FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0KwPOOeS"]
[Date "2021.01.16"]
[Round "-"]
[White "bayramturan"]
[Black "hEllOMapS2"]
[Result "0-1"]
[GameId "0KwPOOeS"]
[UTCDate "2021.01.16"]
[UTCTime "16:49:12"]
[WhiteElo "1349"]
[BlackElo "1024"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Na6?? { (0.95 → 13.06) Blunder. Ba6 was best. } { [%eval 13.06] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #20] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. Qb3?? { (Mate in 16 → -2.59) Lost forced checkmate sequence. Qg4 was best. } { [%eval -2.59] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxb3 { [%eval -2.04] } 6. axb3 { [%eval -1.97] } 6... c6?! { (-1.97 → -0.88) Inaccuracy. Nh6 was best. } { [%eval -0.88] } (6... Nh6 7. Rxa7) 7. Rxa7 { [%eval -1.7] } 7... Rxa7 { [%eval -0.87] } 8. Na3?? { (-0.87 → -2.82) Blunder. Ne2 was best. } { [%eval -2.82] } (8. Ne2 g6) 8... Rxa3 { [%eval -3.43] } 9. bxa3 { [%eval -3.33] } 9... d6?? { (-3.33 → 3.43) Blunder. e6 was best. } { [%eval 3.43] } (9... e6 10. b4) 10. Bb2?? { (3.43 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (10. a4 Qd7) 10... Nf6?? { (Mate in 10 → 6.14) Lost forced checkmate sequence. g5 was best. } { [%eval 6.14] } (10... g5 11. Bxh8 Bg7 12. Bxg7 Nh6 13. Bxh6 d5 14. Bxg5 Qd6 15. Bxe7 Qxh2 16. Rxh2 Kxe7 17. Rxh7) 11. Bxf6 { [%eval 5.85] } 11... gxf6 { [%eval 4.82] } 12. d4 { [%eval 4.04] } 12... c5?? { (4.04 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (12... e5 13. dxe5) 13. dxc5 { [%eval #10] } 13... dxc5 { [%eval #9] } 14. b4?? { (Mate in 9 → 2.23) Lost forced checkmate sequence. Kd2 was best. } { [%eval 2.23] } (14. Kd2 Qxd2 15. e4 Qxf2 16. Ne2 Qxg2 17. h4 Qxh1 18. h5 Qxh5 19. b4 Qxe2 20. bxc5 Qxe4) 14... cxb4 { [%eval 1.08] } 15. axb4 { [%eval 1.96] } 15... Qd1 { [%eval 1.82] } 16. Kxd1 { [%eval 1.86] } 16... f5?? { (1.86 → 6.57) Blunder. Bh6 was best. } { [%eval 6.57] } (16... Bh6 17. Kc2 Bxe3 18. fxe3 Kd8 19. b5 Re8 20. Nh3 f5 21. e4 fxe4 22. b6 Kd7 23. Rc1) 17. e4?! { (6.57 → 4.11) Inaccuracy. Nh3 was best. } { [%eval 4.11] } (17. Nh3) 17... fxe4 { [%eval 4.32] } 18. Nf3?? { (4.32 → -1.90) Blunder. Kc2 was best. } { [%eval -1.9] } (18. Kc2 Kd7 19. h4 f5 20. h5 f4 21. g3 fxg3 22. fxg3 e3 23. Rh2 e2 24. Nxe2 Ke6) 18... exf3 { [%eval -2.22] } 19. gxf3 { [%eval -1.61] } 19... Bg7 { [%eval -2.7] } 20. Kc2 { [%eval -2.27] } 20... Bc3 { [%eval -2.1] } 21. Kxc3 { [%eval -1.76] } 21... Kd8 { [%eval -1.45] } 22. f4?? { (-1.45 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #-9] } (22. b5) 22... e5 { [%eval #-9] } 23. fxe5 { [%eval #-8] } 23... f6 { [%eval #-8] } 24. exf6 { [%eval #-7] } 24... Ke7?? { (Mate in 7 → 2.16) Lost forced checkmate sequence. Rg8 was best. } { [%eval 2.16] } (24... Rg8 25. Rg1 Rxg1 26. Kd2 Rc1 27. Kxc1 h5 28. f7 h4 29. Kb1 Ke8 30. fxe8=Q h3 31. Qe1#) 25. fxe7 { [%eval 2.93] } 25... Rf8?! { (2.93 → 4.37) Inaccuracy. h5 was best. } { [%eval 4.37] } (25... h5) 26. exf8=R { [%eval 45.08] } 26... h5 { [%eval 2.37] } 27. Rg8 { [%eval #28] } 27... h4 { [%eval 45.68] } 28. f4?? { (45.68 → 0.21) Blunder. Kd2 was best. } { [%eval 0.21] } (28. Kd2 h3) 28... h3 { [%eval 0.28] } 29. Rg2 { [%eval 0.5] } 29... hxg2 { [%eval 0.38] } 30. f5 { [%eval 0.44] } 30... gxh1=B { [%eval 0.25] } 31. f6 { [%eval 0.19] } 31... Bc6 { [%eval 0.3] } 32. b5 { [%eval 0.0] } 32... Bxb5 { [%eval 0.19] } 33. Kc4?? { (0.19 → Mate in 6) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-6] } (33. Kd3 Bxd3 34. f7 Bh7 35. f8=B Bg8 36. Bg7 Bh7 37. Bb2 Bg8 38. Ba3 Bh7 39. Bb4 Bb1) 33... Bxc4 { [%eval #-6] } 34. f7 { [%eval #-5] } 34... Bxf7 { [%eval #-5] } 35. h3 { [%eval #-3] } 35... Be6 { [%eval #-3] } 36. h4 { [%eval #-2] } 36... Bf5 { [%eval #-2] } 37. h5 { [%eval #-1] } 37... Bg6 { [%eval #-1] } 38. hxg6# { Game ends by variant rule. } 0-1