FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/0vnrXRB0"]
[Date "2022.02.22"]
[Round "-"]
[White "TheUnknownGuyReborn"]
[Black "the_bojan"]
[Result "1-0"]
[GameId "0vnrXRB0"]
[UTCDate "2022.02.22"]
[UTCTime "23:32:01"]
[WhiteElo "2317"]
[BlackElo "1211"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... Na6?? { (1.30 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qe2 { [%eval #16] } 3... Bb7 { [%eval #15] } 4. Qxa6 { [%eval #15] } 4... Bxa6 { [%eval #12] } 5. Kf1 { [%eval #12] } 5... Bxf1 { [%eval #12] } 6. h4 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. h5 { [%eval #10] } 7... Bxh1 { [%eval #9] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Nc3 { [%eval #10] } 9... Bxh5 { [%eval #9] } 10. f3 { [%eval #9] } 10... Bxf3 { [%eval #8] } 11. Ne4 { [%eval #8] } 11... Bxe4 { [%eval #7] } 12. a3?? { (Mate in 7 → 2.63) Lost forced checkmate sequence. d4 was best. } { [%eval 2.63] } (12. d4 Bxc2 13. Rb1 Bxb1 14. b3 Bxa2 15. d5 Bxb3 16. Bb2 Bxd5 17. Bxg7 Bxg7 18. e4 Bxe4#) 12... Bxc2 { [%eval 2.57] } 13. e4?? { (2.57 → -0.85) Blunder. Rb1 was best. } { [%eval -0.85] } (13. Rb1 Bxb1) 13... Bxe4 { [%eval 0.0] } 14. d3?? { (0.00 → -1.70) Blunder. Rb1 was best. } { [%eval -1.7] } (14. Rb1 Bxb1 15. a4 g5 16. b4 h5 17. a5 Ba2 18. Ba3 Bd5 19. Bc1 Ba2) 14... Bxd3 { [%eval -1.7] } 15. Bh6 { [%eval -1.98] } 15... gxh6? { (-1.98 → -0.54) Mistake. Nxh6 was best. } { [%eval -0.54] } (15... Nxh6 16. Rf1) 16. Rf1?? { (-0.54 → -2.37) Blunder. Rb1 was best. } { [%eval -2.37] } (16. Rb1 Bxb1 17. a4 Be4 18. a5 Rc8 19. b4 h5 20. a6 Bb7 21. axb7 a5 22. bxa5 Rb8) 16... Bxf1 { [%eval -2.24] } 17. b4 { [%eval -2.79] } 17... a5?? { (-2.79 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (17... c5 18. bxc5 d5 19. cxd6 Qxd6 20. a4 Bb5 21. axb5 Qc6 22. bxc6 Rb8 23. c7 e5 24. cxb8=K) 18. bxa5 { [%eval #2] } 18... Rxa5 { [%eval #1] } 19. a4 { [%eval #1] } 19... Rxa4# { Game ends by variant rule. } 1-0
