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[Event "casual variant:antichess game"] [Site "https://lichess.org/zR8CZIkW"] [Date "2021.05.13"] [Round "-"] [White "szefru"] [Black "papasi"] [Result "0-1"] [GameId "zR8CZIkW"] [UTCDate "2021.05.13"] [UTCTime "17:57:40"] [WhiteElo "1279"] [BlackElo "2049"] [WhiteTitle "WFM"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2?? { (Mate in 15 → -1.86) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -1.86] } (3... Qxg2 4. Bxg2 Bg4 5. Qxg4 g6 6. Bxb7 Bg7 7. Bxa8 Bxb2 8. Bxb2) 4. Qxh7?? { (-1.86 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-13] } (4. Rxa2) 4... Qxb2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #13] } (4... Rxh7 5. Rxa2 Rxh2 6. Rxh2 b5 7. Bxb5 Bg4 8. Bxe8 e5 9. Bxf7 Nd7 10. Rxa7 Rxa7 11. Bxg8) 5. Bxb2 { [%eval #13] } 5... Rxh7 { [%eval #12] } 6. Bxg7 { [%eval #12] } 6... Rxh2 { [%eval #9] } 7. Rxh2 { [%eval #9] } 7... Bxg7 { [%eval #8] } 8. Rxa7 { [%eval #8] } 8... Rxa7 { [%eval #7] } 9. Na3 { [%eval #8] } 9... Rxa3 { [%eval #7] } 10. Rh6 { [%eval #8] } 10... Nxh6 { [%eval #6] } 11. g4 { [%eval #6] } 11... Nxg4 { [%eval #5] } 12. Nf3?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-8] } (12. Kd1 Nxf2 13. Ne2 Nxd1 14. Bh3 Bxh3 15. Nc3 Nxc3 16. dxc3 Bxc3#) 12... Nxf2 { [%eval #-8] } 13. Kxf2 { [%eval #-7] } 13... Rxf3 { [%eval #-7] } 14. Kxf3 { [%eval #-6] } 14... Bg4 { [%eval #-7] } 15. Kxg4 { [%eval #-6] } 15... b5 { [%eval #-6] } 16. Bxb5 { [%eval #-5] } 16... Nc6 { [%eval #-6] } 17. Bxc6 { [%eval #-5] } 17... e6 { [%eval #-5] } 18. Bxe8 { [%eval #-4] } 18... c5 { [%eval #-4] } 19. Bxf7 { [%eval #-3] } 19... Bb2 { [%eval #-3] } 20. Bxe6 { [%eval #-2] } 20... c4 { [%eval #-2] } 21. Bxc4 { [%eval #-1] } 21... Bc3 { [%eval #-1] } 22. dxc3# { Game ends by variant rule. } 0-1