lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/1oQy1ExB"] [Date "2023.04.19"] [Round "-"] [White "fnnqpa"] [Black "NathanBARAKA"] [Result "0-1"] [GameId "1oQy1ExB"] [UTCDate "2023.04.19"] [UTCTime "09:23:46"] [WhiteElo "1047"] [BlackElo "872"] [WhiteRatingDiff "-44"] [BlackRatingDiff "+137"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 6.63) Blunder. e6 was best. } { [%eval 6.63] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. d4?? { (6.63 → -2.69) Blunder. Ba6 was best. } { [%eval -2.69] } (2. Ba6 bxa6 3. a3 Bxa3 4. Nxa3 a5 5. b4 axb4 6. Nh3 bxa3) 2... exd4 { [%eval -2.57] } 3. Qxd4 { [%eval -0.94] } 3... Bc5?? { (-0.94 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (3... b5 4. Bxb5 Ba3 5. Nxa3 Qh4 6. Qxg7 Qxf2 7. Kxf2 Ne7 8. Bxd7) 4. Qxd7?? { (Mate in 15 → 0.22) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.22] } (4. Qxg7 Bxe3 5. Qxh8 Bxf2 6. Qxh7 Bxg1 7. Qxg8 Bxh2 8. Qxe8 Qxe8 9. Rxh2 Qxe1 10. a4 Qxc1) 4... Bxe3?? { (0.22 → 2.69) Blunder. Kxd7 was best. } { [%eval 2.69] } (4... Kxd7 5. Ba6 bxa6 6. Ke2 Bxe3 7. fxe3 Ne7 8. Kf2 Rg8 9. Ne2 a5 10. b4 axb4 11. Nd2) 5. Bxe3 { [%eval 2.0] } 5... Qxd7?? { (2.00 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (5... Nxd7 6. Bxa7 Rxa7 7. Ba6 bxa6 8. Nc3 c6 9. Nge2 Ke7 10. Kd2 Qa5 11. Na4 Qxd2 12. a3) 6. Bxa7 { [%eval #13] } 6... Rxa7 { [%eval #12] } 7. g4?? { (Mate in 12 → 0.75) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.75] } (7. Bb5 Qxb5 8. a3 Qxb2 9. Nd2 Rxa3 10. Rxa3 Qxc2 11. Kf1 Qxd2 12. g4 Bxg4 13. Ra6 bxa6) 7... Qxg4 { [%eval 0.6] } 8. Nf3 { [%eval 0.38] } 8... Qxf3?? { (0.38 → Mate in 14) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #14] } (8... Rxa2) 9. Ba6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-12] } (9. Rg1 Qxf2 10. Kxf2 Rxa2 11. Rxg7 Rxa1 12. Rxf7 Rxb1 13. Rxh7 Rxb2 14. Rxc7 Rxh2 15. Rxc8 Rxf2) 9... Qxf2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #13] } (9... Qxh1 10. Bxb7 Qxh2 11. Bxc8 Rxa2 12. Rxa2 Qxf2 13. Kxf2 f5 14. Bxf5 Na6 15. Rxa6 c6 16. Rxc6) 10. Bxb7?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (10. Kxf2 bxa6 11. Nc3 c6 12. a4 Kd7 13. Ra2 f5 14. a5 c5 15. b4 cxb4 16. Nb5 axb5) 10... Qxh2 { [%eval #-11] } 11. Rxh2 { [%eval #-10] } 11... Rxa2?? { (Mate in 10 → -1.04) Lost forced checkmate sequence. Rxb7 was best. } { [%eval -1.04] } (11... Rxb7 12. Rxh7 Rxb2 13. Rxg7 Rxb1 14. Rxb1 Nf6 15. Rxb8 Rh1 16. Rxc8 Rxe1 17. Rxc7 Nd7 18. Rxd7) 12. Rxh7?? { (-1.04 → Mate in 9) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-9] } (12. Rxa2 Bxb7 13. Rxh7 Rxh7 14. Ra6 Bxa6 15. c4 Bxc4 16. b3 Bxb3 17. Na3 Bd1 18. Kxd1 Nd7) 12... Rxb2 { [%eval #-9] } 13. Bxc8 { [%eval #-8] } 13... Rxb1 { [%eval #-8] } 14. Rxb1 { [%eval #-6] } 14... Rxh7 { [%eval #-6] } 15. Rxb8 { [%eval #-5] } 15... Kd7 { [%eval #-5] } 16. Bxd7 { [%eval #-4] } 16... g5 { [%eval #-4] } 17. Rxg8 { [%eval #-3] } 17... Rg7?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Rh6 was best. } { [%eval #11] } (17... Rh6 18. Rxg5 Rc6 19. Bxc6 f5 20. Rxf5#) 18. Rxg7 { [%eval #11] } 18... g4 { [%eval #10] } 19. Rxf7?? { (Mate in 10 → 1.62) Lost forced checkmate sequence. Rxg4 was best. } { [%eval 1.62] } (19. Rxg4 c6 20. Bxc6 f5 21. Rg5 f4 22. Rd5 f3 23. Kd2 f2 24. c4 f1=N 25. Ra5 Nxd2) 19... c6?? { (1.62 → Mate in 8) Checkmate is now unavoidable. g3 was best. } { [%eval #8] } (19... g3 20. Rf3 g2 21. Bf5 g1=B 22. Rg3 Bd4 23. Rg2 Bc5 24. Kd1 Bf8 25. Ke2 Ba3 26. Kd3) 20. Bxc6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bxg4 was best. } { [%eval 0.0] } (20. Bxg4 c5 21. Rf5 c4 22. Rb5 c3 23. Rb2 cxb2 24. Kd2 b1=N 25. Kc3 Nxc3 26. Bd1 Nxd1) 20... g3 { [%eval 0.0] } 21. Kf2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ba4 was best. } { [%eval #-1] } (21. Ba4 g2 22. Rd7 g1=B 23. Rd4 Bxd4 24. c3 Bxc3 25. Bb5 Bxe1 26. Bd3 Bd2 27. Be4 Bf4) 21... gxf2 { [%eval #-1] } 22. Rxf2# { Game ends by variant rule. } 0-1