FEN
[Event "QSA Beginners Practice Session Arena"]
[Site "https://lichess.org/0F7lnNnq"]
[Date "2025.08.08"]
[Round "-"]
[White "Adwik0716"]
[Black "Anilavasudev"]
[Result "0-1"]
[GameId "0F7lnNnq"]
[UTCDate "2025.08.08"]
[UTCTime "16:03:08"]
[WhiteElo "908"]
[BlackElo "1236"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+26"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. c4?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxc4 { [%eval #-15] } 4. Bxc4 { [%eval #-14] } 4... b5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Kd8 was best. } { [%eval #14] } (4... Kd8 5. Bxf7 h5 6. Bxg8 Rxg8 7. Qxh5 Bh3 8. Qxh3 e6 9. Qxe6) 5. Bxf7 { [%eval #14] } 5... Kxf7 { [%eval #13] } 6. Qa4 { [%eval #13] } 6... bxa4 { [%eval #12] } 7. Nc3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (7. g4 Bxg4 8. Nf3 Bxf3 9. a3 Bxh1 10. f3 Bxf3 11. Ke2 Bxe2 12. d3 Bxd3) 7... a3?? { (Mate in 11 → -1.24) Lost forced checkmate sequence. e5 was best. } { [%eval -1.24] } (7... e5 8. Nxa4 Bh3 9. gxh3 Ba3 10. bxa3 c5 11. Nxc5 Nd7 12. Nxd7 a6 13. Nxe5) 8. bxa3 { [%eval -1.7] } 8... Kf6?? { (-1.70 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (8... Bh3 9. gxh3) 9. Nd5?? { (Mate in 11 → -1.30) Lost forced checkmate sequence. g4 was best. } { [%eval -1.3] } (9. g4 Bxg4 10. Nf3 Bxf3 11. a4 Bxh1 12. Ne4 Bxe4 13. d3 Bxd3 14. Bg5 Kxg5) 9... Kg5?? { (-1.30 → Mate in 12) Checkmate is now unavoidable. Ke6 was best. } { [%eval #12] } (9... Ke6) 10. Nxe7 { [%eval #12] } 10... Bxe7 { [%eval #11] } 11. Ke2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (11. g4 Bxg4 12. Nf3 Bxa3 13. Bxa3 Bxf3 14. Rb1 Bxh1 15. Rxb8 Rxb8 16. f3 Bxf3) 11... Bxa3 { [%eval #-10] } 12. Bxa3 { [%eval #-9] } 12... Kf4?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ne7 was best. } { [%eval #10] } (12... Ne7 13. Bxe7 Nc6 14. Bxg5 Ne7 15. Bxe7 Rf8 16. Bxf8 h5 17. Bxg7 Bh3 18. gxh3) 13. Kf3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (13. g4 Bxg4 14. Nf3 Bxf3 15. Kxf3 Kxf3 16. Bc5 Kxf2 17. Bxa7 Rxa7 18. Rhg1 Kxg1) 13... Kxf3 { [%eval #-9] } 14. gxf3 { [%eval #-8] } 14... Bg4 { [%eval #-9] } 15. fxg4 { [%eval #-8] } 15... c5 { [%eval #-8] } 16. Bxc5 { [%eval #-7] } 16... h5?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Nf6 was best. } { [%eval #9] } (16... Nf6 17. Bxa7 Nxg4 18. Bxb8 Nxh2 19. Bxh2 Rxa2 20. Rxa2 Rb8 21. Bxb8 h5 22. Rxh5) 17. Bxa7 { [%eval #16] } 17... Rxa7 { [%eval #8] } 18. gxh5 { [%eval #8] } 18... Rxa2 { [%eval #7] } 19. Rxa2 { [%eval #7] } 19... Rxh5 { [%eval #6] } 20. Nf3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-4] } (20. Nh3 Rxh3 21. Rc1 Rxh2 22. Ra5 Rxf2 23. Re1 Rxd2 24. Re7 Nxe7 25. Rf5 Nxf5#) 20... Rxh2 { [%eval #-4] } 21. Nxh2 { [%eval #-3] } 21... g5?? { (Mate in 3 → 3.50) Lost forced checkmate sequence. Na6 was best. } { [%eval 3.5] } (21... Na6 22. Rxa6 g6 23. Rxg6 Nf6 24. Rxf6#) 22. Nf1?? { (3.50 → 0.57) Blunder. Ra6 was best. } { [%eval 0.57] } (22. Ra6 Nxa6) 22... Na6?? { (0.57 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (22... Nf6 23. f4 gxf4 24. Rh5 Nxh5 25. Ra5 Ng3 26. Nxg3 fxg3 27. Rc5 Nc6 28. Rxc6) 23. Rxa6 { [%eval #11] } 23... g4 { [%eval #22] } 24. Rhh6?? { (Mate in 22 → Mate in 2) Lost forced checkmate sequence. f3 was best. } { [%eval #-2] } (24. f3 gxf3 25. Ra1 f2 26. Re1 fxe1=N 27. d3 Nxd3 28. Ne3 Nh6 29. Rxh6 Nc5) 24... Nxh6 { [%eval #-2] } 25. Rxh6 { [%eval #-1] } 25... g3 { [%eval #-1] } 26. fxg3# { Game ends by variant rule. } 0-1