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[Event "rated variant:antichess game"] [Site "https://lichess.org/0KvcC3VE"] [Date "2024.11.06"] [Round "-"] [White "hordeyucel"] [Black "nod2007"] [Result "1-0"] [GameId "0KvcC3VE"] [UTCDate "2024.11.06"] [UTCTime "13:56:51"] [WhiteElo "1550"] [BlackElo "1969"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.21] } 2. Ba3?? { (0.21 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #-15] } (2. a4 a5 3. e3 e6 4. Ra3 Bxa3 5. Bxa3 b5 6. axb5 Qg5) 2... e6?? { (Mate in 15 → -0.03) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.03] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5 c5 8. Nxa7) 3. Bxf8 { [%eval 0.14] } 3... Kxf8 { [%eval 0.0] } 4. Nc3?! { (0.00 → -0.76) Inaccuracy. e3 was best. } { [%eval -0.76] } (4. e3 b5 5. Bxb5 Qf6 6. Bxd7 Qxa1 7. Bxc8 Qxb1 8. Bxe6 Qxa2 9. Bxf7 Qxb3) 4... b5?! { (-0.76 → 0.17) Inaccuracy. d5 was best. } { [%eval 0.17] } (4... d5 5. Nxd5) 5. Nxb5 { [%eval 0.2] } 5... Qh4 { [%eval 0.3] } 6. Nxa7 { [%eval 0.22] } 6... Rxa7 { [%eval 0.53] } 7. Rb1?? { (0.53 → -1.30) Blunder. c4 was best. } { [%eval -1.3] } (7. c4 Rxa2) 7... Qxh2 { [%eval -0.75] } 8. Rxh2 { [%eval -0.92] } 8... Rxa2 { [%eval -1.08] } 9. Rxh7 { [%eval -0.76] } 9... Rxc2?? { (-0.76 → 0.96) Blunder. Rxh7 was best. } { [%eval 0.96] } (9... Rxh7 10. c3) 10. Qxc2?! { (0.96 → 0.00) Inaccuracy. Rxh8 was best. } { [%eval 0.0] } (10. Rxh8) 10... Rxh7 { [%eval 0.0] } 11. Qxh7 { [%eval 0.0] } 11... Ke8? { (0.00 → 1.21) Mistake. Ne7 was best. } { [%eval 1.21] } (11... Ne7) 12. Qxg7?? { (1.21 → -0.48) Blunder. Qxg8 was best. } { [%eval -0.48] } (12. Qxg8) 12... Kd8 { [%eval -0.68] } 13. Qxf7 { [%eval -0.56] } 13... Ne7?? { (-0.56 → 1.61) Blunder. c5 was best. } { [%eval 1.61] } (13... c5 14. Qxe6 dxe6 15. Ra1 Ba6 16. Rxa6 Nxa6 17. g4 Nc7 18. b4 cxb4 19. Bg2) 14. Qxe7 { [%eval 1.82] } 14... Kxe7 { [%eval 1.65] } 15. g4 { [%eval 1.08] } 15... Nc6? { (1.08 → 2.28) Mistake. c5 was best. } { [%eval 2.28] } (15... c5 16. d4) 16. d4 { [%eval 2.25] } 16... Nxd4 { [%eval 2.6] } 17. Rd1? { (2.60 → 1.25) Mistake. Bg2 was best. } { [%eval 1.25] } (17. Bg2) 17... Nxe2 { [%eval 1.6] } 18. Rxd7?? { (1.60 → Mate in 5) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-5] } (18. Nxe2 Ba6) 18... Bxd7?? { (Mate in 5 → 1.65) Lost forced checkmate sequence. Nxg1 was best. } { [%eval 1.65] } (18... Nxg1 19. Rxe7 Bb7 20. Rxc7 Bc6 21. Rxc6 Nf3 22. Rxe6 Nxe1 23. Rxe1#) 19. Nxe2 { [%eval 1.62] } 19... Ba4 { [%eval 1.37] } 20. bxa4 { [%eval 1.64] } 20... c5 { [%eval 1.61] } 21. Nd4?? { (1.61 → -0.14) Blunder. Bg2 was best. } { [%eval -0.14] } (21. Bg2 e5) 21... cxd4 { [%eval -0.08] } 22. Ke2?? { (-0.08 → -1.83) Blunder. a5 was best. } { [%eval -1.83] } (22. a5 e5) 22... d3?! { (-1.83 → -0.99) Inaccuracy. e5 was best. } { [%eval -0.99] } (22... e5 23. Kd2 e4 24. Kc1 d3 25. Bxd3 exd3 26. Kb1 d2 27. f4 d1=R 28. f5) 23. Kxd3 { [%eval -1.75] } 23... Kd6?? { (-1.75 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (23... e5 24. f4 exf4 25. Kd2 f3 26. Bd3 f2 27. Be4 Kd6 28. Ke1 fxe1=R 29. g5) 24. f3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-11] } (24. Bg2 Kc7 25. Bb7 Kxb7 26. a5 Kc6 27. a6 e5 28. f4 exf4 29. a7 f3) 24... Kc6?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.0] } (24... Kd5 25. Kc4 Kxc4 26. Bxc4 e5 27. f4 exf4 28. g5 f3 29. Bb3 f2 30. Bc2) 25. a5 { [%eval 0.61] } 25... Kc7 { [%eval 0.14] } 26. Kc4 { [%eval 0.62] } 26... e5 { [%eval 0.92] } 27. Kd4?? { (0.92 → -1.38) Blunder. f4 was best. } { [%eval -1.38] } (27. f4 exf4 28. Kb5 Kd8 29. g5 f3 30. Bd3 f2 31. Bb1 Ke7 32. Bf5 Kd6) 27... exd4 { [%eval -0.23] } 28. Bh3?? { (-0.23 → Mate in 11) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-11] } (28. Bg2 d3 29. a6 d2 30. a7 Kb7 31. g5 Kxa7 32. g6 Kb6 33. g7 Kc6) 28... d3 { [%eval -3.85] } 29. f4?? { (-3.85 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #-8] } (29. a6 Kc6) 29... d2 { [%eval #-8] } 30. f5 { [%eval #-7] } 30... Kd7 { [%eval #-7] } 31. a6 { [%eval #-4] } 31... d1=R?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Ke6 was best. } { [%eval #4] } (31... Ke6 32. fxe6 d1=R 33. Bf1 Rxf1 34. g5 Rf7 35. exf7#) 32. Bf1 { [%eval #4] } 32... Rxf1 { [%eval #3] } 33. f6 { [%eval #3] } 33... Rxf6 { [%eval #2] } 34. g5 { [%eval #2] } 34... Rxa6 { [%eval #1] } 35. g6 { [%eval #1] } 35... Rxg6# { Game ends by variant rule. } 1-0