FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1qwY540n"]
[Date "2024.02.07"]
[Round "-"]
[White "Lubaba-FIRE11"]
[Black "negaeK"]
[Result "1-0"]
[GameId "1qwY540n"]
[UTCDate "2024.02.07"]
[UTCTime "18:50:25"]
[WhiteElo "1315"]
[BlackElo "1122"]
[WhiteRatingDiff "+38"]
[BlackRatingDiff "-3"]
[WhiteTitle "WCM"]
[WhiteFideId "10226516"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... f5?? { (Mate in 14 → -0.27) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.27] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Kxd2) 3. Bxd7?? { (-0.27 → Mate in 14) Checkmate is now unavoidable. exf5 was best. } { [%eval #-14] } (3. exf5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2) 3... Qxd7?? { (Mate in 14 → 2.59) Lost forced checkmate sequence. fxe4 was best. } { [%eval 2.59] } (3... fxe4 4. Bxe8 Qxd2 5. Bxd2 h5 6. Bxh5 Rxh5 7. Qxh5 e3 8. fxe3 a5 9. Bxa5 Rxa5 10. Qxa5) 4. exf5 { [%eval 2.69] } 4... Qxd2?? { (2.69 → Mate in 13) Checkmate is now unavoidable. Qxf5 was best. } { [%eval #13] } (4... Qxf5 5. a4 Qxf2 6. Kxf2 Bg4 7. Qxg4 g5 8. Qxg5 Kf7 9. Qxg8 Rxg8 10. c4 Rxg2 11. Kxg2) 5. Kxd2?! { (Mate in 13 → 15.78) Lost forced checkmate sequence. Nxd2 was best. } { [%eval 15.78] } (5. Nxd2 Bxf5 6. Ne4 Bxe4 7. c4 Bxg2 8. f4 Bxh1 9. Qd6 exd6 10. Nf3 Bxf3 11. c5 dxc5) 5... Bxf5 { [%eval 11.49] } 6. Qg4?? { (11.49 → 1.60) Blunder. Qh5 was best. } { [%eval 1.6] } (6. Qh5) 6... Bxc2 { [%eval 2.37] } 7. Kxc2 { [%eval 1.82] } 7... g5 { [%eval 1.92] } 8. Qxg5 { [%eval 1.93] } 8... Bg7?? { (1.93 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (8... h6 9. Qxe7) 9. Qxe7 { [%eval #15] } 9... Nxe7 { [%eval #10] } 10. Bh6?? { (Mate in 10 → 1.62) Lost forced checkmate sequence. Bf4 was best. } { [%eval 1.62] } (10. Bf4 Bxb2 11. Bxc7 Bxa1 12. Bxb8 Rxb8 13. Kd1 Rxb1 14. h4 Rxd1 15. Rh3 Rxg1 16. Rb3 Rxg2) 10... Bxh6?? { (1.62 → Mate in 9) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #9] } (10... Bxb2 11. Kxb2) 11. f4?? { (Mate in 9 → -0.22) Lost forced checkmate sequence. Kc1 was best. } { [%eval -0.22] } (11. Kc1 Bxc1 12. Nf3 Bxb2 13. g4 Bxa1 14. Nd4 Bxd4 15. h4 Bxf2 16. Rf1 Bxh4 17. g5 Bxg5) 11... Bxf4 { [%eval -0.32] } 12. g3?? { (-0.32 → Mate in 9) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-9] } (12. Nf3) 12... Bxg3 { [%eval #-9] } 13. hxg3 { [%eval #-8] } 13... Nd7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rf8 was best. } { [%eval #8] } (13... Rf8 14. Rxh7 Ng6 15. Rxc7 Rf1 16. Rxa7 Rxg1 17. Rxa8 Rxg3 18. Rxb8 Rg1 19. Rxe8 Rxb1 20. Rxb1) 14. Rxh7 { [%eval #8] } 14... Rxh7 { [%eval #7] } 15. Nh3 { [%eval #7] } 15... Rxh3 { [%eval #6] } 16. Nd2 { [%eval #6] } 16... Rxg3 { [%eval #5] } 17. Nf3 { [%eval #5] } 17... Rxf3 { [%eval #4] } 18. Kd3?? { (Mate in 4 → Mate in 13) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-13] } (18. Rf1 Rxf1 19. Kb1 Rxb1 20. b4 Rxb4 21. a4 Rxa4#) 18... Rxd3 { [%eval #-13] } 19. Rd1 { [%eval #-12] } 19... Rxd1 { [%eval #-12] } 20. b4 { [%eval #-9] } 20... Rc1 { [%eval #-11] } 21. b5 { [%eval #-10] } 21... Rc6 { [%eval #-10] } 22. bxc6 { [%eval #-9] } 22... Nxc6 { [%eval #-9] } 23. a3 { [%eval #-8] } 23... Nb4 { [%eval #-8] } 24. axb4 { [%eval #-7] } 24... Nc5 { [%eval #-7] } 25. bxc5 { [%eval #-6] } 25... Ke7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rb8 was best. } { [%eval #8] } (25... Rb8 26. c6 Kd7 27. cxd7 Rb5 28. d8=K Rb4 29. Kxc7 Rb7 30. Kxb7 a6 31. Kxa6#) 26. c6 { [%eval #8] } 26... Kd7 { [%eval #7] } 27. cxd7 { [%eval #7] } 27... Rc8 { [%eval #6] } 28. dxc8=Q?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. dxc8=B was best. } { [%eval #-2] } (28. dxc8=B c6 29. Be6 c5 30. Bf5 a6 31. Bc2 a5 32. Ba4 c4 33. Bb3 cxb3#) 28... a5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. c5 was best. } { [%eval #3] } (28... c5 29. Qxc5 a5 30. Qxa5#) 29. Qxc7 { [%eval #3] } 29... a4 { [%eval #2] } 30. Qc2 { [%eval #2] } 30... a3 { [%eval #1] } 31. Qb2 { [%eval #1] } 31... axb2# { Game ends by variant rule. } 1-0
