FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/10bFCSuH"]
[Date "2020.05.20"]
[Round "-"]
[White "BLUE90"]
[Black "Nandhini15997"]
[Result "0-1"]
[GameId "10bFCSuH"]
[UTCDate "2020.05.20"]
[UTCTime "06:43:28"]
[WhiteElo "1320"]
[BlackElo "1355"]
[WhiteRatingDiff "-74"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3?! { (0.15 → -0.63) Inaccuracy. e3 was best. } { [%eval -0.63] } (1. e3 b5) 1... a5?? { (-0.63 → 1.84) Blunder. g6 was best. } { [%eval 1.84] } (1... g6) 2. Bh3?! { (1.84 → 0.98) Inaccuracy. b4 was best. } { [%eval 0.98] } (2. b4) 2... d6?? { (0.98 → Mate in 20) Checkmate is now unavoidable. Na6 was best. } { [%eval #20] } (2... Na6) 3. Bxc8 { [%eval 1.52] } 3... Qxc8 { [%eval 1.39] } 4. Nh3?! { (1.39 → 0.29) Inaccuracy. Nf3 was best. } { [%eval 0.29] } (4. Nf3) 4... Qxh3 { [%eval 0.2] } 5. Kf1?? { (0.20 → -2.70) Blunder. Rg1 was best. } { [%eval -2.7] } (5. Rg1 Qxg3 6. fxg3 Na6 7. Kf2 Rb8 8. Qf1 h6 9. Qh3 a4 10. Qxh6 gxh6 11. d3 Nb4) 5... Qxf1?! { (-2.70 → -1.87) Inaccuracy. Qxh2 was best. } { [%eval -1.87] } (5... Qxh2 6. Rxh2) 6. Rxf1 { [%eval -1.55] } 6... f6?? { (-1.55 → 1.22) Blunder. Na6 was best. } { [%eval 1.22] } (6... Na6) 7. b4?? { (1.22 → -1.23) Blunder. d3 was best. } { [%eval -1.23] } (7. d3 Na6) 7... axb4 { [%eval -0.54] } 8. c3?! { (-0.54 → -1.38) Inaccuracy. Rh1 was best. } { [%eval -1.38] } (8. Rh1 Rxa2) 8... bxc3 { [%eval -1.87] } 9. Nxc3 { [%eval -2.64] } 9... Rxa2 { [%eval -3.56] } 10. Rxa2?? { (-3.56 → Mate in 11) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-11] } (10. Nxa2 b5) 10... d5?? { (Mate in 11 → -4.53) Lost forced checkmate sequence. b5 was best. } { [%eval -4.53] } (10... b5 11. Nxb5 d5 12. Nxc7 Nc6 13. Nxe8 Na5 14. Nxg7 Bxg7 15. Rxa5 f5 16. Rxd5 Ba1 17. Rxf5) 11. Nxd5 { [%eval -4.26] } 11... g6?? { (-4.26 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (11... h6 12. Nxf6) 12. Nxe7?? { (Mate in 12 → -2.90) Lost forced checkmate sequence. Nxf6 was best. } { [%eval -2.9] } (12. Nxf6 exf6 13. Ra6 bxa6 14. Qc2 h6 15. Qxg6 Ba3 16. Qxe8 Bxc1 17. Qxb8 Bxd2 18. Qxg8 Rxg8) 12... Bxe7?? { (-2.90 → Mate in 11) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #11] } (12... Nxe7) 13. Ba3?? { (Mate in 11 → -4.22) Lost forced checkmate sequence. Ra6 was best. } { [%eval -4.22] } (13. Ra6 bxa6 14. Qc2 h6 15. Qxg6 Bc5 16. Qxg8 Bxf2 17. Qxh8 Bxg3 18. Qxf6 Bxh2 19. Qxa6 Nxa6) 13... Bxa3 { [%eval -4.1] } 14. Rxa3 { [%eval -3.73] } 14... Na6?? { (-3.73 → -1.35) Blunder. b6 was best. } { [%eval -1.35] } (14... b6) 15. Rxa6 { [%eval -1.07] } 15... bxa6 { [%eval -1.18] } 16. Qa4?? { (-1.18 → Mate in 7) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-7] } (16. Qb3 Kd7) 16... c6?? { (Mate in 7 → -2.67) Lost forced checkmate sequence. g5 was best. } { [%eval -2.67] } (16... g5 17. Qxa6 Ne7 18. Qxf6 Nd5 19. Qxg5 Nf6 20. Qxf6 Kd7 21. Qxh8 h6 22. Qxh6 Kc6 23. Qxc6#) 17. Qxc6 { [%eval -3.72] } 17... Kd7?? { (-3.72 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (17... Ke7 18. Qxf6 Kxf6 19. h4 Kf7 20. h5 gxh5 21. d4 h4 22. gxh4 h5 23. d5 a5 24. f4) 18. Qxd7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxf6 was best. } { [%eval #-6] } (18. Qxf6 Nxf6 19. g4 Nxg4 20. f4 Nxh2 21. d4 Nxf1 22. f5 gxf5 23. e3 Nxe3 24. d5 Nxd5#) 18... Ne7 { [%eval #-6] } 19. Qxe7 { [%eval #-5] } 19... Re8?? { (Mate in 5 → 3.02) Lost forced checkmate sequence. Rc8 was best. } { [%eval 3.02] } (19... Rc8 20. Qxf6 h6 21. Qxa6 Rc7 22. Qxg6 Rc3 23. Qxh6 Rxg3 24. fxg3#) 20. Qxe8?? { (3.02 → Mate in 5) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #-5] } (20. Qxf6) 20... h5 { [%eval #-5] } 21. Qxg6 { [%eval #-4] } 21... f5 { [%eval #-4] } 22. Qxf5 { [%eval #-2] } 22... a5?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. h4 was best. } { [%eval #10] } (22... h4 23. gxh4 a5 24. Qxa5#) 23. Qxh5 { [%eval #10] } 23... a4 { [%eval #9] } 24. Rb1 { [%eval #9] } 24... a3 { [%eval #8] } 25. Rb2 { [%eval #8] } 25... axb2 { [%eval #7] } 26. d4?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qc5 was best. } { [%eval #-4] } (26. Qc5 b1=R 27. Qb4 Rxb4 28. g4 Rxg4 29. e4 Rxe4 30. h4 Rxh4 31. d4 Rxd4 32. f4 Rxf4#) 26... b1=Q?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. b1=R was best. } { [%eval #6] } (26... b1=R 27. Qb5 Rxb5 28. d5 Rxd5 29. g4 Rf5 30. gxf5#) 27. Qg6 { [%eval #6] } 27... Qxg6 { [%eval #5] } 28. g4 { [%eval #5] } 28... Qxg4 { [%eval #4] } 29. e4 { [%eval #4] } 29... Qxe4 { [%eval #3] } 30. h3 { [%eval #3] } 30... Qxd4 { [%eval #2] } 31. h4?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. f4 was best. } { [%eval #-3] } (31. f4 Qxf4 32. h4 Qxh4#) 31... Qxf2 { [%eval #-3] } 32. h5 { [%eval #-2] } 32... Qg2 { [%eval #-2] } 33. h6 { [%eval #-1] } 33... Qg7 { [%eval #-1] } 34. hxg7# { Game ends by variant rule. } 0-1