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[Event "rated variant:antichess game"] [Site "https://lichess.org/yLWrhlCO"] [Date "2025.05.23"] [Round "-"] [White "Dima_Tmsk"] [Black "alash1356"] [Result "1-0"] [GameId "yLWrhlCO"] [UTCDate "2025.05.23"] [UTCTime "03:57:29"] [WhiteElo "1010"] [BlackElo "1171"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-13"] [Variant "Antichess"] [TimeControl "0+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... Nf6?? { (1.10 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. e4 { [%eval #16] } 3... Nxe4 { [%eval #15] } 4. f6?? { (Mate in 15 → 2.59) Lost forced checkmate sequence. Qf3 was best. } { [%eval 2.59] } (4. Qf3 Nxf2 5. Qxb7 Nxh1 6. Qxb8 Rxb8 7. Ba6 Bxa6 8. Kf1 Bxf1) 4... Nxd2?? { (2.59 → Mate in 14) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #14] } (4... Nxf2 5. Kxf2) 5. Qxd2 { [%eval #14] } 5... exf6 { [%eval #12] } 6. Qxd7 { [%eval #12] } 6... Qxd7 { [%eval #11] } 7. Bb5 { [%eval #12] } 7... Qxb5 { [%eval #11] } 8. c4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-11] } (8. Nh3 Bxh3 9. b4 Qxb4 10. Nc3 Qxc3 11. Kf1 Bxf1 12. Rxf1 Qxa1 13. Bd2 Qxf1) 8... Qxc4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #9] } (8... Qxb2 9. Bxb2 g6 10. Bxf6 Nd7 11. Bxh8 Ne5 12. Bxe5 Kf7 13. Bxc7 b5 14. cxb5) 9. Bh6 { [%eval #9] } 9... Qxa2 { [%eval #8] } 10. Rxa2 { [%eval #8] } 10... gxh6 { [%eval #7] } 11. Rxa7 { [%eval #7] } 11... Rxa7 { [%eval #6] } 12. Na3?? { (Mate in 6 → 0.36) Lost forced checkmate sequence. b4 was best. } { [%eval 0.36] } (12. b4 Bxb4 13. f4 Bxe1 14. f5 Bxf5 15. Nc3 Bxc3 16. Nh3 Bxh3 17. Re1 Bxe1#) 12... Rxa3 { [%eval 0.17] } 13. bxa3 { [%eval 0.15] } 13... Bxa3 { [%eval 0.3] } 14. Nf3 { [%eval 0.46] } 14... Bc5?? { (0.46 → Mate in 5) Checkmate is now unavoidable. Bh3 was best. } { [%eval #5] } (14... Bh3 15. Kd2 Bf1 16. Rxf1 Kf7 17. Kc2 Bc1 18. Rxc1 Rg8 19. Rg1 Rxg1 20. Nxg1) 15. Nd4 { [%eval #5] } 15... Bxd4 { [%eval #4] } 16. Kd1?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Kd2 was best. } { [%eval 0.0] } (16. Kd2 Bxf2 17. Rg1 Bxg1 18. h3 Bxh3 19. Ke3 Bxe3#) 16... Bxf2 { [%eval 0.0] } 17. Rg1 { [%eval 0.0] } 17... Bxg1 { [%eval 0.06] } 18. Kc1 { [%eval -0.07] } 18... Bxh2 { [%eval 0.76] } 19. Kb2?? { (0.76 → -2.93) Blunder. Kd1 was best. } { [%eval -2.93] } (19. Kd1 Kf7 20. Ke1 Rg8 21. Kf2 Rg2 22. Kxg2 Bg3 23. Kxg3 Bg4 24. Kxg4 h5) 19... Na6 { [%eval -3.04] } 20. Kb3?? { (-3.04 → Mate in 10) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-10] } (20. Kc2 Kf7 21. Kd1 Rg8 22. Ke2 h5 23. Kd3 Bh3 24. Ke3 Bf4 25. Kxf4 Bf5) 20... Nb4 { [%eval #-10] } 21. Kxb4 { [%eval #-9] } 21... c5 { [%eval #-24] } 22. Kxc5 { [%eval #-23] } 22... b6?? { (Mate in 23 → Mate in 19) Lost forced checkmate sequence. Bd6 was best. } { [%eval #19] } (22... Bd6 23. Kxd6 Be6 24. Kxe6 b5 25. Kxf6 Kf7 26. Kxf7 Rg8 27. Kxg8 b4 28. Kxh7) 23. Kxb6 { [%eval #19] } 23... Bc7 { [%eval #18] } 24. Kxc7 { [%eval #18] } 24... Kf8 { [%eval #17] } 25. Kxc8 { [%eval #17] } 25... Kg8 { [%eval #7] } 26. Kd8 { [%eval #8] } 26... f5 { [%eval #7] } 27. Ke7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.0] } (27. Kd7 h5 28. Kd6 h4 29. Kd5 f4 30. Kd4 f3 31. Ke5 f2 32. Kf5 h6) 27... f4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf7 was best. } { [%eval #1] } (27... Kf7 28. Kxf7 Rg8 29. Kxg8 f4 30. Kxh7 f3 31. Kxh6 f2 32. Kg5 f1=B 33. Kf5) 28. Kf6?? { (Mate in 1 → Mate in 10) Lost forced checkmate sequence. Kf7 was best. } { [%eval #-10] } (28. Kf7 Kxf7#) 28... h5?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. Kf7 was best. } { [%eval #1] } (28... Kf7 29. Kxf7 Rg8 30. Kxg8 f3 31. Kxh7 f2 32. Kxh6 f1=R 33. Kh5 Rf3 34. Kh6) 29. Kg7 { [%eval #1] } 29... Kxg7# { Game ends by variant rule. } 1-0