FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1lyJqAD6"]
[Date "2026.02.18"]
[Round "-"]
[White "anti-bot"]
[Black "Mr-Best"]
[Result "1-0"]
[GameId "1lyJqAD6"]
[UTCDate "2026.02.18"]
[UTCTime "01:39:31"]
[WhiteElo "2192"]
[BlackElo "1773"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "+0"]
[WhiteTitle "BOT"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. e4?! { (1.44 → 0.41) Inaccuracy. Qc2 was best. } { [%eval 0.41] } (4. Qc2 Bxe2 5. Qxh7 Rxh7 6. Bxe2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxf1 { [%eval 0.76] } 5. Kxf1 { [%eval 0.52] } 5... d5 { [%eval 0.8] } 6. exd5 { [%eval 1.5] } 6... Qxd5 { [%eval 1.27] } 7. a3 { [%eval 0.95] } 7... Qxd2? { (0.95 → 2.23) Mistake. Qxg2 was best. } { [%eval 2.23] } (7... Qxg2) 8. Qxd2 { [%eval 1.9] } 8... Kd7? { (1.90 → 3.61) Mistake. g6 was best. } { [%eval 3.61] } (8... g6) 9. Qxd7 { [%eval 2.38] } 9... e5?? { (2.38 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (9... g5 10. Bxg5) 10. Qxf7 { [%eval #12] } 10... Bxa3 { [%eval #11] } 11. Qxg7 { [%eval #11] } 11... Bxb2 { [%eval #10] } 12. Qxc7 { [%eval #10] } 12... Bxc1 { [%eval #9] } 13. Rxa7 { [%eval #9] } 13... Rxa7 { [%eval #8] } 14. Qxh7 { [%eval #8] } 14... Raxh7 { [%eval #6] } 15. h4 { [%eval #6] } 15... Rxh4 { [%eval #5] } 16. Rxh4 { [%eval #5] } 16... Rxh4 { [%eval #4] } 17. f4 { [%eval #5] } 17... Rxf4 { [%eval #3] } 18. Kf2 { [%eval #4] } 18... Rxf2 { [%eval #3] } 19. Nd2 { [%eval #3] } 19... Rxg2 { [%eval #2] } 20. Nh3 { [%eval #2] } 20... Rxd2 { [%eval #1] } 21. Nf2 { [%eval #1] } 21... Rxf2# { Game ends by variant rule. } 1-0

