FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0rQhMmxR"]
[Date "2024.03.16"]
[Round "-"]
[White "PierreAmet08"]
[Black "Taransai"]
[Result "1-0"]
[GameId "0rQhMmxR"]
[UTCDate "2024.03.16"]
[UTCTime "14:37:17"]
[WhiteElo "706"]
[BlackElo "1002"]
[WhiteRatingDiff "+105"]
[BlackRatingDiff "-93"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... c5?? { (Mate in 15 → 0.81) Lost forced checkmate sequence. b5 was best. } { [%eval 0.81] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. d4?? { (0.81 → Mate in 18) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-18] } (2. Ba6 Nxa6 3. Qh5 Qa5 4. Qxh7 Rxh7 5. e5 Qxd2 6. Kxd2 Rxh2) 2... cxd4 { [%eval #-18] } 3. Qxd4 { [%eval #-18] } 3... b5 { [%eval -7.38] } 4. Qxd7? { (-7.38 → Mate in 12) Checkmate is now unavoidable. Bxb5 was best. } { [%eval #-12] } (4. Bxb5 g5) 4... Kxd7 { [%eval #-12] } 5. Bxb5 { [%eval #-11] } 5... h5?? { (Mate in 11 → 3.39) Lost forced checkmate sequence. Qc7 was best. } { [%eval 3.39] } (5... Qc7 6. Bxd7 Qxc2 7. Bxc8 Qxb2 8. Bxb2 g6 9. Bxh8 Na6 10. Bxa6 e5 11. Bxe5 Nf6 12. Bxf6) 6. Bxd7 { [%eval 1.96] } 6... Nxd7?? { (1.96 → Mate in 12) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #12] } (6... Qxd7 7. g4) 7. g4 { [%eval #12] } 7... hxg4 { [%eval #11] } 8. e5 { [%eval #11] } 8... Nxe5 { [%eval #10] } 9. f4 { [%eval #11] } 9... gxf3 { [%eval #10] } 10. Nxf3 { [%eval #10] } 10... Nxf3 { [%eval #9] } 11. Bh6 { [%eval #9] } 11... Nxh2 { [%eval #8] } 12. Rxh2 { [%eval #8] } 12... Rxh6 { [%eval #7] } 13. Rxh6 { [%eval #7] } 13... gxh6 { [%eval #6] } 14. Kd2?? { (Mate in 6 → -1.69) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.69] } (14. Kd1 Qxd1 15. Nd2 Qxa1 16. Ne4 Qxb2 17. c4 Qxa2 18. Nc3 Qxc4 19. Na4 Qxa4#) 14... Qxd2 { [%eval -1.26] } 15. Nxd2 { [%eval -1.07] } 15... Bg4?? { (-1.07 → Mate in 4) Checkmate is now unavoidable. Bh3 was best. } { [%eval #4] } (15... Bh3 16. c4) 16. Nf3 { [%eval #5] } 16... Bxf3 { [%eval #4] } 17. Rd1 { [%eval #4] } 17... Bxd1 { [%eval #3] } 18. b3 { [%eval #3] } 18... Bxc2 { [%eval #2] } 19. a4?? { (Mate in 2 → -0.07) Lost forced checkmate sequence. a3 was best. } { [%eval -0.07] } (19. a3 Bxb3 20. a4 Bxa4#) 19... Bxb3 { [%eval 0.0] } 20. a5 { [%eval 0.0] } 20... Bd1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rb8 was best. } { [%eval #1] } (20... Rb8 21. a6 Rb7 22. axb7 a5 23. b8=B e5 24. Bxe5 Nf6 25. Bxf6 Bg7 26. Bxg7 a4 27. Bxh6) 21. a6 { [%eval #1] } 21... Bh5# { Game ends by variant rule. } 1-0
