { [%eval #10] } 12... dxc4 { [%eval #9] } 13. Nh3?? { (Mate in 9 → -3.72) Lost forced checkmate sequence. g4 was best. } { [%eval -3.72] } (13. g4 Bxg4 14. Nf3 Bxf3 15. h4 Bxh1 16. f3 Bxf3 17. Ke2 Bxe2 18. h5 Bxh5 19. Rd1 Bxd1) 13... Bxh3 { [%eval -3.36] } 14. gxh3 { [%eval -3.23] } 14... Ba3 { [%eval -2.64] } 15. bxa3 { [%eval -2.62] } 15... c3 { [%eval -2.69] } 16. Rc1?? { (-2.69 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (16. f4 Ke8) 16... Rb8 { [%eval #-7] } 17. Rxc3 { [%eval #-6] } 17... Ke7 { [%eval #-6] } 18. Rxc7 { [%eval #-5] } 18... Rb4 { [%eval #-5] } 19. Rxa7 { [%eval #-4] } 19... Rg8 { [%eval #-5] } 20. axb4 { [%eval #-4] } 20... Rg4?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rg5 was best. } { [%eval #8] } (20... Rg5 21. Rxa6 h6 22. Rxh6 Kd6 23. Rxd6 Rc5 24. bxc5#) 21. Rxa6 { [%eval #8] } 21... Rxb4 { [%eval #7] } 22. Ra4 { [%eval #7] } 22... Rxa4 { [%eval #6] } 23. Kd2 { [%eval #6] } 23... Rxa2 { [%eval #5] } 24. Re1 { [%eval #5] } 24... Rxd2 { [%eval #4] } 25. Rxe7 { [%eval #4] } 25... Rxf2 { [%eval #3] } 26. Rxh7 { [%eval #3] } 26... Rxh2 { [%eval #2] } 27. Ra7 { [%eval #2] } 27... Rxh3 { [%eval #1] } 28. Ra3 { [%eval #1] } 28... Rxa3# { Game ends by variant rule. } 1-0