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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/yFnJLLKJ"] [Date "2020.04.12"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "The_Human_Paradox"] [Result "0-1"] [GameId "yFnJLLKJ"] [UTCDate "2020.04.12"] [UTCTime "17:14:18"] [WhiteElo "2286"] [BlackElo "1487"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5) 1... Nf6?? { (-0.48 → 3.79) Blunder. c6 was best. } { [%eval 3.79] } (1... c6 2. Qa4 Nh6 3. Qxc6 bxc6 4. a4 Ng4 5. Nc3 Nxh2 6. Rxh2) 2. e4 { [%eval 2.25] } 2... Nxe4 { [%eval 2.76] } 3. Qg4?? { (2.76 → -0.64) Blunder. Bd3 was best. } { [%eval -0.64] } (3. Bd3) 3... Nxf2 { [%eval -0.81] } 4. Kxf2 { [%eval -1.22] } 4... g5 { [%eval 0.18] } 5. Qxd7?! { (0.18 → -0.57) Inaccuracy. Qxg5 was best. } { [%eval -0.57] } (5. Qxg5) 5... Qxd7?? { (-0.57 → 1.88) Blunder. Bxd7 was best. } { [%eval 1.88] } (5... Bxd7) 6. g4 { [%eval 2.58] } 6... Qxd2 { [%eval 1.92] } 7. Nxd2 { [%eval 2.26] } 7... Bxg4 { [%eval 2.92] } 8. Ne2?? { (2.92 → Mate in 13) Checkmate is now unavoidable. Ndf3 was best. } { [%eval #-13] } (8. Ndf3 Bxf3) 8... Bxe2 { [%eval #-13] } 9. Kxe2 { [%eval #-12] } 9... e6?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (9... b5 10. cxb5 Nc6 11. bxc6 Kd7 12. cxd7 Rc8 13. dxc8=B f5 14. Bxf5 Rg8 15. Bxh7 g4 16. Bxg8) 10. c5 { [%eval #9] } 10... Bxc5 { [%eval #8] } 11. Rg1 { [%eval #8] } 11... Bxg1 { [%eval #7] } 12. Kf3?? { (Mate in 7 → -5.23) Lost forced checkmate sequence. h4 was best. } { [%eval -5.23] } (12. h4 gxh4 13. Ke3 Bxe3 14. Nb1 Bxc1 15. a4 Bxb2 16. a5 Bxa1 17. Ba6 bxa6 18. Nc3 Bxc3#) 12... Bxh2 { [%eval -4.98] } 13. Ba6 { [%eval -5.07] } 13... bxa6 { [%eval -5.5] } 14. Kg3?? { (-5.50 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (14. a4 Nd7 15. a5 Bf4 16. Kxf4 gxf4 17. Ra3 Nb6 18. axb6 axb6 19. Rxa6 Rxa6 20. Nc4 b5) 14... Bxg3 { [%eval -11.74] } 15. b4?! { (-11.74 → Mate in 13) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-13] } (15. Rb1 Rf8) 15... a5 { [%eval #-13] } 16. bxa5 { [%eval #-12] } 16... Nd7 { [%eval #-13] } 17. Rb1 { [%eval #-11] } 17... Rb8 { [%eval #-14] } 18. Rxb8 { [%eval #-13] } 18... Nxb8 { [%eval #-13] } 19. a4 { [%eval #-10] } 19... Na6 { [%eval #-10] } 20. Ne4 { [%eval #-9] } 20... Nc5?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Nb8 was best. } { [%eval #4] } (20... Nb8 21. Nxg5 Bf4 22. Bxf4 a6 23. Nxf7 Kxf7 24. Bxc7 Kf8 25. Bxb8 e5 26. Bxe5 Kg7 27. Bxg7) 21. Bxg5?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Nxg5 was best. } { [%eval #-8] } (21. Nxg5 Nxa4 22. Nxh7 Rxh7 23. Bb2 Nxb2 24. a6 Bf4#) 21... Nxa4 { [%eval #-8] } 22. Nxg3 { [%eval #-7] } 22... f6 { [%eval #-7] } 23. Bxf6 { [%eval #-6] } 23... Ke7 { [%eval #-6] } 24. Bxh8 { [%eval #-5] } 24... Kf6 { [%eval #-5] } 25. Bxf6 { [%eval #-4] } 25... e5 { [%eval #-5] } 26. Bxe5 { [%eval #-4] } 26... h6 { [%eval #-4] } 27. Bxc7 { [%eval #-3] } 27... Nb6 { [%eval #-3] } 28. axb6 { [%eval #-2] } 28... axb6 { [%eval #-2] } 29. Bxb6 { [%eval #-1] } 29... h5 { [%eval #-1] } 30. Nxh5# { Game ends by variant rule. } 0-1