FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/1VCs3wdb"]
[Date "2026.01.22"]
[Round "-"]
[White "Salva0348"]
[Black "AceIdf"]
[Result "1-0"]
[GameId "1VCs3wdb"]
[UTCDate "2026.01.22"]
[UTCTime "16:22:52"]
[WhiteElo "2067"]
[BlackElo "2344"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.58) Inaccuracy. Nh6 was best. } { [%eval 0.58] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c4 { [%eval 0.49] } 2... bxc4 { [%eval 0.54] } 3. b3 { [%eval 0.25] } 3... cxb3 { [%eval 0.71] } 4. axb3 { [%eval 0.43] } 4... Na6?? { (0.43 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (4... c5 5. Rxa7 Rxa7 6. Ba3 Rxa3 7. Nxa3 c4 8. bxc4 g6 9. e3) 5. Rxa6 { [%eval #14] } 5... Bxa6 { [%eval #13] } 6. e3?? { (Mate in 13 → 0.37) Lost forced checkmate sequence. Bg2 was best. } { [%eval 0.37] } (6. Bg2 Bxe2 7. Bxa8 Qxa8 8. Kxe2 Qxh1 9. Qc2 Qxh2 10. Qxh7 Qxg1 11. Qxg7 Bxg7) 6... Bxf1 { [%eval 0.53] } 7. Kxf1 { [%eval 0.35] } 7... Qc8?? { (0.35 → 2.47) Blunder. a5 was best. } { [%eval 2.47] } (7... a5 8. Qg4 Rc8 9. Qxg7 Bxg7 10. b4 axb4 11. Ba3 bxa3 12. Nxa3) 8. Qg4?? { (2.47 → 0.23) Blunder. Na3 was best. } { [%eval 0.23] } (8. Na3 g5) 8... Qb7?! { (0.23 → 1.30) Inaccuracy. Qa6 was best. } { [%eval 1.3] } (8... Qa6 9. Qxd7 Qxf1 10. Qxe8 Rxe8 11. Na3 Qxf2 12. Nb1 Qxg1 13. Rxg1 h5 14. Re1) 9. Qxg7 { [%eval 0.91] } 9... Qxb3 { [%eval 0.94] } 10. Qxh7?? { (0.94 → -2.64) Blunder. Qxg8 was best. } { [%eval -2.64] } (10. Qxg8 Qxe3) 10... Qxb1 { [%eval -2.22] } 11. Qxg8?? { (-2.22 → -6.37) Blunder. Qxh8 was best. } { [%eval -6.37] } (11. Qxh8 Qxc1 12. Qxg8 Qxf1 13. Qxf7 Qxg1 14. Rxg1 Kxf7 15. h4 Bg7 16. d4 Bxd4) 11... Qxc1?? { (-6.37 → -3.16) Blunder. Rxh2 was best. } { [%eval -3.16] } (11... Rxh2 12. Rxh2) 12. Qxf7?? { (-3.16 → Mate in 11) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-11] } (12. Qxh8 Qxf1) 12... Qxf1 { [%eval #-11] } 13. Qxe8 { [%eval #-9] } 13... Qxf2 { [%eval #-9] } 14. Qxf8 { [%eval #-7] } 14... Qxd2 { [%eval #-7] } 15. Qxe7 { [%eval #-6] } 15... Qxe3?? { (Mate in 6 → 4.93) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 4.93] } (15... Rxh2 16. Rxh2 Qxh2 17. Qxd7 Qxg1 18. Qxc7 Qxe3 19. Qxa7 Qxg3 20. Qxa8 Qg8 21. Qxg8#) 16. Qxe3 { [%eval 4.64] } 16... Rxh2 { [%eval 3.61] } 17. Qxa7 { [%eval 2.65] } 17... Rxa7 { [%eval 3.68] } 18. Rxh2 { [%eval 4.24] } 18... c5 { [%eval 4.92] } 19. g4 { [%eval 3.75] } 19... c4 { [%eval 2.92] } 20. g5 { [%eval 2.66] } 20... c3 { [%eval 2.38] } 21. Rd2?? { (2.38 → -2.42) Blunder. Nh3 was best. } { [%eval -2.42] } (21. Nh3 Rb7 22. Nf2 d5 23. g6 Rb5 24. g7 c2 25. Rg2 Rb8 26. Nd1 cxd1=K) 21... cxd2 { [%eval -2.13] } 22. g6 { [%eval -2.48] } 22... Ra8? { (-2.48 → -0.75) Mistake. Ra4 was best. } { [%eval -0.75] } (22... Ra4 23. g7 d5 24. g8=K d1=K 25. Ne2 Kxe2 26. Kf7 d4 27. Kg6 d3 28. Kh5) 23. g7 { [%eval -0.47] } 23... d1=N?? { (-0.47 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (23... d5) 24. Nh3?? { (Mate in 9 → -1.35) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.35] } (24. Nf3 Ra6 25. g8=R Rg6 26. Rxg6 Nc3 27. Rg8 Nd5 28. Ng5 d6 29. Nf3 Nb4) 24... Nf2? { (-1.35 → 0.13) Mistake. Ra6 was best. } { [%eval 0.13] } (24... Ra6 25. Ng1 Ne3 26. Nf3 Ng4 27. Ng1 Ne5 28. g8=K d5 29. Nh3 Nc4 30. Kh7) 25. Nxf2 { [%eval 0.0] } 25... Ra6 { [%eval 0.0] } 26. Nh1 { [%eval 0.0] } 26... Re6 { [%eval 0.0] } 27. g8=K { [%eval 0.0] } 27... d5 { [%eval 0.0] } 28. Kh7 { [%eval 0.0] } 28... Rh6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Re4 was best. } { [%eval #6] } (28... Re4 29. Nf2 d4 30. Nxe4 d3 31. Ng3 d2 32. Ne2 d1=K 33. Kg6 Kxe2 34. Kf7) 29. Kxh6 { [%eval #6] } 29... d4 { [%eval #5] } 30. Ng3 { [%eval #5] } 30... d3 { [%eval #4] } 31. Kg5 { [%eval #4] } 31... d2 { [%eval #3] } 32. Kf4 { [%eval #3] } 32... d1=N { [%eval #2] } 33. Ke3 { [%eval #2] } 33... Nxe3 { [%eval #1] } 34. Nf5 { [%eval #1] } 34... Nxf5# { Game ends by variant rule. } 1-0
