FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/IaluqEMk"]
[Date "2020.05.20"]
[Round "-"]
[White "BLUE90"]
[Black "Nandhini15997"]
[Result "0-1"]
[GameId "IaluqEMk"]
[UTCDate "2020.05.20"]
[UTCTime "06:36:55"]
[WhiteElo "1237"]
[BlackElo "1377"]
[WhiteRatingDiff "-83"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qf6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxd6 Ne7 9. Bxe7) 3. exf6 { [%eval #15] } 3... gxf6 { [%eval #13] } 4. Qxd7 { [%eval #14] } 4... Kxd7 { [%eval #12] } 5. e3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (5. b4 Bxb4 6. g4 Bxe1 7. Nf3 Bxf2 8. Nh4 Bxh4 9. Bh6 Nxh6 10. e3 Nxg4 11. h3 Nxe3) 5... Ba3?? { (Mate in 12 → 2.40) Lost forced checkmate sequence. b5 was best. } { [%eval 2.4] } (5... b5 6. Bxb5 Ke8 7. Bxe8 Ne7 8. Bxf7 Nd5 9. Bxd5 Nd7 10. Bxa8 Bb7 11. Bxb7 c6 12. Bxc6) 6. Nxa3 { [%eval 1.79] } 6... b5 { [%eval 2.7] } 7. Nxb5 { [%eval 2.3] } 7... Kd6?? { (2.30 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (7... c5 8. Nxa7) 8. Nxd6 { [%eval #12] } 8... cxd6 { [%eval #11] } 9. Ba6 { [%eval #11] } 9... Nxa6 { [%eval #10] } 10. Nf3?? { (Mate in 10 → 1.44) Lost forced checkmate sequence. g4 was best. } { [%eval 1.44] } (10. g4 Bxg4 11. Kd1 Bxd1 12. h4 Bxc2 13. e4 Bxe4 14. h5 Bxh1 15. b4 Nxb4 16. Bh6 Nxa2) 10... Bh3 { [%eval 1.88] } 11. gxh3 { [%eval 1.94] } 11... Nb4?? { (1.94 → 5.22) Blunder. Nb8 was best. } { [%eval 5.22] } (11... Nb8 12. Rg1) 12. a3?! { (5.22 → 4.12) Inaccuracy. a4 was best. } { [%eval 4.12] } (12. a4 Nxc2) 12... Nxc2 { [%eval 4.11] } 13. Ne5?? { (4.11 → -4.17) Blunder. Ke2 was best. } { [%eval -4.17] } (13. Ke2 Nxe3) 13... dxe5?? { (-4.17 → 0.03) Blunder. Nxe1 was best. } { [%eval 0.03] } (13... Nxe1) 14. Bd2?? { (0.03 → -2.05) Blunder. Ke2 was best. } { [%eval -2.05] } (14. Ke2 Nxe3) 14... Nxe1 { [%eval -1.4] } 15. Bxe1 { [%eval -2.14] } 15... a5?? { (-2.14 → 1.97) Blunder. Ne7 was best. } { [%eval 1.97] } (15... Ne7 16. a4 f5 17. a5 h5 18. b4 Rh6 19. Rc1 Rc8 20. Rxc8 Nxc8 21. Rg1 Rg6 22. Rxg6) 16. Bxa5 { [%eval 1.05] } 16... Rxa5 { [%eval 1.53] } 17. a4?? { (1.53 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (17. f4 Rxa3) 17... Rxa4 { [%eval #-6] } 18. Rxa4 { [%eval #-5] } 18... e4 { [%eval #-5] } 19. Rxe4 { [%eval #-4] } 19... Ne7 { [%eval #-4] } 20. Rxe7 { [%eval #-3] } 20... Rg8 { [%eval #-4] } 21. Rxf7 { [%eval #-3] } 21... Rf8?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. h6 was best. } { [%eval #7] } (21... h6 22. Rxf6 Rg5 23. Rxh6 Rg4 24. hxg4#) 22. Rxh7?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Rxf6 was best. } { [%eval #-2] } (22. Rxf6 Rxf6 23. b4 Rxf2 24. Rc1 Rxh2 25. h4 Rxh4 26. Rc6 Rxb4 27. e4 Rxe4 28. Re6 Rxe6#) 22... Rf7 { [%eval #-2] } 23. Rxf7 { [%eval #-1] } 23... f5 { [%eval #-1] } 24. Rxf5# { Game ends by variant rule. } 0-1