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[Event "rated variant:antichess game"] [Site "https://lichess.org/1Tud30nM"] [Date "2024.10.20"] [Round "-"] [White "pf2000"] [Black "R2300"] [Result "1-0"] [GameId "1Tud30nM"] [UTCDate "2024.10.20"] [UTCTime "18:11:06"] [WhiteElo "2436"] [BlackElo "2252"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 0.53] } 4... Bxa3 { [%eval 0.53] } 5. bxa3 { [%eval 0.52] } 5... Bc8 { [%eval 0.94] } 6. a4 { [%eval 0.96] } 6... Qxd2 { [%eval 0.88] } 7. Kxd2 { [%eval 0.83] } 7... Ne7 { [%eval 0.85] } 8. Nh3? { (0.85 → -0.53) Mistake. c4 was best. } { [%eval -0.53] } (8. c4 a6 9. Qe2 c5 10. Qh5 Ra7 11. Qxh7 Rxh7 12. Kc3 Rxh2) 8... Na6?? { (-0.53 → 1.27) Blunder. Kd7 was best. } { [%eval 1.27] } (8... Kd7 9. Ng1) 9. Qe2 { [%eval 1.54] } 9... Nb8 { [%eval 1.33] } 10. Ng5? { (1.33 → -0.07) Mistake. Kc3 was best. } { [%eval -0.07] } (10. Kc3 h5) 10... Rg8?? { (-0.07 → 1.62) Blunder. Rf8 was best. } { [%eval 1.62] } (10... Rf8 11. Nxe6) 11. Nxh7 { [%eval 1.13] } 11... Rf8 { [%eval 0.46] } 12. Nxf8 { [%eval 0.38] } 12... Kxf8 { [%eval 0.46] } 13. c4?! { (0.46 → -0.22) Inaccuracy. Kc3 was best. } { [%eval -0.22] } (13. Kc3 Ba6 14. Qxa6 Nxa6 15. Kb4 Nxb4 16. Rb1 Nxa2 17. Rb7 Nxc1 18. Rxa7 Rxa7) 13... Ke8?? { (-0.22 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (13... c5 14. Kc3) 14. c5 { [%eval #14] } 14... c6 { [%eval #10] } 15. Qa6 { [%eval #10] } 15... Bxa6 { [%eval #8] } 16. Kd3 { [%eval #9] } 16... Bxd3 { [%eval #8] } 17. e4 { [%eval #8] } 17... Bxe4 { [%eval #7] } 18. h4 { [%eval #7] } 18... Bxg2 { [%eval #6] } 19. h5 { [%eval #6] } 19... Bxh1 { [%eval #5] } 20. f3 { [%eval #5] } 20... Bxf3 { [%eval #4] } 21. Bd2 { [%eval #4] } 21... Bxh5 { [%eval #3] } 22. Rd1 { [%eval #3] } 22... Bxd1 { [%eval #2] } 23. a3 { [%eval #2] } 23... Bxa4 { [%eval #1] } 24. Bh6 { [%eval #1] } 24... gxh6# { Game ends by variant rule. } 1-0